//--------------------------------------------------------------------------- #include #pragma hdrstop #include "Unit1.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLBaseClasses" #pragma link "GLCadencer" #pragma link "GLCoordinates" #pragma link "GLCrossPlatform" #pragma link "GLGraph" #pragma link "GLObjects" #pragma link "GLScene" #pragma link "GLSimpleNavigation" #pragma link "GLSkydome" #pragma link "GLThorFX" #pragma link "GLWin32Viewer" #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::FormCreate(TObject *Sender) { SetGLSceneMediaDir(); } //--------------------------------------------------------------------------- void __fastcall TForm1::GSbarChange(TObject *Sender) { GLThorFXManager1->GlowSize = (float) GSbar->Position/50; } //--------------------------------------------------------------------------- void __fastcall TForm1::GAbarChange(TObject *Sender) { GLThorFXManager1->InnerColor->Alpha = (float) GAbar->Position/50; } //--------------------------------------------------------------------------- void __fastcall TForm1::WildBarChange(TObject *Sender) { GLThorFXManager1->Wildness = (float) WildBar->Position/5; } //--------------------------------------------------------------------------- void __fastcall TForm1::VibBarChange(TObject *Sender) { GLThorFXManager1->Vibrate = (float) VibBar->Position/10; } //--------------------------------------------------------------------------- void __fastcall TForm1::DistanceBarChange(TObject *Sender) { float Dist = GLCamera1->DistanceToTarget(); float cx = GLCamera1->Position->X; float cy = GLCamera1->Position->Y; float cz = GLCamera1->Position->Z; float NewDist = DistanceBar->Position; GLCamera1->Position->X = (float) cx/Dist*NewDist; GLCamera1->Position->Y = (float) cy/Dist*NewDist; GLCamera1->Position->Z = (float) cz/Dist*NewDist; } //--------------------------------------------------------------------------- void __fastcall TForm1::CoreBoxClick(TObject *Sender) { GLThorFXManager1->Core = CoreBox->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLThorFXManager1CalcPoint(TObject *Sender, int PointNo, float &x, float &y, float &z) { //---------------Add user-definable formula to individual points in thor-object------------- if (SpinBox->Checked) { float Place = (float) PointNo/GLThorFXManager1->Maxpoints; float Spin = (Place*M_PI)*10+(GLCadencer1->CurrentTime*20); float Scale = (float) Sin(Place*M_PI)/2; y = y+Sin(Spin)*Scale; x = x+Cos(Spin)*Scale; } } //--------------------------------------------------------------------------- void __fastcall TForm1::PauseBoxClick(TObject *Sender) { GLThorFXManager1->Disabled = PauseBox->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::HeightField1GetHeight(const float x, const float y, float &z, TVector4f &Color, TTexPoint &TexPoint) { z = 2; } //---------------------------------------------------------------------------