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- (*
- GLSL Bump Shader Demo
- A demo that shows how to use the TGLSLBumpShader component.
- Note: All unsupported scene objects have only one thing in common -
- they cannot call the BuildTangentSpace() function.
- *)
- program BumpShaderD;
- uses
- Forms,
- fdBumpShader in 'fdBumpShader.pas' {FormBumpShader};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormBumpShader, FormBumpShader);
- Application.Run;
- end.
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