//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLS.BaseClasses.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Coordinates.hpp" #include "GLS.FileJPEG.hpp" #include "GLS.FPSMovement.hpp" #include "GLS.Material.hpp" #include "GLS.Navigator.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.Screen.hpp" #include "GLS.SimpleNavigation.hpp" #include "GLS.VectorFileObjects.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.Keyboard.hpp" #include "GLS.GeomObjects.hpp" #include "GLS.VectorGeometry.hpp" #include "GLS.Octree.hpp" #include "GLS.VectorLists.hpp" #include "GLS.Collision.hpp" #include "GLS.Texture.hpp" //--------------------------------------------------------------------------- class TForm1:public TForm { __published: // IDE-managed Components TGLScene * GLScene1; TGLSceneViewer *GLSceneViewer1; TGLCadencer *GLCadencer1; TGLCamera *FirstPersonCamera; TGLFreeForm *Map1; TGLMaterialLibrary *GLMaterialLibrary1; TGLLightSource *GLLight; TGLDummyCube *World; TGLCamera *ThirdPersonCamera; TGLSphere *PlayerSphere; TGLLightSource *GLLightSource1; TGLSphere *PlayerCentre; TGLDummyCube *Player; TGLFreeForm *Map2; TGLDummyCube *Bot; TGLSphere *BotCenter; TGLSphere *BotSphere; TGLNavigator *Navigator1; TGLFPSMovementManager *MovManager; TGLSimpleNavigation *GLSimpleNavigation1; void __fastcall FormKeyDown(TObject * Sender, WORD & Key, TShiftState Shift); void __fastcall GLCadencer1Progress(TObject * Sender, const double deltaTime, const double newTime); private: // User declarations public: // User declarations __fastcall TForm1(TComponent * Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif