//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLS.Scene.hpp" #include "GLS.Objects.hpp" #include "GLS.Cadencer.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.DCE.hpp" #include "GLS.Material.hpp" #include "GLS.Texture.hpp" #include "GLS.HeightData.hpp" #include "GLS.TerrainRenderer.hpp" #include "GLS.VectorFileObjects.hpp" #include "GLS.BitmapFont.hpp" #include "GLS.WindowsFont.hpp" #include "GLS.HUDObjects.hpp" #include "GLS.Coordinates.hpp" #include "GLS.FileMD2.hpp" #include "GLS.BaseClasses.hpp" #include "GLS.RenderContextInfo.hpp" #include "GLS.Keyboard.hpp" #include "GLS.State.hpp" #include "GLS.VectorGeometry.hpp" #include "GLS.Context.hpp" #include "GLS.EllipseCollision.hpp" #include "GLS.Utils.hpp" #include "GLS.DCE.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLLightSource *GLLightSource2; TGLTerrainRenderer *Terrain; TGLPlane *Ground; TGLDummyCube *Balls; TGLFreeForm *moMushroom; TGLDummyCube *Mushrooms; TGLCube *GLCube1; TGLDirectOpenGL *GLDirectOpenGL1; TGLDummyCube *Player; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLActor *GLActor1; TGLSphere *GLSphere1; TGLHUDText *GLHUDText1; TGLHUDText *HelpShadow; TGLHUDText *Help; TGLCadencer *GLCadencer1; TGLDCEManager *GLDCEManager1; TGLBitmapHDS *GLBitmapHDS1; TGLWindowsBitmapFont *GLWindowsBitmapFont1; TTimer *Timer1; TGLMaterialLibrary *GLMatLib; void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall FormShow(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall PlayerBehaviours0Collision(TObject *Sender, TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo); void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); private: // User declarations int mx, my; bool Jumped; void Load(); void HandleKeys(); void HandleAnimation(); void AddBall(); void AddMushrooms(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif