object Form1: TForm1 Left = 0 Top = 0 Caption = 'Dynamic Texture' ClientHeight = 416 ClientWidth = 564 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnCreate = FormCreate OnKeyDown = FormKeyDown OnResize = FormResize PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 564 Height = 416 Camera = GLCamera1 Buffer.BackgroundColor = clGray FieldOfView = 152.966857910156300000 Align = alClient TabOrder = 0 end object GLScene1: TGLScene Left = 64 Top = 16 object GLDirectOpenGL1: TGLDirectOpenGL UseBuildList = False OnRender = GLDirectOpenGL1Render Blend = False end object GLDummyCube1: TGLDummyCube CubeSize = 1.000000000000000000 object GLCube1: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Material.LibMaterialName = 'Anim' end end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000404000002041000020410000803F} SpotCutOff = 180.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = GLDummyCube1 Position.Coordinates = {0000803F0000803F000040400000803F} end end object GLMaterialLibrary1: TGLMaterialLibrary Materials = < item Name = 'Anim' Tag = 0 Material.Texture.TextureMode = tmReplace end> Left = 160 Top = 16 end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 64 Top = 88 end object Timer1: TTimer Interval = 3000 OnTimer = Timer1Timer Left = 496 Top = 16 end end