Meshes :
- Actor :
- using the TGLActor object to load Quake II
model (.md2)
- displaying an actor's frame names
- animating an actor (morph animation)

- Actor
Proxy :
- using the TGLActorProxy object to load
Quake II model (.md2)
- animating actors

- ActorTwocam :
- moving a TGLActor (Quake II model with
wepon) in a small scenery
- doom-like (keyboard only) movement, with
walk/run, turn/strafe
- switching between first-person and
third-person views

- Centering :
- using AutoCentering for a TFreeForm's mesh
- effects of various AutoCentering options

- Csg :
- Constructive Solid Geometry.
- The CSG system uses BSP to optimize what
triangles it considers.
- Features: CSG_Union, CSG_Subtraction,
CSG_Intersection.

- Ducky :
- Loading NURBS into a GLScene FreeForm/Actor
object.
- Use the resolution slider to increase or
decrease the models triangle count dynamically.

- expolygon
:
- using TMultiPolygon for rendering complex
polygons
- automatic tesselation of polygons with
holes and cutoffs

- Feedback :
- This demo shows how to use a GLFeedback
object to extract mesh data from regular GLScene objects.
- The GLFeedback object
- Formula :
- using the TMesh object to plot a formula in
3D
- triangle and triangle-strip meshes to make
regular, grid-based, height-fields meshes

- Mushroom :
- using the TFreeForm to load a 3DStudio
(.3DS) mesh
- using TGLProxyObject to duplicate an object
- uses fog and a textured "ground"

- Portal :
- using the TPortal object to render indoor
scenes
- basic wolfenstein-like "level
designer" for generating the maze mesh

- Skeletal :
- using the TActor object to an Half-Life
model (.smd)
- animating an actor (skeletal animation)


- Subdivide :
- Early mesh subdivision refinement demo
- MD2 format isn't really suited for
refinement

- Synthterr :
- using TTerrainRender and TGLCustomHDS
- 1D textures

- Terrain :
- using TTerrainRender and TGLBitmapHDS to
render a simple landscape
- Full-screen mode and using
THUDText/TBitmapFont for a FPS counter
- Positional 3D sounds

- Tiles :
- Illustrates the use of TGLTilePlane to
render an area made of tiled textures placed in a grid.
- The TGLTilePlane object

- tree :
- GLTree Editor.
- Interactive parameter changes display tree
variations.

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