// // The graphics rendering engine GLScene http://glscene.org // unit DWS.OpenGL; (* DelphiWebScript symbol creation for OpenGL procedures and functions. This unit is still under development. *) interface {$I GLS.Scene.inc} uses System.Classes, System.Variants, GLS.OpenGLTokens, GLS.Context, GLS.VectorGeometry, dwsExprs, dwsSymbols, dwsComp, dwsFunctions; type TdwsOpenGLUnit = class(TdwsUnitComponent) protected procedure AddUnitSymbols(SymbolTable: TSymbolTable); override; procedure AddExtensionUnitSymbols(SymbolTable: TSymbolTable); public constructor Create(AOwner: TComponent); override; end; const TypCardinalID : TBaseTypeId = 10; TypByteID : TBaseTypeId = 11; procedure Register; //=========================================================== implementation //=========================================================== type TGLPushAttrib = class(TInternalFunction) public procedure Execute; override; end; TGLPopAttrib = class(TInternalFunction) public procedure Execute; override; end; TGLPushClientAttrib = class(TInternalFunction) public procedure Execute; override; end; TGLPopClientAttrib = class(TInternalFunction) public procedure Execute; override; end; TGLEnable = class(TInternalFunction) public procedure Execute; override; end; TGLDisable = class(TInternalFunction) public procedure Execute; override; end; TGLEnableClientState = class(TInternalFunction) public procedure Execute; override; end; TGLDisableClientState = class(TInternalFunction) public procedure Execute; override; end; TGLMatrixMode = class(TInternalFunction) public procedure Execute; override; end; TGLPushMatrix = class(TInternalFunction) public procedure Execute; override; end; TGLPopMatrix = class(TInternalFunction) public procedure Execute; override; end; TGLLoadIdentity = class(TInternalFunction) public procedure Execute; override; end; TGLLoadMatrixf = class(TInternalFunction) public procedure Execute; override; end; TGLTranslatef = class(TInternalFunction) public procedure Execute; override; end; TGLRotatef = class(TInternalFunction) public procedure Execute; override; end; TGLScalef = class(TInternalFunction) public procedure Execute; override; end; TGLBegin = class(TInternalFunction) public procedure Execute; override; end; TGLCullFace = class(TInternalFunction) public procedure Execute; override; end; TGLShadeModel = class(TInternalFunction) public procedure Execute; override; end; TGLFrontFace = class(TInternalFunction) public procedure Execute; override; end; TGLPolygonMode = class(TInternalFunction) public procedure Execute; override; end; TGLEnd = class(TInternalFunction) public procedure Execute; override; end; TGLColor3f = class(TInternalFunction) public procedure Execute; override; end; TGLColor4f = class(TInternalFunction) public procedure Execute; override; end; TGLNormal3f = class(TInternalFunction) public procedure Execute; override; end; TGLVertex3f = class(TInternalFunction) public procedure Execute; override; end; TGLTexCoord1f = class(TInternalFunction) public procedure Execute; override; end; TGLTexCoord2f = class(TInternalFunction) public procedure Execute; override; end; TGLTexCoord3f = class(TInternalFunction) public procedure Execute; override; end; TGLTexCoord4f = class(TInternalFunction) public procedure Execute; override; end; TGLMultiTexCoord1f = class(TInternalFunction) public procedure Execute; override; end; TGLMultiTexCoord2f = class(TInternalFunction) public procedure Execute; override; end; TGLMultiTexCoord3f = class(TInternalFunction) public procedure Execute; override; end; TGLMultiTexCoord4f = class(TInternalFunction) public procedure Execute; override; end; TGLActiveTexture = class(TInternalFunction) public procedure Execute; override; end; TGLClientActiveTexture = class(TInternalFunction) public procedure Execute; override; end; TGLTexEnvf = class(TInternalFunction) public procedure Execute; override; end; TGLTexEnvi = class(TInternalFunction) public procedure Execute; override; end; TGLBlendFunc = class(TInternalFunction) public procedure Execute; override; end; TGLDepthFunc = class(TInternalFunction) public procedure Execute; override; end; TGLDepthMask = class(TInternalFunction) public procedure Execute; override; end; TGLDepthRange = class(TInternalFunction) public procedure Execute; override; end; TGLStencilFunc = class(TInternalFunction) public procedure Execute; override; end; TGLStencilMask = class(TInternalFunction) public procedure Execute; override; end; TGLStencilOp = class(TInternalFunction) public procedure Execute; override; end; TGLLogicOp = class(TInternalFunction) public procedure Execute; override; end; TGLLineWidth = class(TInternalFunction) public procedure Execute; override; end; procedure Register; begin RegisterComponents('GLScene DWS', [TdwsOpenGLUnit]); end; function GetMatrixFromInfo(Info : IInfo) : TGLMatrix; var i : Integer; begin for i:=0 to 3 do Result[i]:=VectorMake(Info.Element([i]).Element([0]).Value, Info.Element([i]).Element([1]).Value, Info.Element([i]).Element([2]).Value, Info.Element([i]).Element([3]).Value); end; // ---------- // ---------- TdwsOpenGLUnit ---------- // ---------- procedure TdwsOpenGLUnit.AddUnitSymbols(SymbolTable: TSymbolTable); var CardinalSymbol, ByteSymbol : TSymbol; begin CardinalSymbol:=SymbolTable.FindSymbol('Cardinal'); if not Assigned(CardinalSymbol) then begin CardinalSymbol:=TBaseSymbol.Create('Cardinal', TypCardinalID, VarAsType(0, varLongWord)); SymbolTable.AddSymbol(CardinalSymbol); end; ByteSymbol:=SymbolTable.FindSymbol('Byte'); if not Assigned(ByteSymbol) then begin ByteSymbol:=TBaseSymbol.Create('Byte', TypByteID, VarAsType(0, varByte)); SymbolTable.AddSymbol(ByteSymbol); end; // ---------- GL generic constants ---------- // errors SymbolTable.AddSymbol(TConstSymbol.Create('GL_NO_ERROR', CardinalSymbol, GL_NO_ERROR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVALID_ENUM', CardinalSymbol, GL_INVALID_ENUM)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVALID_VALUE', CardinalSymbol, GL_INVALID_VALUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVALID_OPERATION', CardinalSymbol, GL_INVALID_OPERATION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STACK_OVERFLOW', CardinalSymbol, GL_STACK_OVERFLOW)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STACK_UNDERFLOW', CardinalSymbol, GL_STACK_UNDERFLOW)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OUT_OF_MEMORY', CardinalSymbol, GL_OUT_OF_MEMORY)); // attribute bits SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_BIT', CardinalSymbol, GL_CURRENT_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_BIT', CardinalSymbol, GL_POINT_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_BIT', CardinalSymbol, GL_LINE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_BIT', CardinalSymbol, GL_POLYGON_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_STIPPLE_BIT', CardinalSymbol, GL_POLYGON_STIPPLE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MODE_BIT', CardinalSymbol, GL_PIXEL_MODE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHTING_BIT', CardinalSymbol, GL_LIGHTING_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_BIT', CardinalSymbol, GL_FOG_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_BUFFER_BIT', CardinalSymbol, GL_DEPTH_BUFFER_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_BUFFER_BIT', CardinalSymbol, GL_ACCUM_BUFFER_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_BUFFER_BIT', CardinalSymbol, GL_STENCIL_BUFFER_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VIEWPORT_BIT', CardinalSymbol, GL_VIEWPORT_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSFORM_BIT', CardinalSymbol, GL_TRANSFORM_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ENABLE_BIT', CardinalSymbol, GL_ENABLE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_BUFFER_BIT', CardinalSymbol, GL_COLOR_BUFFER_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HINT_BIT', CardinalSymbol, GL_HINT_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EVAL_BIT', CardinalSymbol, GL_EVAL_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIST_BIT', CardinalSymbol, GL_LIST_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BIT', CardinalSymbol, GL_TEXTURE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCISSOR_BIT', CardinalSymbol, GL_SCISSOR_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALL_ATTRIB_BITS', CardinalSymbol, GL_ALL_ATTRIB_BITS)); // client attribute bits SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIENT_PIXEL_STORE_BIT', CardinalSymbol, GL_CLIENT_PIXEL_STORE_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIENT_VERTEX_ARRAY_BIT', CardinalSymbol, GL_CLIENT_VERTEX_ARRAY_BIT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIENT_ALL_ATTRIB_BITS', CardinalSymbol, GL_CLIENT_ALL_ATTRIB_BITS)); // boolean values SymbolTable.AddSymbol(TConstSymbol.Create('GL_FALSE', CardinalSymbol, GL_FALSE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRUE', CardinalSymbol, GL_TRUE)); // primitives SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINTS', CardinalSymbol, GL_POINTS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINES', CardinalSymbol, GL_LINES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_LOOP', CardinalSymbol, GL_LINE_LOOP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_STRIP', CardinalSymbol, GL_LINE_STRIP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRIANGLES', CardinalSymbol, GL_TRIANGLES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRIANGLE_STRIP', CardinalSymbol, GL_TRIANGLE_STRIP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRIANGLE_FAN', CardinalSymbol, GL_TRIANGLE_FAN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_QUADS', CardinalSymbol, GL_QUADS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_QUAD_STRIP', CardinalSymbol, GL_QUAD_STRIP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON', CardinalSymbol, GL_POLYGON)); // blending SymbolTable.AddSymbol(TConstSymbol.Create('GL_ZERO', CardinalSymbol, GL_ZERO)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE', CardinalSymbol, GL_ONE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SRC_COLOR', CardinalSymbol, GL_SRC_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_SRC_COLOR', CardinalSymbol, GL_ONE_MINUS_SRC_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SRC_ALPHA', CardinalSymbol, GL_SRC_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_SRC_ALPHA', CardinalSymbol, GL_ONE_MINUS_SRC_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DST_ALPHA', CardinalSymbol, GL_DST_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_DST_ALPHA', CardinalSymbol, GL_ONE_MINUS_DST_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DST_COLOR', CardinalSymbol, GL_DST_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_DST_COLOR', CardinalSymbol, GL_ONE_MINUS_DST_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SRC_ALPHA_SATURATE', CardinalSymbol, GL_SRC_ALPHA_SATURATE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_DST', CardinalSymbol, GL_BLEND_DST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_SRC', CardinalSymbol, GL_BLEND_SRC)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND', CardinalSymbol, GL_BLEND)); // blending (GL 1.2 ARB imaging) SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_COLOR', CardinalSymbol, GL_BLEND_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_COLOR', CardinalSymbol, GL_CONSTANT_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_CONSTANT_COLOR', CardinalSymbol, GL_ONE_MINUS_CONSTANT_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_ALPHA', CardinalSymbol, GL_CONSTANT_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_CONSTANT_ALPHA', CardinalSymbol, GL_ONE_MINUS_CONSTANT_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_ADD', CardinalSymbol, GL_FUNC_ADD)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MIN', CardinalSymbol, GL_MIN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX', CardinalSymbol, GL_MAX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_SUBTRACT', CardinalSymbol, GL_FUNC_SUBTRACT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_REVERSE_SUBTRACT', CardinalSymbol, GL_FUNC_REVERSE_SUBTRACT)); // color table GL 1.2 ARB imaging SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE', CardinalSymbol, GL_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_COLOR_TABLE', CardinalSymbol, GL_POST_CONVOLUTION_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_COLOR_TABLE', CardinalSymbol, GL_POST_COLOR_MATRIX_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_COLOR_TABLE', CardinalSymbol, GL_PROXY_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', CardinalSymbol, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', CardinalSymbol, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_SCALE', CardinalSymbol, GL_COLOR_TABLE_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_BIAS', CardinalSymbol, GL_COLOR_TABLE_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_FORMAT', CardinalSymbol, GL_COLOR_TABLE_FORMAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_WIDTH', CardinalSymbol, GL_COLOR_TABLE_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_RED_SIZE', CardinalSymbol, GL_COLOR_TABLE_RED_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_GREEN_SIZE', CardinalSymbol, GL_COLOR_TABLE_GREEN_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_BLUE_SIZE', CardinalSymbol, GL_COLOR_TABLE_BLUE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_ALPHA_SIZE', CardinalSymbol, GL_COLOR_TABLE_ALPHA_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_LUMINANCE_SIZE', CardinalSymbol, GL_COLOR_TABLE_LUMINANCE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_TABLE_INTENSITY_SIZE', CardinalSymbol, GL_COLOR_TABLE_INTENSITY_SIZE)); // convolutions GL 1.2 ARB imaging SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_1D', CardinalSymbol, GL_CONVOLUTION_1D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_2D', CardinalSymbol, GL_CONVOLUTION_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SEPARABLE_2D', CardinalSymbol, GL_SEPARABLE_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_BORDER_MODE', CardinalSymbol, GL_CONVOLUTION_BORDER_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FILTER_SCALE', CardinalSymbol, GL_CONVOLUTION_FILTER_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FILTER_BIAS', CardinalSymbol, GL_CONVOLUTION_FILTER_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REDUCE', CardinalSymbol, GL_REDUCE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FORMAT', CardinalSymbol, GL_CONVOLUTION_FORMAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_WIDTH', CardinalSymbol, GL_CONVOLUTION_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_HEIGHT', CardinalSymbol, GL_CONVOLUTION_HEIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CONVOLUTION_WIDTH', CardinalSymbol, GL_MAX_CONVOLUTION_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CONVOLUTION_HEIGHT', CardinalSymbol, GL_MAX_CONVOLUTION_HEIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_RED_SCALE', CardinalSymbol, GL_POST_CONVOLUTION_RED_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_GREEN_SCALE', CardinalSymbol, GL_POST_CONVOLUTION_GREEN_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_BLUE_SCALE', CardinalSymbol, GL_POST_CONVOLUTION_BLUE_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_ALPHA_SCALE', CardinalSymbol, GL_POST_CONVOLUTION_ALPHA_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_RED_BIAS', CardinalSymbol, GL_POST_CONVOLUTION_RED_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_GREEN_BIAS', CardinalSymbol, GL_POST_CONVOLUTION_GREEN_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_BLUE_BIAS', CardinalSymbol, GL_POST_CONVOLUTION_BLUE_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_ALPHA_BIAS', CardinalSymbol, GL_POST_CONVOLUTION_ALPHA_BIAS)); // histogram GL 1.2 ARB imaging SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM', CardinalSymbol, GL_HISTOGRAM)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_HISTOGRAM', CardinalSymbol, GL_PROXY_HISTOGRAM)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_WIDTH', CardinalSymbol, GL_HISTOGRAM_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_FORMAT', CardinalSymbol, GL_HISTOGRAM_FORMAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_RED_SIZE', CardinalSymbol, GL_HISTOGRAM_RED_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_GREEN_SIZE', CardinalSymbol, GL_HISTOGRAM_GREEN_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_BLUE_SIZE', CardinalSymbol, GL_HISTOGRAM_BLUE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_ALPHA_SIZE', CardinalSymbol, GL_HISTOGRAM_ALPHA_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_LUMINANCE_SIZE', CardinalSymbol, GL_HISTOGRAM_LUMINANCE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_SINK', CardinalSymbol, GL_HISTOGRAM_SINK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX', CardinalSymbol, GL_MINMAX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX_FORMAT', CardinalSymbol, GL_MINMAX_FORMAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX_SINK', CardinalSymbol, GL_MINMAX_SINK)); // buffers SymbolTable.AddSymbol(TConstSymbol.Create('GL_NONE', CardinalSymbol, GL_NONE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRONT_LEFT', CardinalSymbol, GL_FRONT_LEFT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRONT_RIGHT', CardinalSymbol, GL_FRONT_RIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BACK_LEFT', CardinalSymbol, GL_BACK_LEFT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BACK_RIGHT', CardinalSymbol, GL_BACK_RIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRONT', CardinalSymbol, GL_FRONT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BACK', CardinalSymbol, GL_BACK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LEFT', CardinalSymbol, GL_LEFT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RIGHT', CardinalSymbol, GL_RIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRONT_AND_BACK', CardinalSymbol, GL_FRONT_AND_BACK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUX0', CardinalSymbol, GL_AUX0)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUX1', CardinalSymbol, GL_AUX1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUX2', CardinalSymbol, GL_AUX2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUX3', CardinalSymbol, GL_AUX3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUX_BUFFERS', CardinalSymbol, GL_AUX_BUFFERS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DRAW_BUFFER', CardinalSymbol, GL_DRAW_BUFFER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_READ_BUFFER', CardinalSymbol, GL_READ_BUFFER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOUBLEBUFFER', CardinalSymbol, GL_DOUBLEBUFFER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STEREO', CardinalSymbol, GL_STEREO)); // depth buffer SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_RANGE', CardinalSymbol, GL_DEPTH_RANGE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_TEST', CardinalSymbol, GL_DEPTH_TEST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_WRITEMASK', CardinalSymbol, GL_DEPTH_WRITEMASK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_CLEAR_VALUE', CardinalSymbol, GL_DEPTH_CLEAR_VALUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_FUNC', CardinalSymbol, GL_DEPTH_FUNC)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NEVER', CardinalSymbol, GL_NEVER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LESS', CardinalSymbol, GL_LESS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EQUAL', CardinalSymbol, GL_EQUAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LEQUAL', CardinalSymbol, GL_LEQUAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GREATER', CardinalSymbol, GL_GREATER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NOTEQUAL', CardinalSymbol, GL_NOTEQUAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GEQUAL', CardinalSymbol, GL_GEQUAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALWAYS', CardinalSymbol, GL_ALWAYS)); // accumulation buffer SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM', CardinalSymbol, GL_ACCUM)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LOAD', CardinalSymbol, GL_LOAD)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RETURN', CardinalSymbol, GL_RETURN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULT', CardinalSymbol, GL_MULT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ADD', CardinalSymbol, GL_ADD)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_CLEAR_VALUE', CardinalSymbol, GL_ACCUM_CLEAR_VALUE)); // feedback buffer SymbolTable.AddSymbol(TConstSymbol.Create('GL_FEEDBACK_BUFFER_POINTER', CardinalSymbol, GL_FEEDBACK_BUFFER_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FEEDBACK_BUFFER_SIZE', CardinalSymbol, GL_FEEDBACK_BUFFER_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FEEDBACK_BUFFER_TYPE', CardinalSymbol, GL_FEEDBACK_BUFFER_TYPE)); // feedback types SymbolTable.AddSymbol(TConstSymbol.Create('GL_2D', CardinalSymbol, GL_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_3D', CardinalSymbol, GL_3D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_3D_COLOR', CardinalSymbol, GL_3D_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_3D_COLOR_TEXTURE', CardinalSymbol, GL_3D_COLOR_TEXTURE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4D_COLOR_TEXTURE', CardinalSymbol, GL_4D_COLOR_TEXTURE)); // feedback tokens SymbolTable.AddSymbol(TConstSymbol.Create('GL_PASS_THROUGH_TOKEN', CardinalSymbol, GL_PASS_THROUGH_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_TOKEN', CardinalSymbol, GL_POINT_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_TOKEN', CardinalSymbol, GL_LINE_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_TOKEN', CardinalSymbol, GL_POLYGON_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BITMAP_TOKEN', CardinalSymbol, GL_BITMAP_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DRAW_PIXEL_TOKEN', CardinalSymbol, GL_DRAW_PIXEL_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COPY_PIXEL_TOKEN', CardinalSymbol, GL_COPY_PIXEL_TOKEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_RESET_TOKEN', CardinalSymbol, GL_LINE_RESET_TOKEN)); // fog SymbolTable.AddSymbol(TConstSymbol.Create('GL_EXP', CardinalSymbol, GL_EXP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EXP2', CardinalSymbol, GL_EXP2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG', CardinalSymbol, GL_FOG)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_INDEX', CardinalSymbol, GL_FOG_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_DENSITY', CardinalSymbol, GL_FOG_DENSITY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_START', CardinalSymbol, GL_FOG_START)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_END', CardinalSymbol, GL_FOG_END)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_MODE', CardinalSymbol, GL_FOG_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COLOR', CardinalSymbol, GL_FOG_COLOR)); // pixel mode, transfer SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_I', CardinalSymbol, GL_PIXEL_MAP_I_TO_I)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_S_TO_S', CardinalSymbol, GL_PIXEL_MAP_S_TO_S)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_R', CardinalSymbol, GL_PIXEL_MAP_I_TO_R)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_G', CardinalSymbol, GL_PIXEL_MAP_I_TO_G)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_B', CardinalSymbol, GL_PIXEL_MAP_I_TO_B)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_A', CardinalSymbol, GL_PIXEL_MAP_I_TO_A)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_R_TO_R', CardinalSymbol, GL_PIXEL_MAP_R_TO_R)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_G_TO_G', CardinalSymbol, GL_PIXEL_MAP_G_TO_G)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_B_TO_B', CardinalSymbol, GL_PIXEL_MAP_B_TO_B)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_A_TO_A', CardinalSymbol, GL_PIXEL_MAP_A_TO_A)); // vertex arrays SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_POINTER', CardinalSymbol, GL_VERTEX_ARRAY_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_ARRAY_POINTER', CardinalSymbol, GL_NORMAL_ARRAY_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY_POINTER', CardinalSymbol, GL_COLOR_ARRAY_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_ARRAY_POINTER', CardinalSymbol, GL_INDEX_ARRAY_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY_POINTER', CardinalSymbol, GL_TEXTURE_COORD_ARRAY_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EDGE_FLAG_ARRAY_POINTER', CardinalSymbol, GL_EDGE_FLAG_ARRAY_POINTER)); // stenciling SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_TEST', CardinalSymbol, GL_STENCIL_TEST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_CLEAR_VALUE', CardinalSymbol, GL_STENCIL_CLEAR_VALUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_FUNC', CardinalSymbol, GL_STENCIL_FUNC)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_VALUE_MASK', CardinalSymbol, GL_STENCIL_VALUE_MASK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_FAIL', CardinalSymbol, GL_STENCIL_FAIL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_PASS_DEPTH_FAIL', CardinalSymbol, GL_STENCIL_PASS_DEPTH_FAIL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_PASS_DEPTH_PASS', CardinalSymbol, GL_STENCIL_PASS_DEPTH_PASS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_REF', CardinalSymbol, GL_STENCIL_REF)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_WRITEMASK', CardinalSymbol, GL_STENCIL_WRITEMASK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_KEEP', CardinalSymbol, GL_KEEP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REPLACE', CardinalSymbol, GL_REPLACE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INCR', CardinalSymbol, GL_INCR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DECR', CardinalSymbol, GL_DECR)); // color material SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATERIAL_FACE', CardinalSymbol, GL_COLOR_MATERIAL_FACE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATERIAL_PARAMETER', CardinalSymbol, GL_COLOR_MATERIAL_PARAMETER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATERIAL', CardinalSymbol, GL_COLOR_MATERIAL)); // points SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SMOOTH', CardinalSymbol, GL_POINT_SMOOTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SIZE', CardinalSymbol, GL_POINT_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SIZE_RANGE', CardinalSymbol, GL_POINT_SIZE_RANGE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SIZE_GRANULARITY', CardinalSymbol, GL_POINT_SIZE_GRANULARITY)); // lines SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_SMOOTH', CardinalSymbol, GL_LINE_SMOOTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_WIDTH', CardinalSymbol, GL_LINE_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_WIDTH_RANGE', CardinalSymbol, GL_LINE_WIDTH_RANGE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_WIDTH_GRANULARITY', CardinalSymbol, GL_LINE_WIDTH_GRANULARITY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_STIPPLE', CardinalSymbol, GL_LINE_STIPPLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_STIPPLE_PATTERN', CardinalSymbol, GL_LINE_STIPPLE_PATTERN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_STIPPLE_REPEAT', CardinalSymbol, GL_LINE_STIPPLE_REPEAT)); // polygons SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_MODE', CardinalSymbol, GL_POLYGON_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_SMOOTH', CardinalSymbol, GL_POLYGON_SMOOTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_STIPPLE', CardinalSymbol, GL_POLYGON_STIPPLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EDGE_FLAG', CardinalSymbol, GL_EDGE_FLAG)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CULL_FACE', CardinalSymbol, GL_CULL_FACE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CULL_FACE_MODE', CardinalSymbol, GL_CULL_FACE_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRONT_FACE', CardinalSymbol, GL_FRONT_FACE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CW', CardinalSymbol, GL_CW)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CCW', CardinalSymbol, GL_CCW)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT', CardinalSymbol, GL_POINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE', CardinalSymbol, GL_LINE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FILL', CardinalSymbol, GL_FILL)); // display lists SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIST_MODE', CardinalSymbol, GL_LIST_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIST_BASE', CardinalSymbol, GL_LIST_BASE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIST_INDEX', CardinalSymbol, GL_LIST_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPILE', CardinalSymbol, GL_COMPILE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPILE_AND_EXECUTE', CardinalSymbol, GL_COMPILE_AND_EXECUTE)); // lighting SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHTING', CardinalSymbol, GL_LIGHTING)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT_MODEL_LOCAL_VIEWER', CardinalSymbol, GL_LIGHT_MODEL_LOCAL_VIEWER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT_MODEL_TWO_SIDE', CardinalSymbol, GL_LIGHT_MODEL_TWO_SIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT_MODEL_AMBIENT', CardinalSymbol, GL_LIGHT_MODEL_AMBIENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT_MODEL_COLOR_CONTROL', CardinalSymbol, GL_LIGHT_MODEL_COLOR_CONTROL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHADE_MODEL', CardinalSymbol, GL_SHADE_MODEL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMALIZE', CardinalSymbol, GL_NORMALIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AMBIENT', CardinalSymbol, GL_AMBIENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DIFFUSE', CardinalSymbol, GL_DIFFUSE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPECULAR', CardinalSymbol, GL_SPECULAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POSITION', CardinalSymbol, GL_POSITION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPOT_DIRECTION', CardinalSymbol, GL_SPOT_DIRECTION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPOT_EXPONENT', CardinalSymbol, GL_SPOT_EXPONENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPOT_CUTOFF', CardinalSymbol, GL_SPOT_CUTOFF)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_ATTENUATION', CardinalSymbol, GL_CONSTANT_ATTENUATION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINEAR_ATTENUATION', CardinalSymbol, GL_LINEAR_ATTENUATION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_QUADRATIC_ATTENUATION', CardinalSymbol, GL_QUADRATIC_ATTENUATION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EMISSION', CardinalSymbol, GL_EMISSION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHININESS', CardinalSymbol, GL_SHININESS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AMBIENT_AND_DIFFUSE', CardinalSymbol, GL_AMBIENT_AND_DIFFUSE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEXES', CardinalSymbol, GL_COLOR_INDEXES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLAT', CardinalSymbol, GL_FLAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SMOOTH', CardinalSymbol, GL_SMOOTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT0', CardinalSymbol, GL_LIGHT0)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT1', CardinalSymbol, GL_LIGHT1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT2', CardinalSymbol, GL_LIGHT2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT3', CardinalSymbol, GL_LIGHT3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT4', CardinalSymbol, GL_LIGHT4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT5', CardinalSymbol, GL_LIGHT5)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT6', CardinalSymbol, GL_LIGHT6)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT7', CardinalSymbol, GL_LIGHT7)); // matrix modes SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX_MODE', CardinalSymbol, GL_MATRIX_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW', CardinalSymbol, GL_MODELVIEW)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROJECTION', CardinalSymbol, GL_PROJECTION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE', CardinalSymbol, GL_TEXTURE)); // gets SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_COLOR', CardinalSymbol, GL_CURRENT_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_INDEX', CardinalSymbol, GL_CURRENT_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_NORMAL', CardinalSymbol, GL_CURRENT_NORMAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_TEXTURE_COORDS', CardinalSymbol, GL_CURRENT_TEXTURE_COORDS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_COLOR', CardinalSymbol, GL_CURRENT_RASTER_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_INDEX', CardinalSymbol, GL_CURRENT_RASTER_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_TEXTURE_COORDS', CardinalSymbol, GL_CURRENT_RASTER_TEXTURE_COORDS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_POSITION', CardinalSymbol, GL_CURRENT_RASTER_POSITION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_POSITION_VALID', CardinalSymbol, GL_CURRENT_RASTER_POSITION_VALID)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_RASTER_DISTANCE', CardinalSymbol, GL_CURRENT_RASTER_DISTANCE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_LIST_NESTING', CardinalSymbol, GL_MAX_LIST_NESTING)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VIEWPORT', CardinalSymbol, GL_VIEWPORT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW_STACK_DEPTH', CardinalSymbol, GL_MODELVIEW_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROJECTION_STACK_DEPTH', CardinalSymbol, GL_PROJECTION_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_STACK_DEPTH', CardinalSymbol, GL_TEXTURE_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW_MATRIX', CardinalSymbol, GL_MODELVIEW_MATRIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROJECTION_MATRIX', CardinalSymbol, GL_PROJECTION_MATRIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MATRIX', CardinalSymbol, GL_TEXTURE_MATRIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ATTRIB_STACK_DEPTH', CardinalSymbol, GL_ATTRIB_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIENT_ATTRIB_STACK_DEPTH', CardinalSymbol, GL_CLIENT_ATTRIB_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SINGLE_COLOR', CardinalSymbol, GL_SINGLE_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SEPARATE_SPECULAR_COLOR', CardinalSymbol, GL_SEPARATE_SPECULAR_COLOR)); // alpha testing SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_TEST', CardinalSymbol, GL_ALPHA_TEST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_TEST_FUNC', CardinalSymbol, GL_ALPHA_TEST_FUNC)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_TEST_REF', CardinalSymbol, GL_ALPHA_TEST_REF)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LOGIC_OP_MODE', CardinalSymbol, GL_LOGIC_OP_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_LOGIC_OP', CardinalSymbol, GL_INDEX_LOGIC_OP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LOGIC_OP', CardinalSymbol, GL_LOGIC_OP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_LOGIC_OP', CardinalSymbol, GL_COLOR_LOGIC_OP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCISSOR_BOX', CardinalSymbol, GL_SCISSOR_BOX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCISSOR_TEST', CardinalSymbol, GL_SCISSOR_TEST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_CLEAR_VALUE', CardinalSymbol, GL_INDEX_CLEAR_VALUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_WRITEMASK', CardinalSymbol, GL_INDEX_WRITEMASK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_CLEAR_VALUE', CardinalSymbol, GL_COLOR_CLEAR_VALUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_WRITEMASK', CardinalSymbol, GL_COLOR_WRITEMASK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_MODE', CardinalSymbol, GL_INDEX_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA_MODE', CardinalSymbol, GL_RGBA_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RENDER_MODE', CardinalSymbol, GL_RENDER_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PERSPECTIVE_CORRECTION_HINT', CardinalSymbol, GL_PERSPECTIVE_CORRECTION_HINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SMOOTH_HINT', CardinalSymbol, GL_POINT_SMOOTH_HINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINE_SMOOTH_HINT', CardinalSymbol, GL_LINE_SMOOTH_HINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_SMOOTH_HINT', CardinalSymbol, GL_POLYGON_SMOOTH_HINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_HINT', CardinalSymbol, GL_FOG_HINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEN_S', CardinalSymbol, GL_TEXTURE_GEN_S)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEN_T', CardinalSymbol, GL_TEXTURE_GEN_T)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEN_R', CardinalSymbol, GL_TEXTURE_GEN_R)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEN_Q', CardinalSymbol, GL_TEXTURE_GEN_Q)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_I_SIZE', CardinalSymbol, GL_PIXEL_MAP_I_TO_I_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_S_TO_S_SIZE', CardinalSymbol, GL_PIXEL_MAP_S_TO_S_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_R_SIZE', CardinalSymbol, GL_PIXEL_MAP_I_TO_R_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_G_SIZE', CardinalSymbol, GL_PIXEL_MAP_I_TO_G_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_B_SIZE', CardinalSymbol, GL_PIXEL_MAP_I_TO_B_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_I_TO_A_SIZE', CardinalSymbol, GL_PIXEL_MAP_I_TO_A_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_R_TO_R_SIZE', CardinalSymbol, GL_PIXEL_MAP_R_TO_R_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_G_TO_G_SIZE', CardinalSymbol, GL_PIXEL_MAP_G_TO_G_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_B_TO_B_SIZE', CardinalSymbol, GL_PIXEL_MAP_B_TO_B_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_MAP_A_TO_A_SIZE', CardinalSymbol, GL_PIXEL_MAP_A_TO_A_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_SWAP_BYTES', CardinalSymbol, GL_UNPACK_SWAP_BYTES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_LSB_FIRST', CardinalSymbol, GL_UNPACK_LSB_FIRST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_ROW_LENGTH', CardinalSymbol, GL_UNPACK_ROW_LENGTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_SKIP_ROWS', CardinalSymbol, GL_UNPACK_SKIP_ROWS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_SKIP_PIXELS', CardinalSymbol, GL_UNPACK_SKIP_PIXELS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_ALIGNMENT', CardinalSymbol, GL_UNPACK_ALIGNMENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_SWAP_BYTES', CardinalSymbol, GL_PACK_SWAP_BYTES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_LSB_FIRST', CardinalSymbol, GL_PACK_LSB_FIRST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_ROW_LENGTH', CardinalSymbol, GL_PACK_ROW_LENGTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_SKIP_ROWS', CardinalSymbol, GL_PACK_SKIP_ROWS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_SKIP_PIXELS', CardinalSymbol, GL_PACK_SKIP_PIXELS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_ALIGNMENT', CardinalSymbol, GL_PACK_ALIGNMENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_SKIP_IMAGES', CardinalSymbol, GL_PACK_SKIP_IMAGES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_IMAGE_HEIGHT', CardinalSymbol, GL_PACK_IMAGE_HEIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_SKIP_IMAGES', CardinalSymbol, GL_UNPACK_SKIP_IMAGES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_IMAGE_HEIGHT', CardinalSymbol, GL_UNPACK_IMAGE_HEIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP_COLOR', CardinalSymbol, GL_MAP_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP_STENCIL', CardinalSymbol, GL_MAP_STENCIL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_SHIFT', CardinalSymbol, GL_INDEX_SHIFT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_OFFSET', CardinalSymbol, GL_INDEX_OFFSET)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RED_SCALE', CardinalSymbol, GL_RED_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RED_BIAS', CardinalSymbol, GL_RED_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ZOOM_X', CardinalSymbol, GL_ZOOM_X)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ZOOM_Y', CardinalSymbol, GL_ZOOM_Y)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GREEN_SCALE', CardinalSymbol, GL_GREEN_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GREEN_BIAS', CardinalSymbol, GL_GREEN_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLUE_SCALE', CardinalSymbol, GL_BLUE_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLUE_BIAS', CardinalSymbol, GL_BLUE_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_SCALE', CardinalSymbol, GL_ALPHA_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_BIAS', CardinalSymbol, GL_ALPHA_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_SCALE', CardinalSymbol, GL_DEPTH_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_BIAS', CardinalSymbol, GL_DEPTH_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_EVAL_ORDER', CardinalSymbol, GL_MAX_EVAL_ORDER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_LIGHTS', CardinalSymbol, GL_MAX_LIGHTS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CLIP_PLANES', CardinalSymbol, GL_MAX_CLIP_PLANES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TEXTURE_SIZE', CardinalSymbol, GL_MAX_TEXTURE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_3D_TEXTURE_SIZE', CardinalSymbol, GL_MAX_3D_TEXTURE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PIXEL_MAP_TABLE', CardinalSymbol, GL_MAX_PIXEL_MAP_TABLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_ATTRIB_STACK_DEPTH', CardinalSymbol, GL_MAX_ATTRIB_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_MODELVIEW_STACK_DEPTH', CardinalSymbol, GL_MAX_MODELVIEW_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_NAME_STACK_DEPTH', CardinalSymbol, GL_MAX_NAME_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROJECTION_STACK_DEPTH', CardinalSymbol, GL_MAX_PROJECTION_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TEXTURE_STACK_DEPTH', CardinalSymbol, GL_MAX_TEXTURE_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VIEWPORT_DIMS', CardinalSymbol, GL_MAX_VIEWPORT_DIMS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', CardinalSymbol, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_ELEMENTS_VERTICES', CardinalSymbol, GL_MAX_ELEMENTS_VERTICES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_ELEMENTS_INDICES', CardinalSymbol, GL_MAX_ELEMENTS_INDICES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RESCALE_NORMAL', CardinalSymbol, GL_RESCALE_NORMAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SUBPIXEL_BITS', CardinalSymbol, GL_SUBPIXEL_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_BITS', CardinalSymbol, GL_INDEX_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RED_BITS', CardinalSymbol, GL_RED_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GREEN_BITS', CardinalSymbol, GL_GREEN_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLUE_BITS', CardinalSymbol, GL_BLUE_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA_BITS', CardinalSymbol, GL_ALPHA_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_BITS', CardinalSymbol, GL_DEPTH_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_BITS', CardinalSymbol, GL_STENCIL_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_RED_BITS', CardinalSymbol, GL_ACCUM_RED_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_GREEN_BITS', CardinalSymbol, GL_ACCUM_GREEN_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_BLUE_BITS', CardinalSymbol, GL_ACCUM_BLUE_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACCUM_ALPHA_BITS', CardinalSymbol, GL_ACCUM_ALPHA_BITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NAME_STACK_DEPTH', CardinalSymbol, GL_NAME_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AUTO_NORMAL', CardinalSymbol, GL_AUTO_NORMAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_COLOR_4', CardinalSymbol, GL_MAP1_COLOR_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_INDEX', CardinalSymbol, GL_MAP1_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_NORMAL', CardinalSymbol, GL_MAP1_NORMAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_TEXTURE_COORD_1', CardinalSymbol, GL_MAP1_TEXTURE_COORD_1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_TEXTURE_COORD_2', CardinalSymbol, GL_MAP1_TEXTURE_COORD_2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_TEXTURE_COORD_3', CardinalSymbol, GL_MAP1_TEXTURE_COORD_3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_TEXTURE_COORD_4', CardinalSymbol, GL_MAP1_TEXTURE_COORD_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_3', CardinalSymbol, GL_MAP1_VERTEX_3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_4', CardinalSymbol, GL_MAP1_VERTEX_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_COLOR_4', CardinalSymbol, GL_MAP2_COLOR_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_INDEX', CardinalSymbol, GL_MAP2_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_NORMAL', CardinalSymbol, GL_MAP2_NORMAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_TEXTURE_COORD_1', CardinalSymbol, GL_MAP2_TEXTURE_COORD_1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_TEXTURE_COORD_2', CardinalSymbol, GL_MAP2_TEXTURE_COORD_2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_TEXTURE_COORD_3', CardinalSymbol, GL_MAP2_TEXTURE_COORD_3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_TEXTURE_COORD_4', CardinalSymbol, GL_MAP2_TEXTURE_COORD_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_3', CardinalSymbol, GL_MAP2_VERTEX_3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_4', CardinalSymbol, GL_MAP2_VERTEX_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_GRID_DOMAIN', CardinalSymbol, GL_MAP1_GRID_DOMAIN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_GRID_SEGMENTS', CardinalSymbol, GL_MAP1_GRID_SEGMENTS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_GRID_DOMAIN', CardinalSymbol, GL_MAP2_GRID_DOMAIN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_GRID_SEGMENTS', CardinalSymbol, GL_MAP2_GRID_SEGMENTS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_1D', CardinalSymbol, GL_TEXTURE_1D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_2D', CardinalSymbol, GL_TEXTURE_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_3D', CardinalSymbol, GL_TEXTURE_3D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SELECTION_BUFFER_POINTER', CardinalSymbol, GL_SELECTION_BUFFER_POINTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SELECTION_BUFFER_SIZE', CardinalSymbol, GL_SELECTION_BUFFER_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_UNITS', CardinalSymbol, GL_POLYGON_OFFSET_UNITS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_POINT', CardinalSymbol, GL_POLYGON_OFFSET_POINT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_LINE', CardinalSymbol, GL_POLYGON_OFFSET_LINE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_FILL', CardinalSymbol, GL_POLYGON_OFFSET_FILL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_FACTOR', CardinalSymbol, GL_POLYGON_OFFSET_FACTOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BINDING_1D', CardinalSymbol, GL_TEXTURE_BINDING_1D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BINDING_2D', CardinalSymbol, GL_TEXTURE_BINDING_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY', CardinalSymbol, GL_VERTEX_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_ARRAY', CardinalSymbol, GL_NORMAL_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY', CardinalSymbol, GL_COLOR_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_ARRAY', CardinalSymbol, GL_INDEX_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY', CardinalSymbol, GL_TEXTURE_COORD_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EDGE_FLAG_ARRAY', CardinalSymbol, GL_EDGE_FLAG_ARRAY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_SIZE', CardinalSymbol, GL_VERTEX_ARRAY_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_TYPE', CardinalSymbol, GL_VERTEX_ARRAY_TYPE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_STRIDE', CardinalSymbol, GL_VERTEX_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_ARRAY_TYPE', CardinalSymbol, GL_NORMAL_ARRAY_TYPE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_ARRAY_STRIDE', CardinalSymbol, GL_NORMAL_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY_SIZE', CardinalSymbol, GL_COLOR_ARRAY_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY_TYPE', CardinalSymbol, GL_COLOR_ARRAY_TYPE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY_STRIDE', CardinalSymbol, GL_COLOR_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_ARRAY_TYPE', CardinalSymbol, GL_INDEX_ARRAY_TYPE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_ARRAY_STRIDE', CardinalSymbol, GL_INDEX_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY_SIZE', CardinalSymbol, GL_TEXTURE_COORD_ARRAY_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY_TYPE', CardinalSymbol, GL_TEXTURE_COORD_ARRAY_TYPE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY_STRIDE', CardinalSymbol, GL_TEXTURE_COORD_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EDGE_FLAG_ARRAY_STRIDE', CardinalSymbol, GL_EDGE_FLAG_ARRAY_STRIDE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATRIX', CardinalSymbol, GL_COLOR_MATRIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATRIX_STACK_DEPTH', CardinalSymbol, GL_COLOR_MATRIX_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_COLOR_MATRIX_STACK_DEPTH', CardinalSymbol, GL_MAX_COLOR_MATRIX_STACK_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_RED_SCALE', CardinalSymbol, GL_POST_COLOR_MATRIX_RED_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_GREEN_SCALE', CardinalSymbol, GL_POST_COLOR_MATRIX_GREEN_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_BLUE_SCALE', CardinalSymbol, GL_POST_COLOR_MATRIX_BLUE_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_ALPHA_SCALE', CardinalSymbol, GL_POST_COLOR_MATRIX_ALPHA_SCALE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_RED_BIAS', CardinalSymbol, GL_POST_COLOR_MATRIX_RED_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_GREEN_BIAS', CardinalSymbol, GL_POST_COLOR_MATRIX_GREEN_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_BLUE_BIAS', CardinalSymbol, GL_POST_COLOR_MATRIX_BLUE_BIAS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_ALPHA_BIAS', CardinalSymbol, GL_POST_COLOR_MATRIX_ALPHA_BIAS)); // evaluators SymbolTable.AddSymbol(TConstSymbol.Create('GL_COEFF', CardinalSymbol, GL_COEFF)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ORDER', CardinalSymbol, GL_ORDER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOMAIN', CardinalSymbol, GL_DOMAIN)); // texture mapping SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_WIDTH', CardinalSymbol, GL_TEXTURE_WIDTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_HEIGHT', CardinalSymbol, GL_TEXTURE_HEIGHT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_INTERNAL_FORMAT', CardinalSymbol, GL_TEXTURE_INTERNAL_FORMAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPONENTS', CardinalSymbol, GL_TEXTURE_COMPONENTS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BORDER_COLOR', CardinalSymbol, GL_TEXTURE_BORDER_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BORDER', CardinalSymbol, GL_TEXTURE_BORDER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_RED_SIZE', CardinalSymbol, GL_TEXTURE_RED_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GREEN_SIZE', CardinalSymbol, GL_TEXTURE_GREEN_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BLUE_SIZE', CardinalSymbol, GL_TEXTURE_BLUE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_ALPHA_SIZE', CardinalSymbol, GL_TEXTURE_ALPHA_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_LUMINANCE_SIZE', CardinalSymbol, GL_TEXTURE_LUMINANCE_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_INTENSITY_SIZE', CardinalSymbol, GL_TEXTURE_INTENSITY_SIZE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_PRIORITY', CardinalSymbol, GL_TEXTURE_PRIORITY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_RESIDENT', CardinalSymbol, GL_TEXTURE_RESIDENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BGR', CardinalSymbol, GL_BGR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BGRA', CardinalSymbol, GL_BGRA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_S', CardinalSymbol, GL_S)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T', CardinalSymbol, GL_T)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_R', CardinalSymbol, GL_R)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_Q', CardinalSymbol, GL_Q)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODULATE', CardinalSymbol, GL_MODULATE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DECAL', CardinalSymbol, GL_DECAL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_ENV_MODE', CardinalSymbol, GL_TEXTURE_ENV_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_ENV_COLOR', CardinalSymbol, GL_TEXTURE_ENV_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_ENV', CardinalSymbol, GL_TEXTURE_ENV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EYE_LINEAR', CardinalSymbol, GL_EYE_LINEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_LINEAR', CardinalSymbol, GL_OBJECT_LINEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPHERE_MAP', CardinalSymbol, GL_SPHERE_MAP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEN_MODE', CardinalSymbol, GL_TEXTURE_GEN_MODE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_PLANE', CardinalSymbol, GL_OBJECT_PLANE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EYE_PLANE', CardinalSymbol, GL_EYE_PLANE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NEAREST', CardinalSymbol, GL_NEAREST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINEAR', CardinalSymbol, GL_LINEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NEAREST_MIPMAP_NEAREST', CardinalSymbol, GL_NEAREST_MIPMAP_NEAREST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINEAR_MIPMAP_NEAREST', CardinalSymbol, GL_LINEAR_MIPMAP_NEAREST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NEAREST_MIPMAP_LINEAR', CardinalSymbol, GL_NEAREST_MIPMAP_LINEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LINEAR_MIPMAP_LINEAR', CardinalSymbol, GL_LINEAR_MIPMAP_LINEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAG_FILTER', CardinalSymbol, GL_TEXTURE_MAG_FILTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MIN_FILTER', CardinalSymbol, GL_TEXTURE_MIN_FILTER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_WRAP_R', CardinalSymbol, GL_TEXTURE_WRAP_R)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_WRAP_S', CardinalSymbol, GL_TEXTURE_WRAP_S)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_WRAP_T', CardinalSymbol, GL_TEXTURE_WRAP_T)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLAMP_TO_EDGE', CardinalSymbol, GL_CLAMP_TO_EDGE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MIN_LOD', CardinalSymbol, GL_TEXTURE_MIN_LOD)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAX_LOD', CardinalSymbol, GL_TEXTURE_MAX_LOD)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BASE_LEVEL', CardinalSymbol, GL_TEXTURE_BASE_LEVEL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAX_LEVEL', CardinalSymbol, GL_TEXTURE_MAX_LEVEL)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_DEPTH', CardinalSymbol, GL_TEXTURE_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_1D', CardinalSymbol, GL_PROXY_TEXTURE_1D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_2D', CardinalSymbol, GL_PROXY_TEXTURE_2D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_3D', CardinalSymbol, GL_PROXY_TEXTURE_3D)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLAMP', CardinalSymbol, GL_CLAMP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REPEAT', CardinalSymbol, GL_REPEAT)); // hints SymbolTable.AddSymbol(TConstSymbol.Create('GL_DONT_CARE', CardinalSymbol, GL_DONT_CARE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FASTEST', CardinalSymbol, GL_FASTEST)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NICEST', CardinalSymbol, GL_NICEST)); // data types SymbolTable.AddSymbol(TConstSymbol.Create('GL_BYTE', CardinalSymbol, GL_BYTE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_BYTE', CardinalSymbol, GL_UNSIGNED_BYTE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHORT', CardinalSymbol, GL_SHORT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT', CardinalSymbol, GL_UNSIGNED_SHORT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INT', CardinalSymbol, GL_INT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT', CardinalSymbol, GL_UNSIGNED_INT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT', CardinalSymbol, GL_FLOAT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_2_BYTES', CardinalSymbol, GL_2_BYTES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_3_BYTES', CardinalSymbol, GL_3_BYTES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4_BYTES', CardinalSymbol, GL_4_BYTES)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOUBLE', CardinalSymbol, GL_DOUBLE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOUBLE_EXT', CardinalSymbol, GL_DOUBLE_EXT)); // logic operations SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLEAR', CardinalSymbol, GL_CLEAR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AND', CardinalSymbol, GL_AND)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AND_REVERSE', CardinalSymbol, GL_AND_REVERSE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COPY', CardinalSymbol, GL_COPY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_AND_INVERTED', CardinalSymbol, GL_AND_INVERTED)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NOOP', CardinalSymbol, GL_NOOP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_XOR', CardinalSymbol, GL_XOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OR', CardinalSymbol, GL_OR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NOR', CardinalSymbol, GL_NOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EQUIV', CardinalSymbol, GL_EQUIV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVERT', CardinalSymbol, GL_INVERT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OR_REVERSE', CardinalSymbol, GL_OR_REVERSE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COPY_INVERTED', CardinalSymbol, GL_COPY_INVERTED)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OR_INVERTED', CardinalSymbol, GL_OR_INVERTED)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NAND', CardinalSymbol, GL_NAND)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SET', CardinalSymbol, GL_SET)); // PixelCopyType SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR', CardinalSymbol, GL_COLOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH', CardinalSymbol, GL_DEPTH)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL', CardinalSymbol, GL_STENCIL)); // pixel formats SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX', CardinalSymbol, GL_COLOR_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_INDEX', CardinalSymbol, GL_STENCIL_INDEX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_COMPONENT', CardinalSymbol, GL_DEPTH_COMPONENT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RED', CardinalSymbol, GL_RED)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GREEN', CardinalSymbol, GL_GREEN)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLUE', CardinalSymbol, GL_BLUE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA', CardinalSymbol, GL_ALPHA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB', CardinalSymbol, GL_RGB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA', CardinalSymbol, GL_RGBA)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE', CardinalSymbol, GL_LUMINANCE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE_ALPHA', CardinalSymbol, GL_LUMINANCE_ALPHA)); // pixel type SymbolTable.AddSymbol(TConstSymbol.Create('GL_BITMAP', CardinalSymbol, GL_BITMAP)); // rendering modes SymbolTable.AddSymbol(TConstSymbol.Create('GL_RENDER', CardinalSymbol, GL_RENDER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FEEDBACK', CardinalSymbol, GL_FEEDBACK)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SELECT', CardinalSymbol, GL_SELECT)); // implementation strings SymbolTable.AddSymbol(TConstSymbol.Create('GL_VENDOR', CardinalSymbol, GL_VENDOR)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RENDERER', CardinalSymbol, GL_RENDERER)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERSION', CardinalSymbol, GL_VERSION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EXTENSIONS', CardinalSymbol, GL_EXTENSIONS)); // pixel formats SymbolTable.AddSymbol(TConstSymbol.Create('GL_R3_G3_B2', CardinalSymbol, GL_R3_G3_B2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA4', CardinalSymbol, GL_ALPHA4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA8', CardinalSymbol, GL_ALPHA8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA12', CardinalSymbol, GL_ALPHA12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA16', CardinalSymbol, GL_ALPHA16)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE4', CardinalSymbol, GL_LUMINANCE4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE8', CardinalSymbol, GL_LUMINANCE8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12', CardinalSymbol, GL_LUMINANCE12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE16', CardinalSymbol, GL_LUMINANCE16)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE4_ALPHA4', CardinalSymbol, GL_LUMINANCE4_ALPHA4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE6_ALPHA2', CardinalSymbol, GL_LUMINANCE6_ALPHA2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE8_ALPHA8', CardinalSymbol, GL_LUMINANCE8_ALPHA8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12_ALPHA4', CardinalSymbol, GL_LUMINANCE12_ALPHA4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12_ALPHA12', CardinalSymbol, GL_LUMINANCE12_ALPHA12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE16_ALPHA16', CardinalSymbol, GL_LUMINANCE16_ALPHA16)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY', CardinalSymbol, GL_INTENSITY)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY4', CardinalSymbol, GL_INTENSITY4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY8', CardinalSymbol, GL_INTENSITY8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY12', CardinalSymbol, GL_INTENSITY12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY16', CardinalSymbol, GL_INTENSITY16)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB4', CardinalSymbol, GL_RGB4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB5', CardinalSymbol, GL_RGB5)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB8', CardinalSymbol, GL_RGB8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB10', CardinalSymbol, GL_RGB10)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB12', CardinalSymbol, GL_RGB12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB16', CardinalSymbol, GL_RGB16)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA2', CardinalSymbol, GL_RGBA2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA4', CardinalSymbol, GL_RGBA4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB5_A1', CardinalSymbol, GL_RGB5_A1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA8', CardinalSymbol, GL_RGBA8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB10_A2', CardinalSymbol, GL_RGB10_A2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA12', CardinalSymbol, GL_RGBA12)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA16', CardinalSymbol, GL_RGBA16)); // interleaved arrays formats SymbolTable.AddSymbol(TConstSymbol.Create('GL_V2F', CardinalSymbol, GL_V2F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_V3F', CardinalSymbol, GL_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_C4UB_V2F', CardinalSymbol, GL_C4UB_V2F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_C4UB_V3F', CardinalSymbol, GL_C4UB_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_C3F_V3F', CardinalSymbol, GL_C3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_N3F_V3F', CardinalSymbol, GL_N3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_C4F_N3F_V3F', CardinalSymbol, GL_C4F_N3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T2F_V3F', CardinalSymbol, GL_T2F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T4F_V4F', CardinalSymbol, GL_T4F_V4F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T2F_C4UB_V3F', CardinalSymbol, GL_T2F_C4UB_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T2F_C3F_V3F', CardinalSymbol, GL_T2F_C3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T2F_N3F_V3F', CardinalSymbol, GL_T2F_N3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T2F_C4F_N3F_V3F', CardinalSymbol, GL_T2F_C4F_N3F_V3F)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_T4F_C4F_N3F_V4F', CardinalSymbol, GL_T4F_C4F_N3F_V4F)); // clip planes SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE0', CardinalSymbol, GL_CLIP_PLANE0)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE1', CardinalSymbol, GL_CLIP_PLANE1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE2', CardinalSymbol, GL_CLIP_PLANE2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE3', CardinalSymbol, GL_CLIP_PLANE3)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE4', CardinalSymbol, GL_CLIP_PLANE4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_PLANE5', CardinalSymbol, GL_CLIP_PLANE5)); // miscellaneous SymbolTable.AddSymbol(TConstSymbol.Create('GL_DITHER', CardinalSymbol, GL_DITHER)); // Add extensions AddExtensionUnitSymbols(SymbolTable); // ---------- GL procedures ---------- TGLPushAttrib.Create(SymbolTable, 'glPushAttrib', ['mask', 'Cardinal'], ''); TGLPopAttrib.Create(SymbolTable, 'glPopAttrib', [], ''); TGLPushClientAttrib.Create(SymbolTable, 'glPushClientAttrib', ['mask', 'Cardinal'], ''); TGLPopClientAttrib.Create(SymbolTable, 'glPopClientAttrib', [], ''); TGLEnable.Create(SymbolTable, 'glEnable', ['cap', 'Cardinal'], ''); TGLDisable.Create(SymbolTable, 'glDisable', ['cap', 'Cardinal'], ''); TGLEnableClientState.Create(SymbolTable, 'glEnableClientState', ['aarray', 'Cardinal'], ''); TGLDisableClientState.Create(SymbolTable, 'glDisableClientState', ['aarray', 'Cardinal'], ''); TGLMatrixMode.Create(SymbolTable, 'glMatrixMode', ['mode', 'Cardinal'], ''); TGLPushMatrix.Create(SymbolTable, 'glPushMatrix', [], ''); TGLPopMatrix.Create(SymbolTable, 'glPopMatrix', [], ''); TGLLoadIdentity.Create(SymbolTable, 'glLoadIdentity', [], ''); TGLLoadMatrixf.Create(SymbolTable, 'glLoadMatrixf', ['m', 'TGLMatrix'], ''); TGLTranslatef.Create(SymbolTable, 'glTranslatef', ['x', 'Float', 'y', 'Float', 'z', 'Float'], ''); TGLRotatef.Create(SymbolTable, 'glRotatef', ['angle', 'Float', 'x', 'Float', 'y', 'Float', 'z', 'Float'], ''); TGLScalef.Create(SymbolTable, 'glScalef', ['x', 'Float', 'y', 'Float', 'z', 'Float'], ''); TGLShadeModel.Create(SymbolTable, 'glShadeModel', ['mode', 'Cardinal'], ''); TGLCullFace.Create(SymbolTable, 'glCullFace', ['mode', 'Cardinal'], ''); TGLFrontFace.Create(SymbolTable, 'glFrontFace', ['mode', 'Cardinal'], ''); TGLPolygonMode.Create(SymbolTable, 'glPolygonMode', ['face', 'Cardinal', 'mode', 'Cardinal'], ''); TGLBegin.Create(SymbolTable, 'glBegin', ['mode', 'Cardinal'], ''); TGLEnd.Create(SymbolTable, 'glEnd', [], ''); TGLColor3f.Create(SymbolTable, 'glColor3f', ['red', 'Float', 'green', 'Float', 'blue', 'Float'], ''); TGLColor4f.Create(SymbolTable, 'glColor4f', ['red', 'Float', 'green', 'Float', 'blue', 'Float', 'alpha', 'Float'], ''); TGLNormal3f.Create(SymbolTable, 'glNormal3f', ['x', 'Float', 'y', 'Float', 'z', 'Float'], ''); TGLVertex3f.Create(SymbolTable, 'glVertex3f', ['x', 'Float', 'y', 'Float', 'z', 'Float'], ''); TGLTexCoord1f.Create(SymbolTable, 'glTexCoord1f', ['s', 'Float'], ''); TGLTexCoord2f.Create(SymbolTable, 'glTexCoord2f', ['s', 'Float', 't', 'Float'], ''); TGLTexCoord3f.Create(SymbolTable, 'glTexCoord3f', ['s', 'Float', 't', 'Float', 'r', 'Float'], ''); TGLTexCoord4f.Create(SymbolTable, 'glTexCoord4f', ['s', 'Float', 't', 'Float', 'r', 'Float', 'q', 'Float'], ''); TGLLineWidth.Create(SymbolTable, 'glLineWidth', ['width', 'Float'], ''); TGLMultiTexCoord1f.Create(SymbolTable, 'glMultiTexCoord1f', ['target', 'Cardinal', 's', 'Float'], ''); TGLMultiTexCoord2f.Create(SymbolTable, 'glMultiTexCoord2f', ['target', 'Cardinal', 's', 'Float', 't', 'Float'], ''); TGLMultiTexCoord3f.Create(SymbolTable, 'glMultiTexCoord3f', ['target', 'Cardinal', 's', 'Float', 't', 'Float', 'r', 'Float'], ''); TGLMultiTexCoord4f.Create(SymbolTable, 'glMultiTexCoord4f', ['target', 'Cardinal', 's', 'Float', 't', 'Float', 'r', 'Float', 'q', 'Float'], ''); TGLActiveTexture.Create(SymbolTable, 'glActiveTexture', ['target', 'Cardinal'], ''); TGLClientActiveTexture.Create(SymbolTable, 'glClientActiveTexture', ['target', 'Cardinal'], ''); TGLTexEnvf.Create(SymbolTable, 'glTexEnvf', ['target', 'Cardinal', 'pname', 'Cardinal', 'param', 'Float'], ''); TGLTexEnvi.Create(SymbolTable, 'glTexEnvi', ['target', 'Cardinal', 'pname', 'Cardinal', 'param', 'Integer'], ''); TGLBlendFunc.Create(SymbolTable, 'glBlendFunc', ['sfactor', 'Cardinal', 'dfactor', 'Cardinal'], ''); TGLDepthFunc.Create(SymbolTable, 'glDepthFunc', ['func', 'Cardinal'], ''); TGLDepthMask.Create(SymbolTable, 'glDepthMask', ['flag', 'Byte'], ''); TGLDepthRange.Create(SymbolTable, 'glDepthRange', ['znear', 'Float', 'zfar', 'Float'], ''); TGLStencilFunc.Create(SymbolTable, 'glStencilFunc', ['func', 'Cardinal', 'ref', 'Integer', 'mask', 'Cardinal'], ''); TGLStencilMask.Create(SymbolTable, 'glStencilMask', ['mask', 'Cardinal'], ''); TGLStencilOp.Create(SymbolTable, 'glStencilOp', ['fail', 'Cardinal', 'zfail', 'Cardinal', 'zpass', 'Cardinal'], ''); TGLLogicOp.Create(SymbolTable, 'glLogicOp', ['opcode', 'Cardinal'], ''); end; procedure TdwsOpenGLUnit.AddExtensionUnitSymbols(SymbolTable: TSymbolTable); var CardinalSymbol, ByteSymbol : TSymbol; begin CardinalSymbol:=SymbolTable.FindSymbol('Cardinal'); if not Assigned(CardinalSymbol) then begin CardinalSymbol:=TBaseSymbol.Create('Cardinal', TypCardinalID, VarAsType(0, varLongWord)); SymbolTable.AddSymbol(CardinalSymbol); end; ByteSymbol:=SymbolTable.FindSymbol('Byte'); if not Assigned(ByteSymbol) then begin ByteSymbol:=TBaseSymbol.Create('Byte', TypByteID, VarAsType(0, varByte)); SymbolTable.AddSymbol(ByteSymbol); end; // ---------- extensions enumerants ---------- // EXT_abgr SymbolTable.AddSymbol(TConstSymbol.Create('GL_ABGR_EXT', CardinalSymbol, GL_ABGR_EXT)); // EXT_packed_pixels SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_BYTE_3_3_2_EXT', CardinalSymbol, GL_UNSIGNED_BYTE_3_3_2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_4_4_4_4_EXT', CardinalSymbol, GL_UNSIGNED_SHORT_4_4_4_4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_5_5_5_1_EXT', CardinalSymbol, GL_UNSIGNED_SHORT_5_5_5_1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_8_8_8_8_EXT', CardinalSymbol, GL_UNSIGNED_INT_8_8_8_8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_10_10_10_2_EXT', CardinalSymbol, GL_UNSIGNED_INT_10_10_10_2_EXT)); // EXT_bgra SymbolTable.AddSymbol(TConstSymbol.Create('GL_BGR_EXT', CardinalSymbol, GL_BGR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BGRA_EXT', CardinalSymbol, GL_BGRA_EXT)); // EXT_paletted_texture SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX1_EXT', CardinalSymbol, GL_COLOR_INDEX1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX2_EXT', CardinalSymbol, GL_COLOR_INDEX2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX4_EXT', CardinalSymbol, GL_COLOR_INDEX4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX8_EXT', CardinalSymbol, GL_COLOR_INDEX8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX12_EXT', CardinalSymbol, GL_COLOR_INDEX12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_INDEX16_EXT', CardinalSymbol, GL_COLOR_INDEX16_EXT)); // EXT_blend_color SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_COLOR_EXT', CardinalSymbol, GL_CONSTANT_COLOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_CONSTANT_COLOR_EXT', CardinalSymbol, GL_ONE_MINUS_CONSTANT_COLOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_ALPHA_EXT', CardinalSymbol, GL_CONSTANT_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ONE_MINUS_CONSTANT_ALPHA_EXT', CardinalSymbol, GL_ONE_MINUS_CONSTANT_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_COLOR_EXT', CardinalSymbol, GL_BLEND_COLOR_EXT)); // EXT_blend_minmax SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_ADD_EXT', CardinalSymbol, GL_FUNC_ADD_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MIN_EXT', CardinalSymbol, GL_MIN_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_EXT', CardinalSymbol, GL_MAX_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_EQUATION_EXT', CardinalSymbol, GL_BLEND_EQUATION_EXT)); // EXT_blend_subtract SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_SUBTRACT_EXT', CardinalSymbol, GL_FUNC_SUBTRACT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FUNC_REVERSE_SUBTRACT_EXT', CardinalSymbol, GL_FUNC_REVERSE_SUBTRACT_EXT)); // EXT_convolution SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_1D_EXT', CardinalSymbol, GL_CONVOLUTION_1D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_2D_EXT', CardinalSymbol, GL_CONVOLUTION_2D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SEPARABLE_2D_EXT', CardinalSymbol, GL_SEPARABLE_2D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_BORDER_MODE_EXT', CardinalSymbol, GL_CONVOLUTION_BORDER_MODE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FILTER_SCALE_EXT', CardinalSymbol, GL_CONVOLUTION_FILTER_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FILTER_BIAS_EXT', CardinalSymbol, GL_CONVOLUTION_FILTER_BIAS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REDUCE_EXT', CardinalSymbol, GL_REDUCE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_FORMAT_EXT', CardinalSymbol, GL_CONVOLUTION_FORMAT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_WIDTH_EXT', CardinalSymbol, GL_CONVOLUTION_WIDTH_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONVOLUTION_HEIGHT_EXT', CardinalSymbol, GL_CONVOLUTION_HEIGHT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CONVOLUTION_WIDTH_EXT', CardinalSymbol, GL_MAX_CONVOLUTION_WIDTH_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CONVOLUTION_HEIGHT_EXT', CardinalSymbol, GL_MAX_CONVOLUTION_HEIGHT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_RED_SCALE_EXT', CardinalSymbol, GL_POST_CONVOLUTION_RED_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_GREEN_SCALE_EXT', CardinalSymbol, GL_POST_CONVOLUTION_GREEN_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_BLUE_SCALE_EXT', CardinalSymbol, GL_POST_CONVOLUTION_BLUE_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', CardinalSymbol, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_RED_BIAS_EXT', CardinalSymbol, GL_POST_CONVOLUTION_RED_BIAS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_GREEN_BIAS_EXT', CardinalSymbol, GL_POST_CONVOLUTION_GREEN_BIAS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_BLUE_BIAS_EXT', CardinalSymbol, GL_POST_CONVOLUTION_BLUE_BIAS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', CardinalSymbol, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)); // EXT_histogram SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_EXT', CardinalSymbol, GL_HISTOGRAM_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_HISTOGRAM_EXT', CardinalSymbol, GL_PROXY_HISTOGRAM_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_WIDTH_EXT', CardinalSymbol, GL_HISTOGRAM_WIDTH_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_FORMAT_EXT', CardinalSymbol, GL_HISTOGRAM_FORMAT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_RED_SIZE_EXT', CardinalSymbol, GL_HISTOGRAM_RED_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_GREEN_SIZE_EXT', CardinalSymbol, GL_HISTOGRAM_GREEN_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_BLUE_SIZE_EXT', CardinalSymbol, GL_HISTOGRAM_BLUE_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_ALPHA_SIZE_EXT', CardinalSymbol, GL_HISTOGRAM_ALPHA_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_LUMINANCE_SIZE_EXT', CardinalSymbol, GL_HISTOGRAM_LUMINANCE_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HISTOGRAM_SINK_EXT', CardinalSymbol, GL_HISTOGRAM_SINK_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX_EXT', CardinalSymbol, GL_MINMAX_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX_FORMAT_EXT', CardinalSymbol, GL_MINMAX_FORMAT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MINMAX_SINK_EXT', CardinalSymbol, GL_MINMAX_SINK_EXT)); // EXT_polygon_offset SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_EXT', CardinalSymbol, GL_POLYGON_OFFSET_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_FACTOR_EXT', CardinalSymbol, GL_POLYGON_OFFSET_FACTOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POLYGON_OFFSET_BIAS_EXT', CardinalSymbol, GL_POLYGON_OFFSET_BIAS_EXT)); // EXT_texture SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA4_EXT', CardinalSymbol, GL_ALPHA4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA8_EXT', CardinalSymbol, GL_ALPHA8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA12_EXT', CardinalSymbol, GL_ALPHA12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALPHA16_EXT', CardinalSymbol, GL_ALPHA16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE4_EXT', CardinalSymbol, GL_LUMINANCE4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE8_EXT', CardinalSymbol, GL_LUMINANCE8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12_EXT', CardinalSymbol, GL_LUMINANCE12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE16_EXT', CardinalSymbol, GL_LUMINANCE16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE4_ALPHA4_EXT', CardinalSymbol, GL_LUMINANCE4_ALPHA4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE6_ALPHA2_EXT', CardinalSymbol, GL_LUMINANCE6_ALPHA2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE8_ALPHA8_EXT', CardinalSymbol, GL_LUMINANCE8_ALPHA8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12_ALPHA4_EXT', CardinalSymbol, GL_LUMINANCE12_ALPHA4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE12_ALPHA12_EXT', CardinalSymbol, GL_LUMINANCE12_ALPHA12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_LUMINANCE16_ALPHA16_EXT', CardinalSymbol, GL_LUMINANCE16_ALPHA16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY_EXT', CardinalSymbol, GL_INTENSITY_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY4_EXT', CardinalSymbol, GL_INTENSITY4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY8_EXT', CardinalSymbol, GL_INTENSITY8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY12_EXT', CardinalSymbol, GL_INTENSITY12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTENSITY16_EXT', CardinalSymbol, GL_INTENSITY16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB2_EXT', CardinalSymbol, GL_RGB2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB4_EXT', CardinalSymbol, GL_RGB4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB5_EXT', CardinalSymbol, GL_RGB5_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB8_EXT', CardinalSymbol, GL_RGB8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB10_EXT', CardinalSymbol, GL_RGB10_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB12_EXT', CardinalSymbol, GL_RGB12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB16_EXT', CardinalSymbol, GL_RGB16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA2_EXT', CardinalSymbol, GL_RGBA2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA4_EXT', CardinalSymbol, GL_RGBA4_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB5_A1_EXT', CardinalSymbol, GL_RGB5_A1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA8_EXT', CardinalSymbol, GL_RGBA8_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB10_A2_EXT', CardinalSymbol, GL_RGB10_A2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA12_EXT', CardinalSymbol, GL_RGBA12_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGBA16_EXT', CardinalSymbol, GL_RGBA16_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_RED_SIZE_EXT', CardinalSymbol, GL_TEXTURE_RED_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GREEN_SIZE_EXT', CardinalSymbol, GL_TEXTURE_GREEN_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BLUE_SIZE_EXT', CardinalSymbol, GL_TEXTURE_BLUE_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_ALPHA_SIZE_EXT', CardinalSymbol, GL_TEXTURE_ALPHA_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_LUMINANCE_SIZE_EXT', CardinalSymbol, GL_TEXTURE_LUMINANCE_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_INTENSITY_SIZE_EXT', CardinalSymbol, GL_TEXTURE_INTENSITY_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REPLACE_EXT', CardinalSymbol, GL_REPLACE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_1D_EXT', CardinalSymbol, GL_PROXY_TEXTURE_1D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_2D_EXT', CardinalSymbol, GL_PROXY_TEXTURE_2D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_TOO_LARGE_EXT', CardinalSymbol, GL_TEXTURE_TOO_LARGE_EXT)); // EXT_texture_object SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_PRIORITY_EXT', CardinalSymbol, GL_TEXTURE_PRIORITY_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_RESIDENT_EXT', CardinalSymbol, GL_TEXTURE_RESIDENT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_1D_BINDING_EXT', CardinalSymbol, GL_TEXTURE_1D_BINDING_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_2D_BINDING_EXT', CardinalSymbol, GL_TEXTURE_2D_BINDING_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_3D_BINDING_EXT', CardinalSymbol, GL_TEXTURE_3D_BINDING_EXT)); // EXT_texture3D SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_SKIP_IMAGES_EXT', CardinalSymbol, GL_PACK_SKIP_IMAGES_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PACK_IMAGE_HEIGHT_EXT', CardinalSymbol, GL_PACK_IMAGE_HEIGHT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_SKIP_IMAGES_EXT', CardinalSymbol, GL_UNPACK_SKIP_IMAGES_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNPACK_IMAGE_HEIGHT_EXT', CardinalSymbol, GL_UNPACK_IMAGE_HEIGHT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_3D_EXT', CardinalSymbol, GL_TEXTURE_3D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_3D_EXT', CardinalSymbol, GL_PROXY_TEXTURE_3D_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_DEPTH_EXT', CardinalSymbol, GL_TEXTURE_DEPTH_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_WRAP_R_EXT', CardinalSymbol, GL_TEXTURE_WRAP_R_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_3D_TEXTURE_SIZE_EXT', CardinalSymbol, GL_MAX_3D_TEXTURE_SIZE_EXT)); // SGI_color_matrix SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATRIX_SGI', CardinalSymbol, GL_COLOR_MATRIX_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_MATRIX_STACK_DEPTH_SGI', CardinalSymbol, GL_COLOR_MATRIX_STACK_DEPTH_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', CardinalSymbol, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_RED_SCALE_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_RED_SCALE_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_RED_BIAS_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_RED_BIAS_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', CardinalSymbol, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI)); // ARB_point_parameters SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SIZE_MIN_ARB', CardinalSymbol, GL_POINT_SIZE_MIN_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_SIZE_MAX_ARB', CardinalSymbol, GL_POINT_SIZE_MAX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_POINT_FADE_THRESHOLD_SIZE_ARB', CardinalSymbol, GL_POINT_FADE_THRESHOLD_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DISTANCE_ATTENUATION_ARB', CardinalSymbol, GL_DISTANCE_ATTENUATION_ARB)); // EXT_rescale_normal SymbolTable.AddSymbol(TConstSymbol.Create('GL_RESCALE_NORMAL_EXT', CardinalSymbol, GL_RESCALE_NORMAL_EXT)); // EXT_shared_texture_palette SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHARED_TEXTURE_PALETTE_EXT', CardinalSymbol, GL_SHARED_TEXTURE_PALETTE_EXT)); // EXT_compiled_vertex_array SymbolTable.AddSymbol(TConstSymbol.Create('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', CardinalSymbol, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', CardinalSymbol, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)); // ARB_multitexture SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACTIVE_TEXTURE_ARB', CardinalSymbol, GL_ACTIVE_TEXTURE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIENT_ACTIVE_TEXTURE_ARB', CardinalSymbol, GL_CLIENT_ACTIVE_TEXTURE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TEXTURE_UNITS_ARB', CardinalSymbol, GL_MAX_TEXTURE_UNITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE0_ARB', CardinalSymbol, GL_TEXTURE0_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE1_ARB', CardinalSymbol, GL_TEXTURE1_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE2_ARB', CardinalSymbol, GL_TEXTURE2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE3_ARB', CardinalSymbol, GL_TEXTURE3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE4_ARB', CardinalSymbol, GL_TEXTURE4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE5_ARB', CardinalSymbol, GL_TEXTURE5_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE6_ARB', CardinalSymbol, GL_TEXTURE6_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE7_ARB', CardinalSymbol, GL_TEXTURE7_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE8_ARB', CardinalSymbol, GL_TEXTURE8_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE9_ARB', CardinalSymbol, GL_TEXTURE9_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE10_ARB', CardinalSymbol, GL_TEXTURE10_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE11_ARB', CardinalSymbol, GL_TEXTURE11_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE12_ARB', CardinalSymbol, GL_TEXTURE12_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE13_ARB', CardinalSymbol, GL_TEXTURE13_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE14_ARB', CardinalSymbol, GL_TEXTURE14_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE15_ARB', CardinalSymbol, GL_TEXTURE15_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE16_ARB', CardinalSymbol, GL_TEXTURE16_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE17_ARB', CardinalSymbol, GL_TEXTURE17_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE18_ARB', CardinalSymbol, GL_TEXTURE18_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE19_ARB', CardinalSymbol, GL_TEXTURE19_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE20_ARB', CardinalSymbol, GL_TEXTURE20_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE21_ARB', CardinalSymbol, GL_TEXTURE21_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE22_ARB', CardinalSymbol, GL_TEXTURE22_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE23_ARB', CardinalSymbol, GL_TEXTURE23_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE24_ARB', CardinalSymbol, GL_TEXTURE24_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE25_ARB', CardinalSymbol, GL_TEXTURE25_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE26_ARB', CardinalSymbol, GL_TEXTURE26_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE27_ARB', CardinalSymbol, GL_TEXTURE27_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE28_ARB', CardinalSymbol, GL_TEXTURE28_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE29_ARB', CardinalSymbol, GL_TEXTURE29_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE30_ARB', CardinalSymbol, GL_TEXTURE30_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE31_ARB', CardinalSymbol, GL_TEXTURE31_ARB)); // EXT_stencil_wrap SymbolTable.AddSymbol(TConstSymbol.Create('GL_INCR_WRAP_EXT', CardinalSymbol, GL_INCR_WRAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DECR_WRAP_EXT', CardinalSymbol, GL_DECR_WRAP_EXT)); // EXT_stencil_two_side SymbolTable.AddSymbol(TConstSymbol.Create('GL_STENCIL_TEST_TWO_SIDE_EXT', CardinalSymbol, GL_STENCIL_TEST_TWO_SIDE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACTIVE_STENCIL_FACE_EXT', CardinalSymbol, GL_ACTIVE_STENCIL_FACE_EXT)); // NV_texgen_reflection SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_MAP_NV', CardinalSymbol, GL_NORMAL_MAP_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REFLECTION_MAP_NV', CardinalSymbol, GL_REFLECTION_MAP_NV)); // NV_fence SymbolTable.AddSymbol(TConstSymbol.Create('GL_ALL_COMPLETED_NV', CardinalSymbol, GL_ALL_COMPLETED_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FENCE_STATUS_NV', CardinalSymbol, GL_FENCE_STATUS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FENCE_CONDITION_NV', CardinalSymbol, GL_FENCE_CONDITION_NV)); // NV_occlusion_query SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_COUNTER_BITS_NV', CardinalSymbol, GL_PIXEL_COUNTER_BITS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_OCCLUSION_QUERY_ID_NV', CardinalSymbol, GL_CURRENT_OCCLUSION_QUERY_ID_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_COUNT_NV', CardinalSymbol, GL_PIXEL_COUNT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PIXEL_COUNT_AVAILABLE_NV', CardinalSymbol, GL_PIXEL_COUNT_AVAILABLE_NV)); // NV_texture_rectangle SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_RECTANGLE_NV', CardinalSymbol, GL_TEXTURE_RECTANGLE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BINDING_RECTANGLE_NV', CardinalSymbol, GL_TEXTURE_BINDING_RECTANGLE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_RECTANGLE_NV', CardinalSymbol, GL_PROXY_TEXTURE_RECTANGLE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', CardinalSymbol, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV)); // EXT_texture_env_combine SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_EXT', CardinalSymbol, GL_COMBINE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_RGB_EXT', CardinalSymbol, GL_COMBINE_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_ALPHA_EXT', CardinalSymbol, GL_COMBINE_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB_SCALE_EXT', CardinalSymbol, GL_RGB_SCALE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ADD_SIGNED_EXT', CardinalSymbol, GL_ADD_SIGNED_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTERPOLATE_EXT', CardinalSymbol, GL_INTERPOLATE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_EXT', CardinalSymbol, GL_CONSTANT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PRIMARY_COLOR_EXT', CardinalSymbol, GL_PRIMARY_COLOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PREVIOUS_EXT', CardinalSymbol, GL_PREVIOUS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE0_RGB_EXT', CardinalSymbol, GL_SOURCE0_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE1_RGB_EXT', CardinalSymbol, GL_SOURCE1_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE2_RGB_EXT', CardinalSymbol, GL_SOURCE2_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE0_ALPHA_EXT', CardinalSymbol, GL_SOURCE0_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE1_ALPHA_EXT', CardinalSymbol, GL_SOURCE1_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE2_ALPHA_EXT', CardinalSymbol, GL_SOURCE2_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND0_RGB_EXT', CardinalSymbol, GL_OPERAND0_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND1_RGB_EXT', CardinalSymbol, GL_OPERAND1_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND2_RGB_EXT', CardinalSymbol, GL_OPERAND2_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND0_ALPHA_EXT', CardinalSymbol, GL_OPERAND0_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND1_ALPHA_EXT', CardinalSymbol, GL_OPERAND1_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND2_ALPHA_EXT', CardinalSymbol, GL_OPERAND2_ALPHA_EXT)); // ARB_texture_env_combine SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_ARB', CardinalSymbol, GL_COMBINE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_RGB_ARB', CardinalSymbol, GL_COMBINE_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE_ALPHA_ARB', CardinalSymbol, GL_COMBINE_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE0_RGB_ARB', CardinalSymbol, GL_SOURCE0_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE1_RGB_ARB', CardinalSymbol, GL_SOURCE1_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE2_RGB_ARB', CardinalSymbol, GL_SOURCE2_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE0_ALPHA_ARB', CardinalSymbol, GL_SOURCE0_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE1_ALPHA_ARB', CardinalSymbol, GL_SOURCE1_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE2_ALPHA_ARB', CardinalSymbol, GL_SOURCE2_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND0_RGB_ARB', CardinalSymbol, GL_OPERAND0_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND1_RGB_ARB', CardinalSymbol, GL_OPERAND1_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND2_RGB_ARB', CardinalSymbol, GL_OPERAND2_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND0_ALPHA_ARB', CardinalSymbol, GL_OPERAND0_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND1_ALPHA_ARB', CardinalSymbol, GL_OPERAND1_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND2_ALPHA_ARB', CardinalSymbol, GL_OPERAND2_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_RGB_SCALE_ARB', CardinalSymbol, GL_RGB_SCALE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ADD_SIGNED_ARB', CardinalSymbol, GL_ADD_SIGNED_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INTERPOLATE_ARB', CardinalSymbol, GL_INTERPOLATE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SUBTRACT_ARB', CardinalSymbol, GL_SUBTRACT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_ARB', CardinalSymbol, GL_CONSTANT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_COLOR_ARB', CardinalSymbol, GL_CONSTANT_COLOR_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PRIMARY_COLOR_ARB', CardinalSymbol, GL_PRIMARY_COLOR_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PREVIOUS_ARB', CardinalSymbol, GL_PREVIOUS_ARB)); // ARB_texture_env_dot3 SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOT3_RGB_ARB', CardinalSymbol, GL_DOT3_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DOT3_RGBA_ARB', CardinalSymbol, GL_DOT3_RGBA_ARB)); // ARB_vertex_program SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_ARB', CardinalSymbol, GL_VERTEX_PROGRAM_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', CardinalSymbol, GL_VERTEX_PROGRAM_POINT_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', CardinalSymbol, GL_VERTEX_PROGRAM_TWO_SIDE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_SUM_ARB', CardinalSymbol, GL_COLOR_SUM_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_FORMAT_ASCII_ARB', CardinalSymbol, GL_PROGRAM_FORMAT_ASCII_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_VERTEX_ATTRIB_ARB', CardinalSymbol, GL_CURRENT_VERTEX_ATTRIB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_LENGTH_ARB', CardinalSymbol, GL_PROGRAM_LENGTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_FORMAT_ARB', CardinalSymbol, GL_PROGRAM_FORMAT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_BINDING_ARB', CardinalSymbol, GL_PROGRAM_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_INSTRUCTIONS_ARB', CardinalSymbol, GL_PROGRAM_INSTRUCTIONS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', CardinalSymbol, GL_MAX_PROGRAM_INSTRUCTIONS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', CardinalSymbol, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', CardinalSymbol, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_TEMPORARIES_ARB', CardinalSymbol, GL_PROGRAM_TEMPORARIES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_TEMPORARIES_ARB', CardinalSymbol, GL_MAX_PROGRAM_TEMPORARIES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', CardinalSymbol, GL_PROGRAM_NATIVE_TEMPORARIES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', CardinalSymbol, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_PARAMETERS_ARB', CardinalSymbol, GL_PROGRAM_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_PARAMETERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_NATIVE_PARAMETERS_ARB', CardinalSymbol, GL_PROGRAM_NATIVE_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_ATTRIBS_ARB', CardinalSymbol, GL_PROGRAM_ATTRIBS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_ATTRIBS_ARB', CardinalSymbol, GL_MAX_PROGRAM_ATTRIBS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_NATIVE_ATTRIBS_ARB', CardinalSymbol, GL_PROGRAM_NATIVE_ATTRIBS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', CardinalSymbol, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_ADDRESS_REGISTERS_ARB', CardinalSymbol, GL_PROGRAM_ADDRESS_REGISTERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', CardinalSymbol, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', CardinalSymbol, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', CardinalSymbol, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_STRING_ARB', CardinalSymbol, GL_PROGRAM_STRING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_ERROR_POSITION_ARB', CardinalSymbol, GL_PROGRAM_ERROR_POSITION_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_MATRIX_ARB', CardinalSymbol, GL_CURRENT_MATRIX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_CURRENT_MATRIX_ARB', CardinalSymbol, GL_TRANSPOSE_CURRENT_MATRIX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', CardinalSymbol, GL_CURRENT_MATRIX_STACK_DEPTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VERTEX_ATTRIBS_ARB', CardinalSymbol, GL_MAX_VERTEX_ATTRIBS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_MATRICES_ARB', CardinalSymbol, GL_MAX_PROGRAM_MATRICES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', CardinalSymbol, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_ERROR_STRING_ARB', CardinalSymbol, GL_PROGRAM_ERROR_STRING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX0_ARB', CardinalSymbol, GL_MATRIX0_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX1_ARB', CardinalSymbol, GL_MATRIX1_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX2_ARB', CardinalSymbol, GL_MATRIX2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX3_ARB', CardinalSymbol, GL_MATRIX3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX4_ARB', CardinalSymbol, GL_MATRIX4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX5_ARB', CardinalSymbol, GL_MATRIX5_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX6_ARB', CardinalSymbol, GL_MATRIX6_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX7_ARB', CardinalSymbol, GL_MATRIX7_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX8_ARB', CardinalSymbol, GL_MATRIX8_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX9_ARB', CardinalSymbol, GL_MATRIX9_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX10_ARB', CardinalSymbol, GL_MATRIX10_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX11_ARB', CardinalSymbol, GL_MATRIX11_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX12_ARB', CardinalSymbol, GL_MATRIX12_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX13_ARB', CardinalSymbol, GL_MATRIX13_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX14_ARB', CardinalSymbol, GL_MATRIX14_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX15_ARB', CardinalSymbol, GL_MATRIX15_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX16_ARB', CardinalSymbol, GL_MATRIX16_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX17_ARB', CardinalSymbol, GL_MATRIX17_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX18_ARB', CardinalSymbol, GL_MATRIX18_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX19_ARB', CardinalSymbol, GL_MATRIX19_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX20_ARB', CardinalSymbol, GL_MATRIX20_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX21_ARB', CardinalSymbol, GL_MATRIX21_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX22_ARB', CardinalSymbol, GL_MATRIX22_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX23_ARB', CardinalSymbol, GL_MATRIX23_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX24_ARB', CardinalSymbol, GL_MATRIX24_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX25_ARB', CardinalSymbol, GL_MATRIX25_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX26_ARB', CardinalSymbol, GL_MATRIX26_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX27_ARB', CardinalSymbol, GL_MATRIX27_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX28_ARB', CardinalSymbol, GL_MATRIX28_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX29_ARB', CardinalSymbol, GL_MATRIX29_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX30_ARB', CardinalSymbol, GL_MATRIX30_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX31_ARB', CardinalSymbol, GL_MATRIX31_ARB)); // ARB_vertex_buffer_object SymbolTable.AddSymbol(TConstSymbol.Create('GL_ARRAY_BUFFER_ARB', CardinalSymbol, GL_ARRAY_BUFFER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ELEMENT_ARRAY_BUFFER_ARB', CardinalSymbol, GL_ELEMENT_ARRAY_BUFFER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_COLOR_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INDEX_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_INDEX_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STREAM_DRAW_ARB', CardinalSymbol, GL_STREAM_DRAW_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STREAM_READ_ARB', CardinalSymbol, GL_STREAM_READ_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STREAM_COPY_ARB', CardinalSymbol, GL_STREAM_COPY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STATIC_DRAW_ARB', CardinalSymbol, GL_STATIC_DRAW_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STATIC_READ_ARB', CardinalSymbol, GL_STATIC_READ_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_STATIC_COPY_ARB', CardinalSymbol, GL_STATIC_COPY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DYNAMIC_DRAW_ARB', CardinalSymbol, GL_DYNAMIC_DRAW_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DYNAMIC_READ_ARB', CardinalSymbol, GL_DYNAMIC_READ_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DYNAMIC_COPY_ARB', CardinalSymbol, GL_DYNAMIC_COPY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_READ_ONLY_ARB', CardinalSymbol, GL_READ_ONLY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WRITE_ONLY_ARB', CardinalSymbol, GL_WRITE_ONLY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_READ_WRITE_ARB', CardinalSymbol, GL_READ_WRITE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BUFFER_SIZE_ARB', CardinalSymbol, GL_BUFFER_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BUFFER_USAGE_ARB', CardinalSymbol, GL_BUFFER_USAGE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BUFFER_ACCESS_ARB', CardinalSymbol, GL_BUFFER_ACCESS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BUFFER_MAPPED_ARB', CardinalSymbol, GL_BUFFER_MAPPED_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BUFFER_MAP_POINTER_ARB', CardinalSymbol, GL_BUFFER_MAP_POINTER_ARB)); // ARB_shader_objects SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_OBJECT_ARB', CardinalSymbol, GL_PROGRAM_OBJECT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_TYPE_ARB', CardinalSymbol, GL_OBJECT_TYPE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_SUBTYPE_ARB', CardinalSymbol, GL_OBJECT_SUBTYPE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_DELETE_STATUS_ARB', CardinalSymbol, GL_OBJECT_DELETE_STATUS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_COMPILE_STATUS_ARB', CardinalSymbol, GL_OBJECT_COMPILE_STATUS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_LINK_STATUS_ARB', CardinalSymbol, GL_OBJECT_LINK_STATUS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_VALIDATE_STATUS_ARB', CardinalSymbol, GL_OBJECT_VALIDATE_STATUS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_INFO_LOG_LENGTH_ARB', CardinalSymbol, GL_OBJECT_INFO_LOG_LENGTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_ATTACHED_OBJECTS_ARB', CardinalSymbol, GL_OBJECT_ATTACHED_OBJECTS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_ACTIVE_UNIFORMS_ARB', CardinalSymbol, GL_OBJECT_ACTIVE_UNIFORMS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', CardinalSymbol, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', CardinalSymbol, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHADER_OBJECT_ARB', CardinalSymbol, GL_SHADER_OBJECT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_VEC2_ARB', CardinalSymbol, GL_FLOAT_VEC2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_VEC3_ARB', CardinalSymbol, GL_FLOAT_VEC3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_VEC4_ARB', CardinalSymbol, GL_FLOAT_VEC4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INT_VEC2_ARB', CardinalSymbol, GL_INT_VEC2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INT_VEC3_ARB', CardinalSymbol, GL_INT_VEC3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INT_VEC4_ARB', CardinalSymbol, GL_INT_VEC4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BOOL_ARB', CardinalSymbol, GL_BOOL_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BOOL_VEC2_ARB', CardinalSymbol, GL_BOOL_VEC2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BOOL_VEC3_ARB', CardinalSymbol, GL_BOOL_VEC3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BOOL_VEC4_ARB', CardinalSymbol, GL_BOOL_VEC4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_MAT2_ARB', CardinalSymbol, GL_FLOAT_MAT2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_MAT3_ARB', CardinalSymbol, GL_FLOAT_MAT3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FLOAT_MAT4_ARB', CardinalSymbol, GL_FLOAT_MAT4_ARB)); // ARB_vertex_shader SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_SHADER_ARB', CardinalSymbol, GL_VERTEX_SHADER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', CardinalSymbol, GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VARYING_FLOATS_ARB', CardinalSymbol, GL_MAX_VARYING_FLOATS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', CardinalSymbol, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', CardinalSymbol, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', CardinalSymbol, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', CardinalSymbol, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)); // ARB_fragment_shader SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRAGMENT_SHADER_ARB', CardinalSymbol, GL_FRAGMENT_SHADER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', CardinalSymbol, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)); // ARB_fragment_program SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRAGMENT_PROGRAM_ARB', CardinalSymbol, GL_FRAGMENT_PROGRAM_ARB)); // NV_texture_env_combine4 SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINE4_NV', CardinalSymbol, GL_COMBINE4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE3_RGB_NV', CardinalSymbol, GL_SOURCE3_RGB_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE3_ALPHA_NV', CardinalSymbol, GL_SOURCE3_ALPHA_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND3_RGB_NV', CardinalSymbol, GL_OPERAND3_RGB_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND3_ALPHA_NV', CardinalSymbol, GL_OPERAND3_ALPHA_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_EQUATION', CardinalSymbol, GL_BLEND_EQUATION)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TABLE_TOO_LARGE', CardinalSymbol, GL_TABLE_TOO_LARGE)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_BYTE_3_3_2', CardinalSymbol, GL_UNSIGNED_BYTE_3_3_2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_4_4_4_4', CardinalSymbol, GL_UNSIGNED_SHORT_4_4_4_4)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_5_5_5_1', CardinalSymbol, GL_UNSIGNED_SHORT_5_5_5_1)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_8_8_8_8', CardinalSymbol, GL_UNSIGNED_INT_8_8_8_8)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_10_10_10_2', CardinalSymbol, GL_UNSIGNED_INT_10_10_10_2)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_BYTE_2_3_3_REV', CardinalSymbol, GL_UNSIGNED_BYTE_2_3_3_REV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_5_6_5', CardinalSymbol, GL_UNSIGNED_SHORT_5_6_5)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_5_6_5_REV', CardinalSymbol, GL_UNSIGNED_SHORT_5_6_5_REV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_4_4_4_4_REV', CardinalSymbol, GL_UNSIGNED_SHORT_4_4_4_4_REV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_SHORT_1_5_5_5_REV', CardinalSymbol, GL_UNSIGNED_SHORT_1_5_5_5_REV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_8_8_8_8_REV', CardinalSymbol, GL_UNSIGNED_INT_8_8_8_8_REV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INT_2_10_10_10_REV', CardinalSymbol, GL_UNSIGNED_INT_2_10_10_10_REV)); // GL_ARB_transpose_matrix SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', CardinalSymbol, GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_PROJECTION_MATRIX_ARB', CardinalSymbol, GL_TRANSPOSE_PROJECTION_MATRIX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_TEXTURE_MATRIX_ARB', CardinalSymbol, GL_TRANSPOSE_TEXTURE_MATRIX_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_COLOR_MATRIX_ARB', CardinalSymbol, GL_TRANSPOSE_COLOR_MATRIX_ARB)); // GL_ARB_multisample SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_ARB', CardinalSymbol, GL_MULTISAMPLE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', CardinalSymbol, GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_ONE_ARB', CardinalSymbol, GL_SAMPLE_ALPHA_TO_ONE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_COVERAGE_ARB', CardinalSymbol, GL_SAMPLE_COVERAGE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_BUFFERS_ARB', CardinalSymbol, GL_SAMPLE_BUFFERS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLES_ARB', CardinalSymbol, GL_SAMPLES_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_COVERAGE_VALUE_ARB', CardinalSymbol, GL_SAMPLE_COVERAGE_VALUE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_COVERAGE_INVERT_ARB', CardinalSymbol, GL_SAMPLE_COVERAGE_INVERT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_BIT_ARB', CardinalSymbol, GL_MULTISAMPLE_BIT_ARB)); // GL_ARB_depth_texture SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_COMPONENT16_ARB', CardinalSymbol, GL_DEPTH_COMPONENT16_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_COMPONENT24_ARB', CardinalSymbol, GL_DEPTH_COMPONENT24_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_COMPONENT32_ARB', CardinalSymbol, GL_DEPTH_COMPONENT32_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_DEPTH_SIZE_ARB', CardinalSymbol, GL_TEXTURE_DEPTH_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DEPTH_TEXTURE_MODE_ARB', CardinalSymbol, GL_DEPTH_TEXTURE_MODE_ARB)); // GL_ARB_shadow SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPARE_MODE_ARB', CardinalSymbol, GL_TEXTURE_COMPARE_MODE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPARE_FUNC_ARB', CardinalSymbol, GL_TEXTURE_COMPARE_FUNC_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPARE_R_TO_TEXTURE_ARB', CardinalSymbol, GL_COMPARE_R_TO_TEXTURE_ARB)); // GL_ARB_texture_cube_map SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_MAP_ARB', CardinalSymbol, GL_NORMAL_MAP_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REFLECTION_MAP_ARB', CardinalSymbol, GL_REFLECTION_MAP_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BINDING_CUBE_MAP_ARB', CardinalSymbol, GL_TEXTURE_BINDING_CUBE_MAP_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_CUBE_MAP_ARB', CardinalSymbol, GL_PROXY_TEXTURE_CUBE_MAP_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', CardinalSymbol, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)); // GL_ARB_texture_border_clamp SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLAMP_TO_BORDER_ARB', CardinalSymbol, GL_CLAMP_TO_BORDER_ARB)); // GL_ARB_texture_compression SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_ALPHA_ARB', CardinalSymbol, GL_COMPRESSED_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_LUMINANCE_ARB', CardinalSymbol, GL_COMPRESSED_LUMINANCE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_LUMINANCE_ALPHA_ARB', CardinalSymbol, GL_COMPRESSED_LUMINANCE_ALPHA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_INTENSITY_ARB', CardinalSymbol, GL_COMPRESSED_INTENSITY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGB_ARB', CardinalSymbol, GL_COMPRESSED_RGB_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGBA_ARB', CardinalSymbol, GL_COMPRESSED_RGBA_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPRESSION_HINT_ARB', CardinalSymbol, GL_TEXTURE_COMPRESSION_HINT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', CardinalSymbol, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPRESSED_ARB', CardinalSymbol, GL_TEXTURE_COMPRESSED_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', CardinalSymbol, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_TEXTURE_FORMATS_ARB', CardinalSymbol, GL_COMPRESSED_TEXTURE_FORMATS_ARB)); // GL_ARB_vertex_blend SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VERTEX_UNITS_ARB', CardinalSymbol, GL_MAX_VERTEX_UNITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ACTIVE_VERTEX_UNITS_ARB', CardinalSymbol, GL_ACTIVE_VERTEX_UNITS_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_SUM_UNITY_ARB', CardinalSymbol, GL_WEIGHT_SUM_UNITY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_BLEND_ARB', CardinalSymbol, GL_VERTEX_BLEND_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_WEIGHT_ARB', CardinalSymbol, GL_CURRENT_WEIGHT_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_TYPE_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_TYPE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_STRIDE_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_STRIDE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_SIZE_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_SIZE_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_POINTER_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_POINTER_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_WEIGHT_ARRAY_ARB', CardinalSymbol, GL_WEIGHT_ARRAY_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW0_ARB', CardinalSymbol, GL_MODELVIEW0_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW1_ARB', CardinalSymbol, GL_MODELVIEW1_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW2_ARB', CardinalSymbol, GL_MODELVIEW2_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW3_ARB', CardinalSymbol, GL_MODELVIEW3_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW4_ARB', CardinalSymbol, GL_MODELVIEW4_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW5_ARB', CardinalSymbol, GL_MODELVIEW5_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW6_ARB', CardinalSymbol, GL_MODELVIEW6_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW7_ARB', CardinalSymbol, GL_MODELVIEW7_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW8_ARB', CardinalSymbol, GL_MODELVIEW8_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW9_ARB', CardinalSymbol, GL_MODELVIEW9_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW10_ARB', CardinalSymbol, GL_MODELVIEW10_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW11_ARB', CardinalSymbol, GL_MODELVIEW11_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW12_ARB', CardinalSymbol, GL_MODELVIEW12_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW13_ARB', CardinalSymbol, GL_MODELVIEW13_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW14_ARB', CardinalSymbol, GL_MODELVIEW14_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW15_ARB', CardinalSymbol, GL_MODELVIEW15_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW16_ARB', CardinalSymbol, GL_MODELVIEW16_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW17_ARB', CardinalSymbol, GL_MODELVIEW17_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW18_ARB', CardinalSymbol, GL_MODELVIEW18_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW19_ARB', CardinalSymbol, GL_MODELVIEW19_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW20_ARB', CardinalSymbol, GL_MODELVIEW20_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW21_ARB', CardinalSymbol, GL_MODELVIEW21_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW22_ARB', CardinalSymbol, GL_MODELVIEW22_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW23_ARB', CardinalSymbol, GL_MODELVIEW23_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW24_ARB', CardinalSymbol, GL_MODELVIEW24_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW25_ARB', CardinalSymbol, GL_MODELVIEW25_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW26_ARB', CardinalSymbol, GL_MODELVIEW26_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW27_ARB', CardinalSymbol, GL_MODELVIEW27_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW28_ARB', CardinalSymbol, GL_MODELVIEW28_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW29_ARB', CardinalSymbol, GL_MODELVIEW29_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW30_ARB', CardinalSymbol, GL_MODELVIEW30_ARB)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW31_ARB', CardinalSymbol, GL_MODELVIEW31_ARB)); // GL_SGIS_texture_lod SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MIN_LOD_SGIS', CardinalSymbol, GL_TEXTURE_MIN_LOD_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAX_LOD_SGIS', CardinalSymbol, GL_TEXTURE_MAX_LOD_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BASE_LEVEL_SGIS', CardinalSymbol, GL_TEXTURE_BASE_LEVEL_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAX_LEVEL_SGIS', CardinalSymbol, GL_TEXTURE_MAX_LEVEL_SGIS)); // GL_SGIS_multisample SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_SGIS', CardinalSymbol, GL_MULTISAMPLE_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_MASK_SGIS', CardinalSymbol, GL_SAMPLE_ALPHA_TO_MASK_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_ONE_SGIS', CardinalSymbol, GL_SAMPLE_ALPHA_TO_ONE_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_SGIS', CardinalSymbol, GL_SAMPLE_MASK_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_1PASS_SGIS', CardinalSymbol, GL_1PASS_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_2PASS_0_SGIS', CardinalSymbol, GL_2PASS_0_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_2PASS_1_SGIS', CardinalSymbol, GL_2PASS_1_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_0_SGIS', CardinalSymbol, GL_4PASS_0_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_1_SGIS', CardinalSymbol, GL_4PASS_1_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_2_SGIS', CardinalSymbol, GL_4PASS_2_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_3_SGIS', CardinalSymbol, GL_4PASS_3_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_BUFFERS_SGIS', CardinalSymbol, GL_SAMPLE_BUFFERS_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLES_SGIS', CardinalSymbol, GL_SAMPLES_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_VALUE_SGIS', CardinalSymbol, GL_SAMPLE_MASK_VALUE_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_INVERT_SGIS', CardinalSymbol, GL_SAMPLE_MASK_INVERT_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_PATTERN_SGIS', CardinalSymbol, GL_SAMPLE_PATTERN_SGIS)); // GL_SGIS_generate_mipmap SymbolTable.AddSymbol(TConstSymbol.Create('GL_GENERATE_MIPMAP_SGIS', CardinalSymbol, GL_GENERATE_MIPMAP_SGIS)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_GENERATE_MIPMAP_HINT_SGIS', CardinalSymbol, GL_GENERATE_MIPMAP_HINT_SGIS)); // GL_SGIX_shadow SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPARE_SGIX', CardinalSymbol, GL_TEXTURE_COMPARE_SGIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COMPARE_OPERATOR_SGIX', CardinalSymbol, GL_TEXTURE_COMPARE_OPERATOR_SGIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_LEQUAL_R_SGIX', CardinalSymbol, GL_TEXTURE_LEQUAL_R_SGIX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_GEQUAL_R_SGIX', CardinalSymbol, GL_TEXTURE_GEQUAL_R_SGIX)); // GL_SGIS_texture_edge_clamp SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLAMP_TO_EDGE_SGIS', CardinalSymbol, GL_CLAMP_TO_EDGE_SGIS)); // GL_SGIS_texture_border_clamp SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLAMP_TO_BORDER_SGIS', CardinalSymbol, GL_CLAMP_TO_BORDER_SGIS)); // GL_EXT_paletted_texture SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_INDEX_SIZE_EXT', CardinalSymbol, GL_TEXTURE_INDEX_SIZE_EXT)); // GL_SGIX_shadow_ambient SymbolTable.AddSymbol(TConstSymbol.Create('GL_SHADOW_AMBIENT_SGIX', CardinalSymbol, GL_SHADOW_AMBIENT_SGIX)); // GL_IBM_rasterpos_clip SymbolTable.AddSymbol(TConstSymbol.Create('GL_RASTER_POSITION_UNCLIPPED_IBM', CardinalSymbol, GL_RASTER_POSITION_UNCLIPPED_IBM)); // GL_EXT_draw_range_elements SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_ELEMENTS_VERTICES_EXT', CardinalSymbol, GL_MAX_ELEMENTS_VERTICES_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_ELEMENTS_INDICES_EXT', CardinalSymbol, GL_MAX_ELEMENTS_INDICES_EXT)); // GL_HP_occlusion_test SymbolTable.AddSymbol(TConstSymbol.Create('GL_OCCLUSION_TEST_HP', CardinalSymbol, GL_OCCLUSION_TEST_HP)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OCCLUSION_TEST_RESULT_HP', CardinalSymbol, GL_OCCLUSION_TEST_RESULT_HP)); // GL_EXT_separate_specular_color SymbolTable.AddSymbol(TConstSymbol.Create('GL_LIGHT_MODEL_COLOR_CONTROL_EXT', CardinalSymbol, GL_LIGHT_MODEL_COLOR_CONTROL_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SINGLE_COLOR_EXT', CardinalSymbol, GL_SINGLE_COLOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SEPARATE_SPECULAR_COLOR_EXT', CardinalSymbol, GL_SEPARATE_SPECULAR_COLOR_EXT)); // GL_EXT_secondary_color SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_SUM_EXT', CardinalSymbol, GL_COLOR_SUM_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_SECONDARY_COLOR_EXT', CardinalSymbol, GL_CURRENT_SECONDARY_COLOR_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_ARRAY_EXT', CardinalSymbol, GL_SECONDARY_COLOR_ARRAY_EXT)); // GL_EXT_fog_coord SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_SOURCE_EXT', CardinalSymbol, GL_FOG_COORDINATE_SOURCE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_EXT', CardinalSymbol, GL_FOG_COORDINATE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FRAGMENT_DEPTH_EXT', CardinalSymbol, GL_FRAGMENT_DEPTH_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_FOG_COORDINATE_EXT', CardinalSymbol, GL_CURRENT_FOG_COORDINATE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_ARRAY_TYPE_EXT', CardinalSymbol, GL_FOG_COORDINATE_ARRAY_TYPE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', CardinalSymbol, GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_ARRAY_POINTER_EXT', CardinalSymbol, GL_FOG_COORDINATE_ARRAY_POINTER_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_COORDINATE_ARRAY_EXT', CardinalSymbol, GL_FOG_COORDINATE_ARRAY_EXT)); // GL_EXT_texture_env_combine SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE3_RGB_EXT', CardinalSymbol, GL_SOURCE3_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE4_RGB_EXT', CardinalSymbol, GL_SOURCE4_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE5_RGB_EXT', CardinalSymbol, GL_SOURCE5_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE6_RGB_EXT', CardinalSymbol, GL_SOURCE6_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE7_RGB_EXT', CardinalSymbol, GL_SOURCE7_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE3_ALPHA_EXT', CardinalSymbol, GL_SOURCE3_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE4_ALPHA_EXT', CardinalSymbol, GL_SOURCE4_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE5_ALPHA_EXT', CardinalSymbol, GL_SOURCE5_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE6_ALPHA_EXT', CardinalSymbol, GL_SOURCE6_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SOURCE7_ALPHA_EXT', CardinalSymbol, GL_SOURCE7_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND3_RGB_EXT', CardinalSymbol, GL_OPERAND3_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND4_RGB_EXT', CardinalSymbol, GL_OPERAND4_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND5_RGB_EXT', CardinalSymbol, GL_OPERAND5_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND6_RGB_EXT', CardinalSymbol, GL_OPERAND6_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND7_RGB_EXT', CardinalSymbol, GL_OPERAND7_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND3_ALPHA_EXT', CardinalSymbol, GL_OPERAND3_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND4_ALPHA_EXT', CardinalSymbol, GL_OPERAND4_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND5_ALPHA_EXT', CardinalSymbol, GL_OPERAND5_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND6_ALPHA_EXT', CardinalSymbol, GL_OPERAND6_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_OPERAND7_ALPHA_EXT', CardinalSymbol, GL_OPERAND7_ALPHA_EXT)); // GL_EXT_blend_func_separate SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_DST_RGB_EXT', CardinalSymbol, GL_BLEND_DST_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_SRC_RGB_EXT', CardinalSymbol, GL_BLEND_SRC_RGB_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_DST_ALPHA_EXT', CardinalSymbol, GL_BLEND_DST_ALPHA_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BLEND_SRC_ALPHA_EXT', CardinalSymbol, GL_BLEND_SRC_ALPHA_EXT)); // GL_EXT_texture_cube_map SymbolTable.AddSymbol(TConstSymbol.Create('GL_NORMAL_MAP_EXT', CardinalSymbol, GL_NORMAL_MAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_REFLECTION_MAP_EXT', CardinalSymbol, GL_REFLECTION_MAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_BINDING_CUBE_MAP_EXT', CardinalSymbol, GL_TEXTURE_BINDING_CUBE_MAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', CardinalSymbol, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROXY_TEXTURE_CUBE_MAP_EXT', CardinalSymbol, GL_PROXY_TEXTURE_CUBE_MAP_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', CardinalSymbol, GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)); // GL_EXT_texture_lod_bias SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TEXTURE_LOD_BIAS_EXT', CardinalSymbol, GL_MAX_TEXTURE_LOD_BIAS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_FILTER_CONTROL_EXT', CardinalSymbol, GL_TEXTURE_FILTER_CONTROL_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_LOD_BIAS_EXT', CardinalSymbol, GL_TEXTURE_LOD_BIAS_EXT)); // GL_EXT_texture_filter_anisotropic SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_MAX_ANISOTROPY_EXT', CardinalSymbol, GL_TEXTURE_MAX_ANISOTROPY_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', CardinalSymbol, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); // GL_NV_light_max_exponent SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_SHININESS_NV', CardinalSymbol, GL_MAX_SHININESS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_SPOT_EXPONENT_NV', CardinalSymbol, GL_MAX_SPOT_EXPONENT_NV)); // GL_NV_vertex_array_range SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_RANGE_NV', CardinalSymbol, GL_VERTEX_ARRAY_RANGE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_RANGE_LENGTH_NV', CardinalSymbol, GL_VERTEX_ARRAY_RANGE_LENGTH_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_RANGE_VALID_NV', CardinalSymbol, GL_VERTEX_ARRAY_RANGE_VALID_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', CardinalSymbol, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_RANGE_POINTER_NV', CardinalSymbol, GL_VERTEX_ARRAY_RANGE_POINTER_NV)); // GL_NV_vertex_array_range2 SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', CardinalSymbol, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)); // GL_NV_register_combiners SymbolTable.AddSymbol(TConstSymbol.Create('GL_REGISTER_COMBINERS_NV', CardinalSymbol, GL_REGISTER_COMBINERS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_A_NV', CardinalSymbol, GL_VARIABLE_A_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_B_NV', CardinalSymbol, GL_VARIABLE_B_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_C_NV', CardinalSymbol, GL_VARIABLE_C_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_D_NV', CardinalSymbol, GL_VARIABLE_D_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_E_NV', CardinalSymbol, GL_VARIABLE_E_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_F_NV', CardinalSymbol, GL_VARIABLE_F_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VARIABLE_G_NV', CardinalSymbol, GL_VARIABLE_G_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_COLOR0_NV', CardinalSymbol, GL_CONSTANT_COLOR0_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CONSTANT_COLOR1_NV', CardinalSymbol, GL_CONSTANT_COLOR1_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PRIMARY_COLOR_NV', CardinalSymbol, GL_PRIMARY_COLOR_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SECONDARY_COLOR_NV', CardinalSymbol, GL_SECONDARY_COLOR_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPARE0_NV', CardinalSymbol, GL_SPARE0_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPARE1_NV', CardinalSymbol, GL_SPARE1_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_DISCARD_NV', CardinalSymbol, GL_DISCARD_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_E_TIMES_F_NV', CardinalSymbol, GL_E_TIMES_F_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SPARE0_PLUS_SECONDARY_COLOR_NV', CardinalSymbol, GL_SPARE0_PLUS_SECONDARY_COLOR_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_IDENTITY_NV', CardinalSymbol, GL_UNSIGNED_IDENTITY_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_UNSIGNED_INVERT_NV', CardinalSymbol, GL_UNSIGNED_INVERT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EXPAND_NORMAL_NV', CardinalSymbol, GL_EXPAND_NORMAL_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EXPAND_NEGATE_NV', CardinalSymbol, GL_EXPAND_NEGATE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HALF_BIAS_NORMAL_NV', CardinalSymbol, GL_HALF_BIAS_NORMAL_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_HALF_BIAS_NEGATE_NV', CardinalSymbol, GL_HALF_BIAS_NEGATE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SIGNED_IDENTITY_NV', CardinalSymbol, GL_SIGNED_IDENTITY_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SIGNED_NEGATE_NV', CardinalSymbol, GL_SIGNED_NEGATE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCALE_BY_TWO_NV', CardinalSymbol, GL_SCALE_BY_TWO_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCALE_BY_FOUR_NV', CardinalSymbol, GL_SCALE_BY_FOUR_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SCALE_BY_ONE_HALF_NV', CardinalSymbol, GL_SCALE_BY_ONE_HALF_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', CardinalSymbol, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_INPUT_NV', CardinalSymbol, GL_COMBINER_INPUT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_MAPPING_NV', CardinalSymbol, GL_COMBINER_MAPPING_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_COMPONENT_USAGE_NV', CardinalSymbol, GL_COMBINER_COMPONENT_USAGE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_AB_DOT_PRODUCT_NV', CardinalSymbol, GL_COMBINER_AB_DOT_PRODUCT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_CD_DOT_PRODUCT_NV', CardinalSymbol, GL_COMBINER_CD_DOT_PRODUCT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_MUX_SUM_NV', CardinalSymbol, GL_COMBINER_MUX_SUM_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_SCALE_NV', CardinalSymbol, GL_COMBINER_SCALE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_BIAS_NV', CardinalSymbol, GL_COMBINER_BIAS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_AB_OUTPUT_NV', CardinalSymbol, GL_COMBINER_AB_OUTPUT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_CD_OUTPUT_NV', CardinalSymbol, GL_COMBINER_CD_OUTPUT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER_SUM_OUTPUT_NV', CardinalSymbol, GL_COMBINER_SUM_OUTPUT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_GENERAL_COMBINERS_NV', CardinalSymbol, GL_MAX_GENERAL_COMBINERS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_NUM_GENERAL_COMBINERS_NV', CardinalSymbol, GL_NUM_GENERAL_COMBINERS_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COLOR_SUM_CLAMP_NV', CardinalSymbol, GL_COLOR_SUM_CLAMP_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER0_NV', CardinalSymbol, GL_COMBINER0_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER1_NV', CardinalSymbol, GL_COMBINER1_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER2_NV', CardinalSymbol, GL_COMBINER2_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER3_NV', CardinalSymbol, GL_COMBINER3_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER4_NV', CardinalSymbol, GL_COMBINER4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER5_NV', CardinalSymbol, GL_COMBINER5_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER6_NV', CardinalSymbol, GL_COMBINER6_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMBINER7_NV', CardinalSymbol, GL_COMBINER7_NV)); // GL_NV_fog_distance SymbolTable.AddSymbol(TConstSymbol.Create('GL_FOG_DISTANCE_MODE_NV', CardinalSymbol, GL_FOG_DISTANCE_MODE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EYE_RADIAL_NV', CardinalSymbol, GL_EYE_RADIAL_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_EYE_PLANE_ABSOLUTE_NV', CardinalSymbol, GL_EYE_PLANE_ABSOLUTE_NV)); // GL_EXT_texture_compression_s3tc SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', CardinalSymbol, GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', CardinalSymbol, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', CardinalSymbol, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', CardinalSymbol, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); // GL_3DFX_texture_compression_FXT1 SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGB_FXT1_3DFX', CardinalSymbol, GL_COMPRESSED_RGB_FXT1_3DFX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_COMPRESSED_RGBA_FXT1_3DFX', CardinalSymbol, GL_COMPRESSED_RGBA_FXT1_3DFX)); // GL_3DFX_multisample SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_3DFX', CardinalSymbol, GL_MULTISAMPLE_3DFX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_BUFFERS_3DFX', CardinalSymbol, GL_SAMPLE_BUFFERS_3DFX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLES_3DFX', CardinalSymbol, GL_SAMPLES_3DFX)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_BIT_3DFX', CardinalSymbol, GL_MULTISAMPLE_BIT_3DFX)); // GL_EXT_multisample SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_EXT', CardinalSymbol, GL_MULTISAMPLE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_MASK_EXT', CardinalSymbol, GL_SAMPLE_ALPHA_TO_MASK_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_ALPHA_TO_ONE_EXT', CardinalSymbol, GL_SAMPLE_ALPHA_TO_ONE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_EXT', CardinalSymbol, GL_SAMPLE_MASK_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_1PASS_EXT', CardinalSymbol, GL_1PASS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_2PASS_0_EXT', CardinalSymbol, GL_2PASS_0_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_2PASS_1_EXT', CardinalSymbol, GL_2PASS_1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_0_EXT', CardinalSymbol, GL_4PASS_0_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_1_EXT', CardinalSymbol, GL_4PASS_1_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_2_EXT', CardinalSymbol, GL_4PASS_2_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_4PASS_3_EXT', CardinalSymbol, GL_4PASS_3_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_BUFFERS_EXT', CardinalSymbol, GL_SAMPLE_BUFFERS_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLES_EXT', CardinalSymbol, GL_SAMPLES_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_VALUE_EXT', CardinalSymbol, GL_SAMPLE_MASK_VALUE_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_MASK_INVERT_EXT', CardinalSymbol, GL_SAMPLE_MASK_INVERT_EXT)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_SAMPLE_PATTERN_EXT', CardinalSymbol, GL_SAMPLE_PATTERN_EXT)); // GL_EXT_clip_volume_hint SymbolTable.AddSymbol(TConstSymbol.Create('GL_CLIP_VOLUME_CLIPPING_HINT_EXT', CardinalSymbol, GL_CLIP_VOLUME_CLIPPING_HINT_EXT)); // GL_SGIS_texture_color_mask SymbolTable.AddSymbol(TConstSymbol.Create('GL_TEXTURE_COLOR_WRITEMASK_SGIS', CardinalSymbol, GL_TEXTURE_COLOR_WRITEMASK_SGIS)); // GL_NV_vertex_program SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_NV', CardinalSymbol, GL_VERTEX_PROGRAM_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_STATE_PROGRAM_NV', CardinalSymbol, GL_VERTEX_STATE_PROGRAM_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ATTRIB_ARRAY_SIZE_NV', CardinalSymbol, GL_ATTRIB_ARRAY_SIZE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ATTRIB_ARRAY_STRIDE_NV', CardinalSymbol, GL_ATTRIB_ARRAY_STRIDE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ATTRIB_ARRAY_TYPE_NV', CardinalSymbol, GL_ATTRIB_ARRAY_TYPE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_ATTRIB_NV', CardinalSymbol, GL_CURRENT_ATTRIB_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_LENGTH_NV', CardinalSymbol, GL_PROGRAM_LENGTH_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_STRING_NV', CardinalSymbol, GL_PROGRAM_STRING_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MODELVIEW_PROJECTION_NV', CardinalSymbol, GL_MODELVIEW_PROJECTION_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_IDENTITY_NV', CardinalSymbol, GL_IDENTITY_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVERSE_NV', CardinalSymbol, GL_INVERSE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRANSPOSE_NV', CardinalSymbol, GL_TRANSPOSE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_INVERSE_TRANSPOSE_NV', CardinalSymbol, GL_INVERSE_TRANSPOSE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', CardinalSymbol, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAX_TRACK_MATRICES_NV', CardinalSymbol, GL_MAX_TRACK_MATRICES_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX0_NV', CardinalSymbol, GL_MATRIX0_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX1_NV', CardinalSymbol, GL_MATRIX1_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX2_NV', CardinalSymbol, GL_MATRIX2_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX3_NV', CardinalSymbol, GL_MATRIX3_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX4_NV', CardinalSymbol, GL_MATRIX4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX5_NV', CardinalSymbol, GL_MATRIX5_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX6_NV', CardinalSymbol, GL_MATRIX6_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MATRIX7_NV', CardinalSymbol, GL_MATRIX7_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_MATRIX_STACK_DEPTH_NV', CardinalSymbol, GL_CURRENT_MATRIX_STACK_DEPTH_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_CURRENT_MATRIX_NV', CardinalSymbol, GL_CURRENT_MATRIX_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_POINT_SIZE_NV', CardinalSymbol, GL_VERTEX_PROGRAM_POINT_SIZE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_TWO_SIDE_NV', CardinalSymbol, GL_VERTEX_PROGRAM_TWO_SIDE_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_PARAMETER_NV', CardinalSymbol, GL_PROGRAM_PARAMETER_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_ATTRIB_ARRAY_POINTER_NV', CardinalSymbol, GL_ATTRIB_ARRAY_POINTER_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_TARGET_NV', CardinalSymbol, GL_PROGRAM_TARGET_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_RESIDENT_NV', CardinalSymbol, GL_PROGRAM_RESIDENT_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRACK_MATRIX_NV', CardinalSymbol, GL_TRACK_MATRIX_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_TRACK_MATRIX_TRANSFORM_NV', CardinalSymbol, GL_TRACK_MATRIX_TRANSFORM_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_PROGRAM_BINDING_NV', CardinalSymbol, GL_VERTEX_PROGRAM_BINDING_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_PROGRAM_ERROR_POSITION_NV', CardinalSymbol, GL_PROGRAM_ERROR_POSITION_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY0_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY0_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY1_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY1_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY2_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY2_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY3_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY3_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY4_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY5_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY5_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY6_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY6_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY7_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY7_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY8_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY8_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY9_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY9_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY10_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY10_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY11_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY11_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY12_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY12_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY13_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY13_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY14_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY14_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_VERTEX_ATTRIB_ARRAY15_NV', CardinalSymbol, GL_VERTEX_ATTRIB_ARRAY15_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB0_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB0_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB1_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB1_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB2_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB2_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB3_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB3_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB4_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB4_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB5_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB5_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB6_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB6_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB7_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB7_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB8_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB8_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB9_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB9_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB10_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB10_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB11_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB11_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB12_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB12_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB13_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB13_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB14_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB14_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP1_VERTEX_ATTRIB15_4_NV', CardinalSymbol, GL_MAP1_VERTEX_ATTRIB15_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB0_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB0_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB1_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB1_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB2_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB2_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB3_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB3_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB4_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB4_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB5_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB5_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB6_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB6_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB7_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB7_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB8_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB8_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB9_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB9_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB10_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB10_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB11_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB11_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB12_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB12_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB13_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB13_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB14_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB14_4_NV)); SymbolTable.AddSymbol(TConstSymbol.Create('GL_MAP2_VERTEX_ATTRIB15_4_NV', CardinalSymbol, GL_MAP2_VERTEX_ATTRIB15_4_NV)); // NV_multisample_filter_hint SymbolTable.AddSymbol(TConstSymbol.Create('GL_MULTISAMPLE_FILTER_HINT_NV', CardinalSymbol, GL_MULTISAMPLE_FILTER_HINT_NV)); end; constructor TdwsOpenGLUnit.Create(AOwner: TComponent); begin inherited; FUnitName := 'OpenGLx'; FDependencies.Add('GLS.Context'); FDependencies.Add('GLS.VectorGeometry'); end; procedure TGLPushAttrib.Execute; var mask: Cardinal; begin mask := Info['mask']; glPushAttrib(mask); end; procedure TGLPopAttrib.Execute; begin glPopAttrib; end; procedure TGLPushClientAttrib.Execute; var mask: Cardinal; begin mask := Info['mask']; glPushClientAttrib(mask); end; procedure TGLPopClientAttrib.Execute; begin glPopClientAttrib; end; procedure TGLEnable.Execute; var cap: Cardinal; begin cap := Info['cap']; glEnable(cap); end; procedure TGLDisable.Execute; var cap: Cardinal; begin cap := Info['cap']; glDisable(cap); end; procedure TGLEnableClientState.Execute; var aarray: Cardinal; begin aarray := Info['aarray']; glEnableClientState(aarray); end; procedure TGLDisableClientState.Execute; var aarray: Cardinal; begin aarray := Info['aarray']; glDisableClientState(aarray); end; procedure TGLMatrixMode.Execute; var mode: Cardinal; begin mode := Info['mode']; glMatrixMode(mode); end; procedure TGLPushMatrix.Execute; begin glPushMatrix; end; procedure TGLPopMatrix.Execute; begin glPopMatrix; end; procedure TGLLoadIdentity.Execute; begin glLoadIdentity; end; procedure TGLLoadMatrixf.Execute; var m: TGLMatrix; begin m := GetMatrixFromInfo(Info.Vars['m']); glLoadMatrixf(@m[0]); end; procedure TGLTranslatef.Execute; var x, y, z: Single; begin x := Info['x']; y := Info['y']; z := Info['z']; glTranslatef(x, y, z); end; procedure TGLRotatef.Execute; var angle, x, y, z: Single; begin angle := Info['angle']; x := Info['x']; y := Info['y']; z := Info['z']; glRotatef(angle, x, y, z); end; procedure TGLScalef.Execute; var x, y, z: Single; begin x := Info['x']; y := Info['y']; z := Info['z']; glScalef(x, y, z); end; procedure TGLShadeModel.Execute; var mode: Cardinal; begin mode := Info['mode']; glShadeModel(mode); end; procedure TGLCullFace.Execute; var mode: Cardinal; begin mode := Info['mode']; glCullFace(mode); end; procedure TGLFrontFace.Execute; var mode: Cardinal; begin mode := Info['mode']; glFrontFace(mode); end; procedure TGLPolygonMode.Execute; var face, mode: Cardinal; begin face := Info['face']; mode := Info['mode']; glPolygonMode(face, mode); end; procedure TGLBegin.Execute; var mode: Cardinal; begin mode := Info['mode']; glBegin(mode); end; procedure TGLEnd.Execute; begin glEnd; end; procedure TGLColor3f.Execute; var red, green, blue: Single; begin red := Info['red']; green := Info['green']; blue := Info['blue']; glColor3f(red, green, blue); end; procedure TGLColor4f.Execute; var red, green, blue, alpha: Single; begin red := Info['red']; green := Info['green']; blue := Info['blue']; alpha := Info['alpha']; glColor4f(red, green, blue, alpha); end; procedure TGLNormal3f.Execute; var x, y, z: Single; begin x := Info['x']; y := Info['y']; z := Info['z']; glNormal3f(x, y, z); end; procedure TGLVertex3f.Execute; var x, y, z: Single; begin x := Info['x']; y := Info['y']; z := Info['z']; glVertex3f(x, y, z); end; procedure TGLTexCoord1f.Execute; var s: Single; begin s := Info['s']; glTexCoord1f(s); end; procedure TGLTexCoord2f.Execute; var s, t: Single; begin s := Info['s']; t := Info['t']; glTexCoord2f(s, t); end; procedure TGLTexCoord3f.Execute; var s, t, r: Single; begin s := Info['s']; t := Info['t']; r := Info['r']; glTexCoord3f(s, t, r); end; procedure TGLTexCoord4f.Execute; var s, t, r, q: Single; begin s := Info['s']; t := Info['t']; r := Info['r']; q := Info['q']; glTexCoord4f(s, t, r, q); end; procedure TGLLineWidth.Execute; var width: Single; begin width := Info['width']; glLineWidth(width); end; procedure TGLMultiTexCoord1f.Execute; var target: Cardinal; s: Single; begin target := Info['target']; s := Info['s']; glMultiTexCoord1f(target, s); end; procedure TGLMultiTexCoord2f.Execute; var target: Cardinal; s, t: Single; begin target := Info['target']; s := Info['s']; t := Info['t']; glMultiTexCoord2f(target, s, t); end; procedure TGLMultiTexCoord3f.Execute; var target: Cardinal; s, t, r: Single; begin target := Info['target']; s := Info['s']; t := Info['t']; r := Info['r']; glMultiTexCoord3f(target, s, t, r); end; procedure TGLMultiTexCoord4f.Execute; var target: Cardinal; s, t, r, q: Single; begin target := Info['target']; s := Info['s']; t := Info['t']; r := Info['r']; q := Info['q']; glMultiTexCoord4f(target, s, t, r, q); end; procedure TGLActiveTexture.Execute; var target: Cardinal; begin target := Info['target']; glActiveTexture(target); end; procedure TGLClientActiveTexture.Execute; var target: Cardinal; begin target := Info['target']; glClientActiveTexture(target); end; procedure TGLTexEnvf.Execute; var target, pname: Cardinal; param: Single; begin target := Info['target']; pname := Info['pname']; param := Info['param']; glTexEnvf(target, pname, param); end; procedure TGLTexEnvi.Execute; var target, pname: Cardinal; param: Integer; begin target := Info['target']; pname := Info['pname']; param := Info['param']; glTexEnvi(target, pname, param); end; procedure TGLBlendFunc.Execute; var sfactor, dfactor: Cardinal; begin sfactor := Info['sfactor']; dfactor := Info['dfactor']; glBlendFunc(sfactor, dfactor); end; procedure TGLDepthFunc.Execute; var func: Cardinal; begin func := Info['func']; glDepthFunc(func); end; procedure TGLDepthMask.Execute; var flag: Byte; begin flag := Info['flag']; glDepthMask(BYTEBOOL(flag)); end; procedure TGLDepthRange.Execute; var znear, zfar: Double; begin znear := Info['znear']; zfar := Info['zfar']; glDepthRange(znear, zfar); end; procedure TGLStencilFunc.Execute; var func, mask: Cardinal; ref: Integer; begin func := Info['func']; ref := Info['ref']; mask := Info['mask']; glStencilFunc(func, ref, mask); end; procedure TGLStencilMask.Execute; var mask: Cardinal; begin mask := Info['mask']; glStencilMask(mask); end; procedure TGLStencilOp.Execute; var fail, zfail, zpass: Cardinal; begin fail := Info['fail']; zfail := Info['zfail']; zpass := Info['zpass']; glStencilOp(fail, zfail, zpass); end; procedure TGLLogicOp.Execute; var opcode: Cardinal; begin opcode := Info['opcode']; glLogicOp(opcode); end; end.