//--------------------------------------------------------------------------- #ifndef fMultiMaterialCH #define fMultiMaterialCH //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLS.Scene.hpp" #include "GLS.Objects.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.Texture.hpp" #include "GLS.VectorGeometry.hpp" #include "GLS.Cadencer.hpp" #include "GLSL.MultiMaterialShader.hpp" #include "GLSL.TextureShaders.hpp" #include "GLS.Material.hpp" #include "GLS.Coordinates.hpp" #include "GLS.BaseClasses.hpp" #include "GLS.Utils.hpp" #include "GLSL.MultiMaterialShader.hpp" #include "GLSL.TextureShaders.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLDummyCube *GLDummyCube1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLCube *GLCube1; TGLMaterialLibrary *GLMaterialLibrary1; TGLMaterialLibrary *GLMaterialLibrary2; TGLMultiMaterialShader *GLMultiMaterialShader1; TGLCadencer *GLCadencer1; TGLTexCombineShader *GLTexCombineShader1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); private: // User declarations public: // User declarations int mx,my; __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif