Movements demos :
- Column :
- run-time creation of objects
- framerate independant procedural motion

- Events :
- rotates "bars" using
time-programmed events
- fixed-time and variable-time motion

- Hierarch :
- moving hierarchically related objects
- using the DummyCube

- Manual :
- moving objects using their Position
property
- monitoring frame rate
- using TGLAsyncTimer for fast & smooth movement

- Objmove
:
- moving objects with the mouse (pick and
dragg)
- using projection methods (3D<->2D)

- PointTo :
- using PointTo to make an object point
toward another
- framerate independant motion

- Pong :
- a 3D adaptation of the classic game
- basic, mouse-driven object movement
- framerate independant motion

- Smoothnavigator :
- using the Smooth Navigator to provide
smoothed camera movement

- Tweening :
- Original Tweener
(caurina.transitions.Tweener) is a Class used to create tweenings and
other transitions via ActionScript code for projects built on the Flash
platform. Current demo is an example project with implementation of the
tweener library in GLAnimationUtils.pas unit

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