//--------------------------------------------------------------------------- #ifndef fMultiTexturesCH #define fMultiTexturesCH //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLS.BaseClasses.hpp" #include "GLS.BitmapFont.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Coordinates.hpp" #include "GLSL.CustomShader.hpp" #include "GLS.FBORenderer.hpp" #include "GLS.GeomObjects.hpp" #include "GLS.HUDObjects.hpp" #include "GLS.Material.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.SimpleNavigation.hpp" #include "GLSL.Shader.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.WindowsFont.hpp" #include "GLS.State.hpp" #include "GLS.Context.hpp" #include "GLS.Keyboard.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *MainViewer; TGLScene *MainScene; TGLCamera *MainCamera; TGLLightSource *TestLight; TGLDummyCube *FBOContainer; TGLFBORenderer *MultisampleFBO; TGLDummyCube *SceneObjects; TGLSphere *GLSphere1; TGLTorus *GLTorus1; TGLTorus *GLTorus2; TGLCone *GLCone1; TGLLines *GLLines1; TGLHUDSprite *GLScreenQuad; TGLHUDText *GLHUDText1; TGLCadencer *MainCadencer; TGLMaterialLibrary *MainMaterialLibrary; TGLSLShader *GLSLShader1; TGLSimpleNavigation *GLSimpleNavigation1; TGLWindowsBitmapFont *GLWindowsBitmapFont1; void __fastcall FormCreate(TObject *Sender); void __fastcall MainCadencerProgress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall FormResize(TObject *Sender); void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader); void __fastcall MainViewerBeforeRender(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif