object Form1: TForm1 Left = 173 Top = 110 BorderWidth = 3 Caption = 'Point To' ClientHeight = 266 ClientWidth = 443 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 443 Height = 266 Camera = GLCamera1 Buffer.BackgroundColor = clBlack FieldOfView = 138.793518066406300000 Align = alClient TabOrder = 0 end object GLScene1: TGLScene Left = 16 Top = 16 object DCSphere: TGLDummyCube CubeSize = 1.000000000000000000 object Sphere: TGLSphere Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F} Position.Coordinates = {0000804000000000000000000000803F} Radius = 0.500000000000000000 end object Lines2: TGLLines LineColor.Color = {000000000000803F000000000000803F} Nodes = < item X = 4.000000000000000000 Y = -4.000000000000000000 end item X = 4.000000000000000000 Y = 4.000000000000000000 end> NodesAspect = lnaInvisible Options = [] end end object GLLightSource1: TGLLightSource Ambient.Color = {C1C0403FC1C0403FC1C0403F0000803F} ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000A04100007041000040410000803F} SpotCutOff = 180.000000000000000000 end object DCArrow: TGLDummyCube CubeSize = 1.000000000000000000 object ArrowLine: TGLArrowLine Material.FrontProperties.Diffuse.Color = {C9C8C83EC9C8C83E0000803F0000803F} Position.Coordinates = {000080BF00000000000000000000803F} BottomRadius = 0.100000001490116100 Height = 1.000000000000000000 TopRadius = 0.100000001490116100 TopArrowHeadHeight = 0.500000000000000000 TopArrowHeadRadius = 0.200000002980232200 BottomArrowHeadHeight = 0.500000000000000000 BottomArrowHeadRadius = 0.200000002980232200 object Lines1: TGLLines LineColor.Color = {D6D5553FD6D5553F0000803F0000803F} Nodes = < item Z = -1.000000000000000000 end item Z = 7.000000000000000000 end> NodesAspect = lnaInvisible Options = [] end object Plane1: TGLPlane Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F} Direction.Coordinates = {000000800000803F0000000000000000} Position.Coordinates = {0000000000000000CDCC4CBE0000803F} Up.Coordinates = {0000803F000000000000000000000000} Height = 1.000000000000000000 Width = 0.300000011920929000 end end end object Disk1: TGLDisk Material.FrontProperties.Diffuse.Color = {00000000000000008180003F0000803F} Material.FrontProperties.Emission.Color = {00000000000000008180003F0000803F} Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {E9DC72BF000000009BE8A13E00000000} InnerRadius = 0.899999976158142100 Loops = 1 OuterRadius = 1.000000000000000000 SweepAngle = 360.000000000000000000 end object Disk2: TGLDisk Material.FrontProperties.Diffuse.Color = {000000008180003F000000000000803F} Material.FrontProperties.Emission.Color = {000000008180803E000000000000803F} Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {E9DC72BF000000009BE8A13E00000000} InnerRadius = 3.900000095367432000 Loops = 1 OuterRadius = 4.000000000000000000 Slices = 32 SweepAngle = 360.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DCSphere Position.Coordinates = {0000A0400000E040000000410000803F} Left = 208 Top = 128 end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 56 Top = 16 end end