//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include "GLAsyncTimer.hpp" #include "GLBaseClasses.hpp" #include "GLBehaviours.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLGraph.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLTeapot.hpp" #include "GLWin32Viewer.hpp" #include "GLzBuffer.hpp" #include "JPeg.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TLabel *Label1; TLabel *Label2; TPanel *Panel2; TGLSceneViewer *Caster; TPanel *Panel1; TGLSceneViewer *Viewer; TPanel *Panel3; TLabel *Label4; TLabel *TimeLbl; TTrackBar *DistanceBar; TButton *CastBtn; TPanel *Panel4; TLabel *Label3; TLabel *Label5; TTrackBar *DistanceBar2; TTrackBar *Focal; TPanel *Panel5; TCheckBox *FrustBox; TCheckBox *RotateBox; TCheckBox *ShadowOnBox; TCheckBox *SoftBox; TCheckBox *SkyShadBox; TPanel *Panel6; TLabel *Label9; TCheckBox *FadeBox; TTrackBar *dovBar; TTrackBar *AlphaBar; TMemo *Memo1; TGLScene *GLScene1; TGLDummyCube *Objects; TGLHeightField *HeightField1; TGLCube *Cube1; TGLTorus *Torus1; TGLTeapot *Teapot1; TGLZShadows *Shadows1; TGLCamera *GLCamera1; TGLCamera *GLCamera2; TGLLightSource *GLLightSource1; TGLMaterialLibrary *GLMaterialLibrary1; TGLMemoryViewer *MemView; TGLAsyncTimer *AsyncTimer1; TGLCadencer *GLCadencer1; void __fastcall FormCreate(TObject *Sender); void __fastcall ViewerMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall ViewerMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall CasterMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall CasterMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall DistanceBarChange(TObject *Sender); void __fastcall DistanceBar2Change(TObject *Sender); void __fastcall CastBtnClick(TObject *Sender); void __fastcall ViewerMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall CasterMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall FadeBoxClick(TObject *Sender); void __fastcall HeightField1GetHeight(const float x, const float y, float &z, TVector4f &Color, TTexPoint &TexPoint); void __fastcall FrustBoxClick(TObject *Sender); void __fastcall AsyncTimer1Timer(TObject *Sender); void __fastcall RotateBoxClick(TObject *Sender); void __fastcall ShadowOnBoxClick(TObject *Sender); void __fastcall SoftBoxClick(TObject *Sender); void __fastcall SkyShadBoxClick(TObject *Sender); void __fastcall FocalChange(TObject *Sender); void __fastcall dovBarChange(TObject *Sender); void __fastcall AlphaBarChange(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations int mx,my; int mx2,my2; TGLzBuffer *zViewer; TGLzBuffer *zCaster; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif