object FormCulling: TFormCulling Left = 188 Top = 112 Caption = 'Culling' ClientHeight = 486 ClientWidth = 636 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Arial' Font.Style = [] OldCreateOrder = False Position = poScreenCenter OnCreate = FormCreate PixelsPerInch = 96 TextHeight = 14 object Viewer: TGLSceneViewer Left = 0 Top = 0 Width = 504 Height = 486 Camera = GLCamera1 Buffer.BackgroundColor = 12040119 FieldOfView = 156.746032714843800000 PenAsTouch = False Align = alClient TabOrder = 0 end object Panel2: TPanel Left = 504 Top = 0 Width = 132 Height = 486 Align = alRight TabOrder = 1 DesignSize = ( 132 486) object Label1: TLabel Left = 25 Top = 8 Width = 75 Height = 15 Anchors = [akTop, akRight] Caption = 'Culling Mode:' Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -12 Font.Name = 'Arial' Font.Style = [fsBold] ParentFont = False end object Label2: TLabel Left = 29 Top = 128 Width = 47 Height = 15 Anchors = [akTop, akRight] Caption = 'Objects:' Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -12 Font.Name = 'Arial' Font.Style = [fsBold] ParentFont = False end object RBNone: TRadioButton Left = 27 Top = 33 Width = 89 Height = 17 Anchors = [akTop, akRight] Caption = 'None' TabOrder = 0 OnClick = RBNoneClick end object RBObject: TRadioButton Left = 27 Top = 56 Width = 89 Height = 17 Anchors = [akTop, akRight] Caption = 'Object based' TabOrder = 1 OnClick = RBNoneClick end object RBHierarchical: TRadioButton Left = 27 Top = 79 Width = 89 Height = 17 Anchors = [akTop, akRight] Caption = 'Hierarchical' TabOrder = 2 Visible = False OnClick = RBNoneClick end object RBActors: TRadioButton Left = 32 Top = 208 Width = 81 Height = 17 Caption = 'Actors' TabOrder = 3 OnClick = RBSpheresClick end object RBSpheres: TRadioButton Left = 30 Top = 170 Width = 81 Height = 17 Caption = 'Spheres' Checked = True TabOrder = 4 TabStop = True OnClick = RBSpheresClick end end object GLScene: TGLScene Left = 16 Top = 16 object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000C8420000A042000070420000803F} SpotCutOff = 180.000000000000000000 end object DCTarget: TGLDummyCube CubeSize = 1.000000000000000000 object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DCTarget Position.Coordinates = {0000A04000000040000040400000803F} Left = 256 Top = 144 end end object DCSpheres: TGLDummyCube CubeSize = 1.000000000000000000 end object DCActors: TGLDummyCube Visible = False CubeSize = 1.000000000000000000 end object ACReference: TGLActor Material.MaterialLibrary = GLMaterialLibrary Material.LibMaterialName = 'ActorTexture' Direction.Coordinates = {000000000000803F2EBD3BB300000000} Position.Coordinates = {CDCC4C3DCDCC4C3DCDCC4C3D0000803F} Scale.Coordinates = {CDCC4C3DCDCC4C3DCDCC4C3D00000000} Up.Coordinates = {000000002EBD3BB3000080BF00000000} AnimationMode = aamLoop Interval = 100 end end object GLCadencer: TGLCadencer Scene = GLScene OnProgress = GLCadencerProgress Left = 48 Top = 16 end object Timer1: TTimer OnTimer = Timer1Timer Left = 16 Top = 48 end object GLMaterialLibrary: TGLMaterialLibrary Materials = < item Name = 'ActorTexture' Tag = 0 Material.Texture.Disabled = False end> Left = 48 Top = 48 end end