(* GLDynamicTexture Demo. Use F2 and F3 to toggle between PBO and non-PBO updates, if your card supports it. Use F4 to toggle partial updates. Version history: 16/10/07 - LC - Updated to use DirtyRectangle property 12/07/07 - DaStr - Restored FPC compatibility 29/06/07 - DaStr - Initial version (by LordCrc) *) program DynTexture; uses Forms, fDynTexture in 'fDynTexture.pas' {FormDynamicTexture}; {$R *.res} begin Application.Initialize; Application.CreateForm(TFormDynamicTexture, FormDynamicTexture); Application.Run; end.