{: Basic GLMultiMaterialShader example. The GLMultiMaterialShader applies a pass for each material in the assigned MaterialLibrary. This example shows how to apply three blended textures to an object. A fourth texture is used in the specular pass to map the area affected by the chrome-like shine. } program MultiMaterial; uses Forms, fMultiMaterial in 'fMultiMaterial.pas' {FormMultiMat}; {$R *.res} begin Application.Initialize; Application.CreateForm(TFormMultiMat, FormMultiMat); Application.Run; end.