#3d #3d-graphics #rendering #delphi #pascal #game-engine #framework #components #gamedev
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.github | 5 years ago | |
Assets | 1 year ago | |
Examples | 11 months ago | |
Help | 1 year ago | |
Packages | 11 months ago | |
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Source | 11 months ago | |
Sourcex | 11 months ago | |
external | 1 year ago | |
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GLScene.groupproj | 1 year ago | |
GXScene.groupproj | 1 year ago | |
LICENSE | 5 years ago | |
README.md | 1 year ago | |
_clean.cmd | 1 year ago | |
_config.yml | 5 years ago | |
_setupDLL_admin.cmd | 1 year ago |
GLScene is a graphics engine based on OpenGL and VCL components for Delphi & C++ Builder,
Embarcadero RAD Studio.
It provides a class library and tools for rendering 3D scenes with spatial objects,
freeforms, verlets and virtual intelligent actors.
Includes additional components for creating mesh objects with materials, shaders, animations,
and developing graphics applications with physics.