object Form1: TForm1 Left = 0 Top = 0 Caption = 'Newton Simple Spawn' ClientHeight = 385 ClientWidth = 553 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False Position = poScreenCenter WindowState = wsMaximized PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 105 Top = 0 Width = 448 Height = 385 Camera = GLCamera1 Buffer.BackgroundColor = clBackground FieldOfView = 150.879455566406300000 PenAsTouch = False Align = alClient TabOrder = 0 end object Panel1: TPanel Left = 0 Top = 0 Width = 105 Height = 385 Align = alLeft Caption = ' ' TabOrder = 1 object Button1: TButton Left = 14 Top = 8 Width = 75 Height = 25 Caption = 'AddCube' TabOrder = 0 OnClick = Button1Click end object Button2: TButton Left = 14 Top = 39 Width = 75 Height = 25 Caption = 'AddSphere' TabOrder = 1 OnClick = Button2Click end object Button3: TButton Left = 14 Top = 70 Width = 75 Height = 25 Caption = 'AddCone' TabOrder = 2 OnClick = Button3Click end object Button4: TButton Left = 14 Top = 101 Width = 75 Height = 25 Caption = 'AddCylinder' TabOrder = 3 OnClick = Button4Click end object Button5: TButton Left = 14 Top = 132 Width = 75 Height = 25 Caption = 'AddCapsule' TabOrder = 4 OnClick = Button5Click end object Button6: TButton Left = 14 Top = 163 Width = 75 Height = 25 Caption = 'Remove All' TabOrder = 5 OnClick = Button6Click end end object GLScene1: TGLScene Left = 128 Top = 8 object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = Floor Position.Coordinates = {0000000000004040000020C10000803F} object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 SpotCutOff = 180.000000000000000000 end end object Floor: TGLCube BehavioursData = { 0458434F4C02010201060C54474C4E47445374617469630200060C5374617469 6320466C6F6F7202000201060D474C4E47444D616E6167657231080009050000 0000000AD7A3F83F1200000000} CubeSize = {000020410000003F00002041} end object GLDummyCube1: TGLDummyCube Position.Coordinates = {0000000000004040000000000000803F} CubeSize = 1.000000000000000000 end object GLResolutionIndependantHUDText1: TGLResolutionIndependantHUDText Position.Coordinates = {0000003F6666663F000000000000803F} Text = 'Bodycount:=1' Rotation = 0.000000000000000000 end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 216 Top = 8 end object GLSimpleNavigation1: TGLSimpleNavigation Form = Owner GLSceneViewer = GLSceneViewer1 FormCaption = 'Newton Simple Spawn - %FPS' KeyCombinations = < item ShiftState = [ssLeft, ssRight] Action = snaZoom end item ShiftState = [ssLeft] Action = snaMoveAroundTarget end item ShiftState = [ssRight] Action = snaMoveAroundTarget end> Left = 216 Top = 72 end object GLNGDManager1: TGLNGDManager NewtonSurfaceItem = <> NewtonSurfacePair = <> NewtonJoint = <> Left = 440 Top = 8 end end