package GLScene_DT; {$R *.res} {$R 'GLSceneObjects.res'} {$R 'GLScene.res'} {$IFDEF IMPLICITBUILDING This IFDEF should not be used by users} {$ALIGN 8} {$ASSERTIONS ON} {$BOOLEVAL OFF} {$DEBUGINFO OFF} {$EXTENDEDSYNTAX ON} {$IMPORTEDDATA ON} {$IOCHECKS OFF} {$LOCALSYMBOLS ON} {$LONGSTRINGS ON} {$OPENSTRINGS ON} {$OPTIMIZATION OFF} {$OVERFLOWCHECKS ON} {$RANGECHECKS ON} {$REFERENCEINFO ON} {$SAFEDIVIDE OFF} {$STACKFRAMES ON} {$TYPEDADDRESS OFF} {$VARSTRINGCHECKS ON} {$WRITEABLECONST OFF} {$MINENUMSIZE 1} {$IMAGEBASE $400000} {$DEFINE DEBUG} {$ENDIF IMPLICITBUILDING} {$DESCRIPTION 'GLScene Engine'} {$DESIGNONLY} {$IMPLICITBUILD ON} requires rtl, designide, vclimg, vcl, VclSmp, GLScene_RT; contains FRColorEditor in '..\Source\FRColorEditor.pas' {RColorEditor: TFrame}, FRTextureEdit in '..\Source\FRTextureEdit.pas' {RTextureEdit: TFrame}, FRTrackBarEdit in '..\Source\FRTrackBarEdit.pas' {RTrackBarEdit: TFrame}, FRFaceEditor in '..\Source\FRFaceEditor.pas' {RFaceEditor: TFrame}, FRMaterialPreview in '..\Source\FRMaterialPreview.pas' {RMaterialPreview: TFrame}, FmGuiLayoutEditor in '..\Source\FmGuiLayoutEditor.pas' {GLLayoutEditorForm}, FmGuiSkinEditor in '..\Source\FmGuiSkinEditor.pas' {GLSkinEditorForm}, FmShaderMemo in '..\Source\FmShaderMemo.pas' {ShaderMemoForm}, FmShaderUniformEditor in '..\Source\FmShaderUniformEditor.pas' {GLShaderUniformEditor}, FmVectorEditor in '..\Source\FmVectorEditor.pas' {GLVectorEditorForm}, FmSceneEditor in '..\Source\FmSceneEditor.pas' {GLSceneEditorForm}, FmXCollectionEditor in '..\Source\FmXCollectionEditor.pas' {GLXCollectionEditorForm}, FmInfo in '..\Source\FmInfo.pas' {GLInfoForm}, GLS.SceneRegister in '..\Source\GLS.SceneRegister.pas', GLS.XCollectionRegister in '..\Source\GLS.XCollectionRegister.pas', FmMaterialEditor in '..\Source\FmMaterialEditor.pas' {GLMaterialEditorForm}, FmLibMaterialPicker in '..\Source\FmLibMaterialPicker.pas' {GLLibMaterialPickerForm}; end.