fBoomC.dfm 3.3 KB

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  1. object FormBoom: TFormBoom
  2. Left = 0
  3. Top = 0
  4. Caption = 'Boom'
  5. ClientHeight = 353
  6. ClientWidth = 542
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OnResize = FormResize
  14. TextHeight = 13
  15. object GLSceneViewer1: TGLSceneViewer
  16. Left = 0
  17. Top = 0
  18. Width = 542
  19. Height = 353
  20. Camera = GLCamera1
  21. Buffer.BackgroundColor = clBlack
  22. FieldOfView = 148.366622924804700000
  23. PenAsTouch = False
  24. Align = alClient
  25. OnMouseDown = GLSceneViewer1MouseDown
  26. OnMouseMove = GLSceneViewer1MouseMove
  27. TabOrder = 0
  28. end
  29. object Button1: TButton
  30. Left = 16
  31. Top = 16
  32. Width = 35
  33. Height = 25
  34. Caption = 'Start'
  35. TabOrder = 1
  36. OnClick = Button1Click
  37. end
  38. object GLScene1: TGLScene
  39. Left = 64
  40. Top = 8
  41. object DummyCube1: TGLDummyCube
  42. Position.Coordinates = {0000000000007041000000000000803F}
  43. CubeSize = 1.000000000000000000
  44. end
  45. object GLLightSource1: TGLLightSource
  46. ConstAttenuation = 1.000000000000000000
  47. Position.Coordinates = {0000484200004842000048420000803F}
  48. SpotCutOff = 180.000000000000000000
  49. end
  50. object Sphere1: TGLSphere
  51. Radius = 0.500000000000000000
  52. Slices = 9
  53. Stacks = 6
  54. BehavioursData = {
  55. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  56. 00050000000000000080FF3F0200080500000000000000000000050000000000
  57. 0000000000050000000000000000000009020008020008}
  58. EffectsData = {
  59. 0458434F4C02010202060A54474C424669726546580201020012000000000200
  60. 020006064669726546580200020102001200000000020002000607536D6F6B65
  61. 4658}
  62. end
  63. object GLCamera1: TGLCamera
  64. DepthOfView = 150.000000000000000000
  65. FocalLength = 50.000000000000000000
  66. TargetObject = DummyCube1
  67. Position.Coordinates = {000048420000A041000070410000803F}
  68. Left = 248
  69. Top = 144
  70. end
  71. end
  72. object FireFX: TGLFireFXManager
  73. FireDir.Coordinates = {00000000000000000000000000000000}
  74. InitialDir.Coordinates = {00000000000000000000000000000000}
  75. Cadencer = GLCadencer1
  76. MaxParticles = 512
  77. ParticleSize = 0.500000000000000000
  78. FireDensity = 0.600000023841857900
  79. FireEvaporation = 0.860000014305114700
  80. ParticleLife = 1
  81. FireRadius = 0.500000000000000000
  82. Disabled = False
  83. Paused = False
  84. ParticleInterval = 0.009999999776482582
  85. UseInterval = True
  86. Reference = Sphere1
  87. Left = 64
  88. Top = 56
  89. end
  90. object GLCadencer1: TGLCadencer
  91. Scene = GLScene1
  92. Enabled = False
  93. OnProgress = GLCadencer1Progress
  94. Left = 64
  95. Top = 136
  96. end
  97. object Timer1: TTimer
  98. OnTimer = Timer1Timer
  99. Left = 64
  100. Top = 216
  101. end
  102. object SmokeFX: TGLFireFXManager
  103. FireDir.Coordinates = {000000000000803F0000000000000000}
  104. InitialDir.Coordinates = {000000000000003F0000000000000000}
  105. Cadencer = GLCadencer1
  106. MaxParticles = 64
  107. ParticleSize = 2.000000000000000000
  108. InnerColor.Color = {0000803E0000803E0000803E0000803F}
  109. OuterColor.Color = {0000000000000000000000000000803F}
  110. FireDensity = 0.600000023841857900
  111. FireEvaporation = 0.860000014305114700
  112. FireRadius = 1.000000000000000000
  113. Disabled = True
  114. Paused = False
  115. ParticleInterval = 0.070000000298023220
  116. UseInterval = False
  117. Reference = Sphere1
  118. Left = 120
  119. Top = 56
  120. end
  121. end