object FormHierarchy: TFormHierarchy Left = 204 Top = 101 Caption = 'Hierarchy' ClientHeight = 413 ClientWidth = 544 Color = clBtnFace Constraints.MinHeight = 200 Constraints.MinWidth = 320 Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] OldCreateOrder = False OnCloseQuery = FormCloseQuery OnResize = FormResize DesignSize = ( 544 413) PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 544 Height = 388 Camera = GLCamera1 Buffer.BackgroundColor = clSilver FieldOfView = 125.461059570312500000 PenAsTouch = False Align = alClient TabOrder = 0 end object TrackBar: TTrackBar Left = 0 Top = 388 Width = 544 Height = 25 Align = alBottom Max = 360 PageSize = 10 Frequency = 10 TabOrder = 1 ThumbLength = 15 OnChange = TrackBarChange end object CBPlay: TCheckBox Left = 5 Top = 390 Width = 41 Height = 17 Anchors = [akLeft, akBottom] Caption = 'Play' TabOrder = 2 end object GLScene1: TGLScene Left = 16 Top = 48 object Cube1: TGLCube Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F} Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F} Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F} end object DummyCube1: TGLDummyCube CubeSize = 2.000000000000000000 object Cube2: TGLCube Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F} Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F} Position.Coordinates = {0000404000000000000000000000803F} CubeSize = {0000003F0000003F0000003F} object DummyCube2: TGLDummyCube Direction.Coordinates = {00000000F304353FF304353F00000000} Up.Coordinates = {00000000F304353FF30435BF00000000} CubeSize = 1.000000000000000000 object Cube3: TGLCube Position.Coordinates = {000000000000803F000000000000803F} CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E} end end end end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 SpotCutOff = 180.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 100.000000000000000000 TargetObject = Cube1 Position.Coordinates = {000020410000A040000020410000803F} end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 16 Top = 88 end end