object Form1: TForm1 Left = 0 Top = 0 Caption = 'Fire' ClientHeight = 300 ClientWidth = 427 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnMouseWheel = FormMouseWheel PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 427 Height = 300 Camera = GLCamera1 Buffer.BackgroundColor = clBlack FieldOfView = 143.130096435546900000 Align = alClient OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object GLScene1: TGLScene ObjectsSorting = osNone Left = 8 Top = 8 object Torus1: TGLTorus Material.FrontProperties.Ambient.Color = {9A99193E9A99193E9A99193E0000803F} MajorRadius = 3.000000000000000000 MinorRadius = 0.200000002980232200 Rings = 36 Sides = 9 StopAngle = 360.000000000000000000 Parts = [toSides, toStartDisk, toStopDisk] BehavioursData = { 0458434F4C02010201060B54474C42496E657274696102001200000000020002 00050000000000000080FF3F0200080500000000000000000000050000000000 00000000000500000000000000F0034009020008020008} end object Sphere1: TGLSphere Radius = 0.300000011920929000 Slices = 6 Stacks = 6 EffectsData = { 0458434F4C02010201060A54474C424669726546580201020012000000000200 02000610474C4669726546584D616E6167657231} object GLLightSource2: TGLLightSource Ambient.Color = {0000803F0000803F0000803F0000803F} ConstAttenuation = 1.000000000000000000 Diffuse.Color = {0000803F8180003F000000000000803F} Position.Coordinates = {000000000000003F000000000000803F} SpotCutOff = 180.000000000000000000 end end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = Sphere1 Position.Coordinates = {00000041000000400000A0400000803F} Left = 152 Top = 104 end end object GLCadencer1: TGLCadencer Scene = GLScene1 Left = 40 Top = 8 end object GLFireFXManager1: TGLFireFXManager FireDir.Coordinates = {000000000000803F0000000000000000} InitialDir.Coordinates = {00000000000000000000000000000000} Cadencer = GLCadencer1 MaxParticles = 96 ParticleSize = 0.699999988079071000 FireDensity = 0.500000000000000000 FireEvaporation = 0.860000014305114700 FireBurst = 1.000000000000000000 FireRadius = 0.500000000000000000 Disabled = False Paused = False ParticleInterval = 0.009999999776482582 UseInterval = True Left = 72 Top = 8 end object Timer1: TTimer OnTimer = Timer1Timer Left = 8 Top = 40 end end