{: Generates a 3D mesh from a height-field function. The left viewer shows a triangle-based mesh, the right viewer uses a triangle-strip-based mesh, both mesh are based on the same height-field and have the same resolution. This sample wants to demonstrate a few things : In triangle mode, the normals are computed on a triangle basis, hence the facetted look, for triangle-strip, they are computed for each vertex based on the triangle it completes (smooth along strip-direction). The reader may make the "good" looking version (ie. smooth aspect in all direction) by calculating the proper normal from the formula instead of using standard normal calculations. Sample framerates (K6-400 + Sofware OpenGL), 5000 triangles (cResolution=25) : - mmTriangles : 9.6 FPS - mmTriangleStrip : 17.2 FPS Sample framerates (K7-500 + GeForce 256), 20000 triangles (cResolution=50) : - mmTriangles : 53 FPS - mmTriangleStrip : 202 FPS } program Formula; uses Forms, fFormula in 'fFormula.pas' {FormFormula}; {$R *.RES} begin Application.Initialize; Application.CreateForm(TFormFormula, FormFormula); Application.Run; end.