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- //---------------------------------------------------------------------------
- #include <fmx.h>
- #pragma hdrstop
- #include "fcCubemap.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GBE.Cubemap"
- #pragma resource "*.fmx"
- TFormCubemap *FormCubemap;
- //---------------------------------------------------------------------------
- __fastcall TFormCubemap::TFormCubemap(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TFormCubemap::FloatAnimation1Process(TObject *Sender)
- {
- Camera1->RotationAngle->X = Camera1->RotationAngle->X + 0.1;
- Camera1->RotationAngle->Y = Camera1->RotationAngle->Y + 0.2;
- }
- //---------------------------------------------------------------------------
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