object Form1: TForm1 Left = 0 Top = 0 Caption = 'Custom Quad' ClientHeight = 347 ClientWidth = 471 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnCreate = FormCreate PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 471 Height = 347 Camera = GLCamera1 FieldOfView = 133.244598388671900000 PenAsTouch = False Align = alClient TabOrder = 0 end object GLScene1: TGLScene Left = 32 Top = 8 object DummyCube1: TGLDummyCube CubeSize = 1.000000000000000000 BehavioursData = { 0458434F4C02010201060B54474C42496E657274696102001200000000020002 00050000000000000080FF3F0200080500000000000000B40540050000000000 0000000000050000000000000000000009020008020008} object DirectOpenGL1: TGLDirectOpenGL Direction.Coordinates = {000000000000803F2EBD3BB300000000} Up.Coordinates = {000000002EBD3BB3000080BF00000000} UseBuildList = False OnRender = DirectOpenGL1Render Blend = False end end object Torus1: TGLTorus Direction.Coordinates = {000000000000803F2EBD3BB300000000} Up.Coordinates = {000000002EBD3BB3000080BF00000000} MajorRadius = 1.299999952316284000 MinorRadius = 0.100000001490116100 Rings = 36 StopAngle = 360.000000000000000000 Parts = [toSides, toStartDisk, toStopDisk] BehavioursData = { 0458434F4C02010201060B54474C42496E657274696102001200000000020002 00050000000000000080FF3F0200080500000000000000000000050000000000 00000000000500000000000000F0034009020008020008} end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000A0410000A0410000A0410000803F} SpotCutOff = 180.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 75.000000000000000000 TargetObject = DummyCube1 Position.Coordinates = {00004040000000400000803F0000803F} Left = 200 Top = 136 end end object GLMaterialLibrary: TGLMaterialLibrary TexturePaths = '..\\..\\..\\..\\media\\' Left = 136 Top = 8 end object GLCadencer1: TGLCadencer Scene = GLScene1 Left = 32 Top = 72 end end