object Form1: TForm1 Left = 0 Top = 0 Caption = 'Render To Bitmap' ClientHeight = 406 ClientWidth = 489 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnCreate = FormCreate OnResize = FormResize PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 376 Height = 406 Camera = GLCamera1 Buffer.ContextOptions = [roDoubleBuffer, roRenderToWindow] Buffer.AntiAliasing = aaNone FieldOfView = 150.213058471679700000 PenAsTouch = False Align = alClient TabOrder = 0 end object Panel1: TPanel Left = 376 Top = 0 Width = 113 Height = 406 Align = alRight TabOrder = 1 object BUSnapShot: TButton Left = 8 Top = 40 Width = 97 Height = 25 Caption = 'Buffer SnapShot' TabOrder = 0 OnClick = BUSnapShotClick end object BURenderToBitmap: TButton Left = 8 Top = 72 Width = 97 Height = 25 Caption = 'Render To Bitmap' TabOrder = 1 OnClick = BURenderToBitmapClick end object BUBitmapx2: TButton Left = 8 Top = 120 Width = 97 Height = 25 Caption = 'Bitmap x2' TabOrder = 2 OnClick = BUBitmapx2Click end object BUBitmap600: TButton Left = 8 Top = 200 Width = 97 Height = 25 Caption = 'Bitmap 600 dpi' TabOrder = 3 OnClick = BUBitmap600Click end object BUBitmap300: TButton Left = 8 Top = 160 Width = 97 Height = 25 Caption = 'Bitmap 300 dpi' TabOrder = 4 OnClick = BUBitmap300Click end object BUViewerSnapShot: TButton Left = 8 Top = 8 Width = 97 Height = 25 Caption = 'Viewer SnapShot' TabOrder = 5 OnClick = BUViewerSnapShotClick end end object GLScene1: TGLScene Left = 16 Top = 16 object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000B4420000B442000048420000803F} Specular.Color = {B072083FB072083FB072083F0000803F} SpotCutOff = 180.000000000000000000 end object HUDSprite1: TGLHUDSprite Material.Texture.MinFilter = miLinear Material.Texture.Disabled = False Rotation = 0.000000000000000000 end object Plane1: TGLPlane Material.Texture.MinFilter = miLinear Material.Texture.TextureMode = tmReplace Material.Texture.Disabled = False Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {E9DC72BF000000009BE8A13E00000000} Height = 6.000000000000000000 Width = 6.000000000000000000 object SpaceText1: TGLSpaceText Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F} Material.FrontProperties.Specular.Color = {FA7EAA3EFA7EAA3E000000000000803F} Position.Coordinates = {000020C000000000CDCC4C3D0000803F} Up.Coordinates = {0000803F000000800000000000000000} Extrusion = 0.050000000745058060 Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -8 Font.Name = 'Arial' Font.Style = [] Lines.Strings = ( 'Render to Bitmap') allowedDeviation = 1.000000000000000000 CharacterRange = stcrAlphaNum AspectRatio = 1.299999952316284000 TextHeight = 0.400000005960464500 Adjust.Horz = haCenter Adjust.Vert = vaCenter end end object Sphere1: TGLSphere Material.FrontProperties.Diffuse.Color = {9A99393F9A99393F0000803F0000803F} Material.Texture.MinFilter = miLinear Material.Texture.TextureMode = tmModulate Material.Texture.MappingMode = tmmSphere Material.Texture.Disabled = False OnProgress = Sphere1Progress Radius = 1.000000000000000000 Slices = 24 end object DummyCube1: TGLDummyCube Position.Coordinates = {0000000000000040000000000000803F} CubeSize = 1.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DummyCube1 Position.Coordinates = {0000E0400000C040000000410000803F} end end object GLCadencer1: TGLCadencer Scene = GLScene1 Left = 88 Top = 16 end end