object Form1: TForm1 Left = 0 Top = 0 Caption = 'GLScene Dynamic Collision Engine' ClientHeight = 394 ClientWidth = 593 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False WindowState = wsMaximized OnKeyDown = FormKeyDown OnShow = FormShow PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 593 Height = 394 Camera = GLCamera1 Buffer.FogEnvironment.FogStart = 50.000000000000000000 Buffer.FogEnvironment.FogEnd = 250.000000000000000000 Buffer.BackgroundColor = clBlack Buffer.FogEnable = True FieldOfView = 151.517288208007800000 PenAsTouch = False Align = alClient OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object GLScene1: TGLScene Left = 24 Top = 8 object GLLightSource2: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {00000000000048420000C8420000803F} SpotCutOff = 180.000000000000000000 end object Terrain: TGLTerrainRenderer Material.MaterialLibrary = GLMatLib HeightDataSource = GLBitmapHDS1 TilesPerTexture = 1.000000000000000000 MaterialLibrary = GLMatLib ContourWidth = 0 BehavioursData = { 0458434F4C02010201060C54474C444345537461746963020102001200000000 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000 00020008} end object Ground: TGLPlane Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F} Material.MaterialLibrary = GLMatLib Direction.Coordinates = {000000000000803F0000000000000000} Position.Coordinates = {00000000000010C0000000000000803F} Scale.Coordinates = {0000FA430000FA430000803F00000000} Up.Coordinates = {00000000000000000000803F00000000} Visible = False Height = 1.000000000000000000 Width = 1.000000000000000000 XTiles = 50 YTiles = 50 Style = [] BehavioursData = { 0458434F4C02010201060C54474C444345537461746963020102001200000000 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000 00020008} end object Balls: TGLDummyCube CubeSize = 1.000000000000000000 end object moMushroom: TGLFreeForm Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F} Position.Coordinates = {00000000000000000000A0C00000803F} NormalsOrientation = mnoInvert BehavioursData = { 0458434F4C02010201060C54474C444345537461746963020102001200000000 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000 00020008} end object Mushrooms: TGLDummyCube CubeSize = 1.000000000000000000 end object GLCube1: TGLCube Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F} Material.MaterialLibrary = GLMatLib Direction.Coordinates = {00000000CAA8073FAE19593F00000000} PitchAngle = 32.000000000000000000 Position.Coordinates = {0000804000000000000020410000803F} Scale.Coordinates = {0000A041000080400000204100000000} Up.Coordinates = {00000000AE19593FCAA807BF00000000} BehavioursData = { 0458434F4C02010201060C54474C444345537461746963020102001200000000 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{0000803F9190903D000000000000803F} Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E} Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F} Material.BlendingMode = bmAdditive Radius = 1.000000000000000000 end end object GLHUDText1: TGLHUDText Position.Coordinates = {0000804000000000000000000000803F} BitmapFont = GLWindowsBitmapFont1 Rotation = 0.000000000000000000 end object HelpShadow: TGLHUDText Position.Coordinates = {000030410000F841000000000000803F} BitmapFont = GLWindowsBitmapFont1 Rotation = 0.000000000000000000 ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F} end object Help: TGLHUDText Position.Coordinates = {000020410000F041000000000000803F} BitmapFont = GLWindowsBitmapFont1 Rotation = 0.000000000000000000 end end object GLCadencer1: TGLCadencer Scene = GLScene1 Enabled = False OnProgress = GLCadencer1Progress Left = 120 Top = 8 end object GLDCEManager1: TGLDCEManager Gravity = -30.000000000000000000 WorldScale = 1.000000000000000000 MovimentScale = 1.000000000000000000 StandardiseLayers = ccsDCEStandard ManualStep = False Left = 248 Top = 8 end object GLBitmapHDS1: TGLBitmapHDS MaxPoolSize = 0 Left = 24 Top = 72 end object GLWindowsBitmapFont1: TGLWindowsBitmapFont Font.Charset = ANSI_CHARSET Font.Color = clWhite Font.Height = -13 Font.Name = 'Impact' Font.Style = [] Ranges = < item StartASCII = ' ' StopASCII = 'z' StartGlyphIdx = 0 end> Left = 248 Top = 72 end object Timer1: TTimer Interval = 500 OnTimer = Timer1Timer Left = 496 Top = 16 end object GLMatLib: TGLMaterialLibrary Materials = < item Name = 'LibMaterial' Tag = 0 end> TexturePaths = '..\\..\\..\\..\\media\\' Left = 120 Top = 72 end end