//--------------------------------------------------------------------------- #include #pragma hdrstop #include "fManualC.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLS.BaseClasses" #pragma link "GLS.Cadencer" #pragma link "GLS.Coordinates" #pragma link "GLS.Objects" #pragma link "GLS.Scene" #pragma link "GLS.SceneViewer" #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::TrackBarChange(TObject *Sender) { int t; t = TrackBar->Position; // the "sun" turns slowly around Y axis Cube1->TurnAngle = t/4; // "earth" rotates around the sun on the Y axis Cube2->Position->X =3*cos(DegToRad((float)t)); Cube2->Position->Z =3*sin(DegToRad((float)t)); // "moon" rotates around earth on the X axis Cube3->Position->X = Cube2->Position->X; Cube3->Position->Y = Cube2->Position->Y+1*cos(DegToRad((float)3*t)); Cube3->Position->Z = Cube2->Position->Z+1*sin(DegToRad((float)3*t)); // update FPS count StaticText1->Caption = IntToStr(int64_t(GLSceneViewer1->FramesPerSecond()))+" FPS"; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime) { if (CBPlay->Checked && Visible) // simulate a user action on the trackbar... TrackBar->Position = ((TrackBar->Position+1) % 360); } //--------------------------------------------------------------------------- void __fastcall TForm1::FormResize(TObject *Sender) { GLSceneViewer1->ResetPerformanceMonitor(); } //---------------------------------------------------------------------------