// // This unit is part of the GLScene Engine, http://glscene.org // { GLSLShaderLab Demo : Demo that show how to use some GLSLShader. If you want to use your own model, take care that models need to have UV Coordinates History : 01/12/15 - J.Delauney - Creation } program ShadersLab; uses Vcl.Forms, fShaderLab in 'fShaderLab.pas' {FormShaderLab}; {$R *.res} begin Application.Initialize; Application.MainFormOnTaskbar := True; Application.CreateForm(TFormShaderLab, FormShaderLab); Application.Run; end.