#3d #3d-graphics #rendering #delphi #pascal #game-engine #framework #components #gamedev

GLScene bb7f9bbe87 Update 2 years ago
.github 856887be2c Create google.yml 5 years ago
AdvDemos bb7f9bbe87 Update 2 years ago
Demos bb7f9bbe87 Update 2 years ago
Help 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 years ago
Packages bb7f9bbe87 Update 2 years ago
Resources 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 years ago
Source bb7f9bbe87 Update 2 years ago
external 613d09dfda Fixed a buffer overrun in GLS.Scene 3 years ago
include df0478b707 Updated for rad v11 4 years ago
lib df0478b707 Updated for rad v11 4 years ago
.gitignore d39be50722 Initial commit 5 years ago
CleanRelease.bat 0014f29cc8 Updated for rad v11 4 years ago
LICENSE d39be50722 Initial commit 5 years ago
README.md 248ae6ddc6 Fixed GPU Computing demos using CUDA/OpenCL 3 years ago
Readme.txt 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 years ago
_config.yml c1a02ecd9f Set theme jekyll-theme-minimal 5 years ago

README.md

GLScene

GLScene is a graphic engine based on OpenGL and VCL components for Delphi and C++ Builder. It provides the tools and class library allowing description and rendering 3D scenes for Win32/Win64 applications. Additional support of CG, FMOD, BASS, ODE, NGD, CUDA, OpenCL, GR32 and SDL2 libraries. Support of GPU Computing using CUDA/OpenCL components.