BumpShaderD.dpr 442 B

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  1. (*
  2. GLSL Bump Shader Demo
  3. A demo that shows how to use the TGLSLBumpShader component.
  4. Note: All unsupported scene objects have only one thing in common -
  5. they cannot call the BuildTangentSpace() function.
  6. *)
  7. program BumpShaderD;
  8. uses
  9. Forms,
  10. fdBumpShader in 'fdBumpShader.pas' {FormBumpShader};
  11. {$R *.res}
  12. begin
  13. Application.Initialize;
  14. Application.CreateForm(TFormBumpShader, FormBumpShader);
  15. Application.Run;
  16. end.