{: This Form demonstrates basic "manual" movements. Positions are computed directly using Sin/Cos functions. A cadencer is used to "play" the animation, it is not used as a time-controler, but just as a way to push the animation as fast as possible. See further samples on framerate independance to see how it can be better used. Note : when using 3Dfx OPENGL and a Voodoo3 on Win9x in 24bits resolution, the driver always uses internal double-buffering (since it can only render in 16bits), and keeping the requesting double-buffering in the TGLSceneViewer actually results in a "quadruple-buffering"... } program Manual; uses Forms, fManual in 'fManual.pas' {FormManual}; {$R *.RES} begin Application.Initialize; Application.CreateForm(TFormManual, FormManual); Application.Run; end.