Graph :
- Fxy :
- plotting a z=f(x, y) function using
TGLHeightField
- using TXYZGrid as graph grid

- Height Field :
- more advanced uses for TGLHeightField
(resolution changes, color, lighting...)
- using TGLHeightField to plot a dynamic f(x,
y) function

- Splines :
- basic spline use with color interpolation
- using the camera in orthogonal mode for
rendering 2D graphs

- Points :
- rendering clouds of points with TGLPoints
- point paramaters

- Projection :
- connecting graph points to their projection
plane
- using parallel projection matrices
- blending direct OpenGL with other scene
objects

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