//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLBlur.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLPolyhedron.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLTeapot.hpp" #include "GLWin32Viewer.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLLightSource *Light; TGLCube *GLCube1; TGLSphere *GLSphere1; TGLTorus *GLTorus1; TGLIcosahedron *GLIcosahedron1; TGLTeapot *GLTeapot1; TGLMotionBlur *GLMotionBlur1; TGLCube *GLCube2; TGLCube *GLCube3; TGLCamera *Cam; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; TGLSimpleNavigation *GLSimpleNavigation1; void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif