Physics :
- Clothactor
:
- Verlet cloth simulation and verlet
constraints controlled by an actor's skeleton.
- Verlet physics is used to simulate a
cloth-like effect on a mesh. Trinity in a cape.

- OdeClothify
:
- using VerletAssembly to simulate cloths /
jellies
- using GLVerletClothify to create a
freeform/actor into a jelly / cloth

- Ode
FurBall :
- Using Verlet Hair with ODE: Fur Balls
- This determines friction, play around with
it!

- Ode
Machine :
- Using ODEManager to create complex dynamics
objects
- Using joints to connect several objects

- Ode Ragdoll :
- Using ODEManager to create skinned ragdolls
- Using joints to cast a ragdoll
on different objects

- Ode
Simple :
- Using ODEManager to create simple dynamics
objects

- Ode
Terrain :
- Getting a GLODEManager and
GLTerrainRenderer talking.
- Use '1' -> '5' keys to drop objects onto
Terrain.

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