// // The graphics engine GLScene // unit GLS.TexturedHDS; (* Implements a HDS, which automatically maps textures onto a parent HDS . This HDS links to and extracts its height data from a parent HDS. (like TGLHeightTileFile) The HDS also links to a TGLMaterial Library, and maps ALL textures from the selected Material Library onto the terrain, WITHOUT using Multitexturing. The position and scale of each texture is determined by the material's own TextureOffset and TextureScale properties. This makes it easy to tile many textures onto a single, continuous TGLTerrainRenderer. If two or more textures in the library overlap, the top texture is used.( ie.the later one in the list) WARNING: Only one base texture is mapped onto each terrain tile, so, make sure your texture edges are alligned to height tile edges, or gaps will show. (Of course you can still multitexture in a detail texture too.) *) interface {$I Stage.Defines.inc} uses System.Types, System.Classes, Stage.VectorTypes, GLS.Coordinates, GLS.HeightData, GLS.Material; type TGLTexturedHDS = class(TGLHeightDataSource) private FOnStartPreparingData: TStartPreparingDataEvent; FOnMarkDirty: TMarkDirtyEvent; FHeightDataSource: TGLHeightDataSource; FMaterialLibrary: TGLMaterialLibrary; FWholeTilesOnly: Boolean; FTileSize: integer; FTilesPerTexture: integer; protected procedure SetHeightDataSource(val: TGLHeightDataSource); public constructor Create(AOwner: TComponent); override; destructor Destroy; override; procedure StartPreparingData(heightData: TGLHeightData); override; procedure MarkDirty(const area: TRect); override; published property MaxPoolSize; property OnStartPreparingData: TStartPreparingDataEvent read FOnStartPreparingData write FOnStartPreparingData; property OnMarkDirtyEvent: TMarkDirtyEvent read FOnMarkDirty write FOnMarkDirty; property HeightDataSource: TGLHeightDataSource read FHeightDataSource write SetHeightDataSource; property MaterialLibrary: TGLMaterialLibrary read FMaterialLibrary write FMaterialLibrary; property WholeTilesOnly: Boolean read FWholeTilesOnly write FWholeTilesOnly; // This should match TileSize in TGLTerrainRenderer property TileSize: integer read FTileSize write FTileSize; // This should match TilesPerTexture in TGLTerrainRenderer property TilesPerTexture: integer read FTilesPerTexture write FTilesPerTexture; end; //========================================================================= implementation //========================================================================= // ------------------ // ------------------ TGLTexturedHDS ------------------ // ------------------ constructor TGLTexturedHDS.Create(AOwner: TComponent); begin FHeightDataSource:=nil; FMaterialLibrary:=nil; FTileSize:=16; FTilesPerTexture:=1; inherited Create(AOwner); end; destructor TGLTexturedHDS.Destroy; begin inherited Destroy; end; procedure TGLTexturedHDS.MarkDirty(const area : TRect); begin inherited; if Assigned(FOnMarkDirty) then FOnMarkDirty(area); end; procedure TGLTexturedHDS.StartPreparingData(heightData : TGLHeightData); var HDS: TGLHeightDataSource; htfHD: TGLHeightData; MatLib: TGLMaterialLibrary; Mat: TGLLibMaterial; HD: TGLHeightData; MatInx: integer; tileL, tileR, tileT, tileB: single; found: Boolean; texL, texR, texT, texB, swp: single; texSize: integer; begin if not Assigned(FHeightDataSource) then begin heightData.DataState:=hdsNone; exit; end; // ---Height Data-- HD := heightData; HD.DataType := hdtSmallInt; HD.Allocate(hdtSmallInt); HDS := self.FHeightDataSource; // HD.FTextureCoordinatesMode:=tcmWorld; htfHD := HDS.GetData(HD.XLeft, HD.YTop, HD.Size, HD.DataType); if htfHD.DataState = hdsNone then begin HD.DataState := hdsNone; exit; end else HD.DataState := hdsPreparing; Move(htfHD.SmallIntData^, heightData.SmallIntData^, htfHD.DataSize); // NOT inverted // ---------------- // ---Select the best texture from the attached material library-- MatLib := self.FMaterialLibrary; if Assigned(MatLib) then begin // --Get the world coordinates of the current terrain height tile-- texSize := FTileSize * FTilesPerTexture; if FWholeTilesOnly then begin // picks top texture that covers the WHOLE tile. tileL := (HD.XLeft) / texSize; tileT := (HD.YTop + (HD.Size - 1)) / texSize - 1; tileR := (HD.XLeft + (HD.Size - 1)) / texSize; tileB := (HD.YTop) / texSize - 1; end else begin //picks top texture that covers any part of the tile. If the texture si not wrapped, the rest of the tile is left blank. tileL:=(HD.XLeft+(HD.Size-2))/texSize; tileT:=(HD.YTop +1 )/texSize-1; tileR:=(HD.XLeft+1 )/texSize; tileB:=(HD.YTop +(HD.Size-2))/texSize-1; end; //--picks top texture that covers tile center-- //tileL:=(HD.XLeft+(HD.Size/2))/HTFSizeX; //tileT:=(HD.YTop +(HD.Size/2))/HTFSizeY-1; //tileB:=tileT; //tileR:=tileL; //--------------------------------------------- MatInx := MatLib.Materials.Count; Mat := nil; found := false; while (not found) and (MatInx > 0) do begin MatInx := MatInx - 1; Mat := MatLib.Materials[MatInx]; texL := -Mat.TextureOffset.X / Mat.TextureScale.X; texR := texL + (1 / Mat.TextureScale.X); texT := Mat.TextureOffset.Y / Mat.TextureScale.Y; texB := texT - (1 / Mat.TextureScale.Y); if texB > texT then begin swp := texB; texB := texT; texT := swp; end; if texL > texR then begin swp := texL; texL := texR; texR := swp; end; if (tileL >= texL) and (tileR <= texR) and (tileT <= texT) and (tileB >= texB) then found := true; end; if found then HD.MaterialName := Mat.Name; end; //--------------------------------------------------------------- //HD.MaterialName:=self.FMaterialLibrary.Materials[15].Name; HDS.Release(htfHD); //heightData.DataState:=hdsReady; inherited; end; procedure TGLTexturedHDS.SetHeightDataSource(val:TGLHeightDataSource); begin if val=self then FHeightDataSource:=nil else FHeightDataSource:=val; end; // ------------------------------------------------------------------ initialization // ------------------------------------------------------------------ RegisterClasses([TGLTexturedHDS]); end.