//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include "GLS.BaseClasses.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Coordinates.hpp" #include "GLS.Material.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.ShadowVolume.hpp" #include "GLS.SpaceText.hpp" #include "GLS.SceneViewer.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLShadowVolume *GLS.ShadowVolume; TGLPlane *Plane1; TGLCube *Cube1; TGLCube *Cube2; TGLCube *Cube3; TGLSphere *Ball; TGLCube *Pad; TGLDummyCube *DummyCube1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLSpaceText *SpaceText1; TGLMaterialLibrary *GLMaterialLibrary1; TTimer *Timer1; TGLCadencer *GLCadencer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations TAffineVector ballVector; int score; bool gameOver; void __fastcall ResetGame(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif