fCrossCursor.dfm 2.5 KB

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  1. object Form1: TForm1
  2. Left = 271
  3. Top = 212
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Cross Cursor'
  9. ClientHeight = 968
  10. ClientWidth = 1369
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'MS Sans Serif'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnClose = FormClose
  19. PixelsPerInch = 168
  20. TextHeight = 24
  21. object vp: TGLSceneViewer
  22. Left = 0
  23. Top = 0
  24. Width = 1369
  25. Height = 968
  26. Margins.Left = 5
  27. Margins.Top = 5
  28. Margins.Right = 5
  29. Margins.Bottom = 5
  30. Camera = Camera
  31. Buffer.ContextOptions = [roDoubleBuffer]
  32. FieldOfView = 162.383163452148400000
  33. PenAsTouch = False
  34. Align = alClient
  35. OnMouseMove = vpMouseMove
  36. TabOrder = 0
  37. end
  38. object GLScene1: TGLScene
  39. Left = 8
  40. Top = 8
  41. object Player: TGLDummyCube
  42. ShowAxes = True
  43. CubeSize = 1.000000000000000000
  44. object Actor: TGLCone
  45. Direction.Coordinates = {00000000000080BF0000000000000000}
  46. PitchAngle = -90.000000000000000000
  47. Up.Coordinates = {00000000000000000000803F00000000}
  48. BottomRadius = 0.500000000000000000
  49. Height = 1.000000000000000000
  50. end
  51. end
  52. object PlaneTarget: TGLPlane
  53. Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
  54. Material.FrontProperties.Emission.Color = {0000803F00000000000000000000803F}
  55. Material.BlendingMode = bmTransparency
  56. Material.Texture.ImageClassName = 'TGLPicFileImage'
  57. Material.Texture.Image.PictureFileName = 'tp.tga'
  58. Material.Texture.MinFilter = miLinear
  59. Material.Texture.TextureMode = tmModulate
  60. Material.Texture.TextureWrap = twNone
  61. Material.Texture.TextureFormat = tfRGBA16
  62. Material.Texture.Disabled = False
  63. Direction.Coordinates = {000000000000803F0000000000000000}
  64. ShowAxes = True
  65. Up.Coordinates = {0000000000000000000080BF00000000}
  66. Height = 1.000000000000000000
  67. Width = 1.000000000000000000
  68. end
  69. object Camera: TGLCamera
  70. DepthOfView = 100.000000000000000000
  71. FocalLength = 75.000000000000000000
  72. TargetObject = Player
  73. Position.Coordinates = {0000000000002041000080BF0000803F}
  74. object GLLightSource1: TGLLightSource
  75. ConstAttenuation = 1.000000000000000000
  76. SpotCutOff = 180.000000000000000000
  77. end
  78. end
  79. end
  80. object GLCadencer1: TGLCadencer
  81. Scene = GLScene1
  82. FixedDeltaTime = 0.025000000000000000
  83. OnProgress = GLCadencer1Progress
  84. Left = 8
  85. Top = 40
  86. end
  87. end