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- unit fReflectD;
- interface
- uses
- Winapi.OpenGL,
- Winapi.Windows,
- Winapi.Messages,
- System.SysUtils,
- System.Variants,
- System.Classes,
- Vcl.Graphics,
- Vcl.Controls,
- Vcl.Forms,
- Vcl.Dialogs,
- Vcl.ExtCtrls,
- Vcl.StdCtrls,
- Vcl.ComCtrls,
- Vcl.Buttons,
- Vcl.Imaging.Jpeg,
-
- Cg.Import,
- Cg.GL,
- GLS.Scene,
- GLS.Objects,
- GLS.SceneViewer,
- GLS.Texture,
- GLS.CgShader,
- GLS.VectorGeometry,
- GLS.Cadencer,
- GLS.VectorFileObjects,
- GLS.File3DS,
- GLS.Graph,
- GLS.VectorTypes,
- GLS.GeomObjects,
- GLS.Material,
- GLS.Coordinates,
- GLS.Utils,
-
- GLS.BaseClasses;
- type
- TForm1 = class(TForm)
- GLScene1: TGLScene;
- GLCamera1: TGLCamera;
- GLLightSource1: TGLLightSource;
- GLMaterialLibrary1: TGLMaterialLibrary;
- GLCadencer1: TGLCadencer;
- CgShader1: TCgShader;
- Panel1: TPanel;
- PageControl1: TPageControl;
- TabSheet1: TTabSheet;
- TabSheet2: TTabSheet;
- Splitter1: TSplitter;
- Panel2: TPanel;
- CBVertexProgram: TCheckBox;
- LabelVertProfile: TLabel;
- Panel4: TPanel;
- LabelFragProfile: TLabel;
- CheckBox1: TCheckBox;
- Splitter2: TSplitter;
- Panel6: TPanel;
- Panel7: TPanel;
- MemoFragCode: TMemo;
- Panel8: TPanel;
- Memo3: TMemo;
- Panel3: TPanel;
- ButtonApplyFP: TButton;
- Panel11: TPanel;
- Panel12: TPanel;
- MemoVertCode: TMemo;
- Panel13: TPanel;
- ButtonApplyVP: TButton;
- Splitter3: TSplitter;
- Button2: TButton;
- Button3: TButton;
- Label1: TLabel;
- Panel5: TPanel;
- Label2: TLabel;
- Memo1: TMemo;
- Button1: TButton;
- Button4: TButton;
- Panel9: TPanel;
- Panel10: TPanel;
- GLSceneViewer1: TGLSceneViewer;
- Timer1: TTimer;
- plane: TGLFreeForm;
- GLTorus1: TGLTorus;
- GLMemoryViewer1: TGLMemoryViewer;
- GLCamera2: TGLCamera;
- GLDummyCube1: TGLDummyCube;
- bottom: TGLPlane;
- top: TGLPlane;
- back: TGLPlane;
- left: TGLPlane;
- right: TGLPlane;
- front: TGLPlane;
- GLSphere1: TGLSphere;
- TabSheet3: TTabSheet;
- TrackBar1: TTrackBar;
- GLDummyCube2: TGLDummyCube;
- procedure GLSceneViewer1MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
- procedure GLSceneViewer1MouseMove(Sender: TObject; Shift: TShiftState;
- X, Y: Integer);
- procedure GLCadencer1Progress(Sender: TObject;
- const deltaTime, newTime: Double);
- procedure FormMouseWheel(Sender: TObject; Shift: TShiftState;
- WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
- procedure FormCreate(Sender: TObject);
- procedure CBVertexProgramClick(Sender: TObject);
- procedure CBFragmentProgramClick(Sender: TObject);
- procedure ButtonApplyFPClick(Sender: TObject);
- procedure MemoFragCodeChange(Sender: TObject);
- procedure MemoVertCodeChange(Sender: TObject);
- procedure Button1Click(Sender: TObject);
- procedure Button2Click(Sender: TObject);
- procedure Button3Click(Sender: TObject);
- procedure Button4Click(Sender: TObject);
- procedure ButtonApplyVPClick(Sender: TObject);
- procedure Timer1Timer(Sender: TObject);
- procedure FormKeyPress(Sender: TObject; var Key: Char);
- procedure CgShader1Initialize(Sender: TCustomCgShader);
- procedure TrackBar1Change(Sender: TObject);
- procedure CgShader1UnApplyFragmentProgram(Sender: TCgProgram);
- procedure CgShader1ApplyFP(CgProgram: TCgProgram; Sender: TObject);
- procedure CgShader1ApplyVP(CgProgram: TCgProgram; Sender: TObject);
- private
- procedure CreateCubeMap;
- public
- mx, my: Integer;
- end;
- var
- Form1: TForm1;
- ref: single;
- implementation
- {$R *.dfm}
- procedure TForm1.FormCreate(Sender: TObject);
- begin
- var Path: TFileName := GetCurrentAssetPath();
- SetCurrentDir(Path + '\model');
- // load a flat plane model for the water FreeForm
- plane.LoadFromFile('plane.3ds');
- // Load Cg shaders for proggy
- SetCurrentDir(Path + '\shader');
- with CgShader1 do
- begin
- VertexProgram.LoadFromFile('reflect_vp.cg');
- MemoVertCode.Lines.Assign(VertexProgram.Code);
- FragmentProgram.LoadFromFile('reflect_fp.cg');
- MemoFragCode.Lines.Assign(FragmentProgram.Code);
- VertexProgram.Enabled := false;
- FragmentProgram.Enabled := false;
- end;
- ButtonApplyFP.Enabled := false;
- ButtonApplyVP.Enabled := false;
- ref := 0;
- CreateCubeMap;
- end;
- procedure TForm1.CgShader1ApplyFP(CgProgram: TCgProgram; Sender: TObject);
- begin
- with CgProgram, GLMaterialLibrary1 do
- begin
- ParamByName('reflectivity').SetAsScalar(ref); // float
- ParamByName('decalMap').SetAsTexture2D(materials[1].Material.Texture.Handle); // sampler2D
- ParamByName('decalMap').EnableTexture;
- ParamByName('environmentMap').SetAsTextureCUBE(materials[0].Material.Texture.Handle); // samplerCUBE
- ParamByName('environmentMap').EnableTexture;
- end;
- end;
- procedure TForm1.CgShader1ApplyVP(CgProgram: TCgProgram; Sender: TObject);
- begin
- with CgProgram do
- begin
- ParamByName('ModelViewProj').SetAsStateMatrix
- (CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
- ParamByName('ModelView').SetAsStateMatrix(CG_GL_MODELVIEW_MATRIX,
- CG_GL_MATRIX_IDENTITY);
- ParamByName('ModelViewIT').SetAsStateMatrix(CG_GL_MODELVIEW_MATRIX,
- CG_GL_MATRIX_INVERSE_TRANSPOSE);
- // IT in ModelViewIT means Inversed and Transposed
- end;
- end;
- procedure TForm1.CgShader1UnApplyFragmentProgram(Sender: TCgProgram);
- begin
- with Sender do
- begin
- ParamByName('decalMap').DisableTexture;
- ParamByName('environmentMap').DisableTexture;
- end;
- end;
- procedure TForm1.CreateCubeMap;
- begin
- GLDummyCube2.Visible := false;
- with GLMaterialLibrary1.materials[0].Material.Texture do
- begin
- ImageClassName := TGLCubeMapImage.ClassName;
- with Image as TGLCubeMapImage do
- begin
- GLMemoryViewer1.RenderCubeMapTextures(GLMaterialLibrary1.materials[0]
- .Material.Texture);
- end;
- disabled := false;
- end;
- GLDummyCube2.Visible := true;
- end;
- procedure TForm1.CgShader1Initialize(Sender: TCustomCgShader);
- begin
- // Shows the profiles to be used. The latest support profiles would be detected
- // if you have CgShader1.VertexProgram.Profile set to vpDetectLatest (similarly
- // for the fragment program).
- LabelVertProfile.Caption := 'Using profile: ' + 'Vertex Program';
- // Sender.VertexProgram.GetProfileString;
- LabelFragProfile.Caption := 'Using profile: ' + 'Fragment Program';
- // Sender.FragmentProgram.GetProfileString;
- end;
- procedure TForm1.CBVertexProgramClick(Sender: TObject);
- begin
- CgShader1.VertexProgram.Enabled := (Sender as TCheckBox).checked;
- end;
- procedure TForm1.CBFragmentProgramClick(Sender: TObject);
- begin
- CgShader1.FragmentProgram.Enabled := (Sender as TCheckBox).checked;
- end;
- procedure TForm1.ButtonApplyFPClick(Sender: TObject);
- begin
- CgShader1.FragmentProgram.Code := MemoFragCode.Lines;
- (Sender as TButton).Enabled := false;
- end;
- procedure TForm1.ButtonApplyVPClick(Sender: TObject);
- begin
- CgShader1.VertexProgram.Code := MemoVertCode.Lines;
- (Sender as TButton).Enabled := false;
- end;
- procedure TForm1.MemoFragCodeChange(Sender: TObject);
- begin
- ButtonApplyFP.Enabled := true;
- end;
- procedure TForm1.MemoVertCodeChange(Sender: TObject);
- begin
- ButtonApplyVP.Enabled := true;
- end;
- procedure TForm1.Button1Click(Sender: TObject);
- begin
- CgShader1.VertexProgram.ListParameters(Memo1.Lines);
- end;
- procedure TForm1.Button2Click(Sender: TObject);
- begin
- CgShader1.FragmentProgram.ListParameters(Memo3.Lines);
- end;
- procedure TForm1.Button3Click(Sender: TObject);
- begin
- CgShader1.FragmentProgram.ListCompilation(Memo3.Lines);
- end;
- procedure TForm1.Button4Click(Sender: TObject);
- begin
- CgShader1.VertexProgram.ListCompilation(Memo1.Lines);
- end;
- procedure TForm1.GLSceneViewer1MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
- begin
- mx := X;
- my := Y;
- end;
- procedure TForm1.GLSceneViewer1MouseMove(Sender: TObject; Shift: TShiftState;
- X, Y: Integer);
- begin
- if Shift <> [] then
- begin
- GLCamera1.MoveAroundTarget(my - Y, mx - X);
- mx := X;
- my := Y;
- end;
- end;
- procedure TForm1.GLCadencer1Progress(Sender: TObject;
- const deltaTime, newTime: Double);
- begin
- GLSceneViewer1.Invalidate;
- end;
- procedure TForm1.FormMouseWheel(Sender: TObject; Shift: TShiftState;
- WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
- begin
- with GLSceneViewer1 do
- if PtInRect(ClientRect, ScreenToClient(MousePos)) then
- begin
- GLCamera1.SceneScale := GLCamera1.SceneScale * (1000 - WheelDelta) / 1000;
- Handled := true;
- end;
- end;
- procedure TForm1.Timer1Timer(Sender: TObject);
- begin
- Caption := Format('Cg Reflect - %.1f fps', [GLSceneViewer1.FramesPerSecond]);
- end;
- procedure TForm1.FormKeyPress(Sender: TObject; var Key: Char);
- begin
- if Key = #27 then
- close;
- end;
- procedure TForm1.TrackBar1Change(Sender: TObject);
- begin
- with TrackBar1 do
- ref := position / max;
- end;
- end.
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