{: This is more than a sample which demonstrates the use of the Gui system,
its an editor for combining several GUI-Component into one layout, using
the same texture for them all.
The default layout image, is a modification based on Jan Horn's image in his
windows (opengl) release...
Be aware that for HUD purposes mip mapping should allways be disabled as the
result might become blurred by the mipmap... Reason unknown.
History :
- 17/01/07 - DaStr - Fixed calls to GUIComponentDialog function (thanks Andreas)
- 19/09/02 - JAJ - Submitted to GLScene. Open/Save/Import + Edit/Preview.
}
program GuiEditor;
uses
Forms,
MainFormUnit in 'MainFormUnit.pas' {Form1};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.