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- //
- // This unit is part of the GLScene Engine, http://glscene.org
- //
- (*
- Python implementation for the GLScene scripting layer.
- This unit is experimental.
- *)
- unit GLScriptPython;
- interface
- uses
- System.Classes,
- System.SysUtils,
- XCollection,
- GLScriptBase,
- GLManager,
- PythonEngine;
- type
- (* This class only adds manager registration logic to the TPythonEngine
- class to enable the XCollection items (ie. TGLScriptPython) retain it's
- assigned compiler from design to run -time. *)
- TGLPythonEngine = class(TPythonEngine)
- public
- constructor Create(AOnwer : TComponent); override;
- destructor Destroy; override;
- end;
- { Implements Python scripting functionality through the abstracted GLScriptBase }
- TGLScriptPython = class(TGLScriptBase)
- private
- FEngine : TGLPythonEngine;
- FEngineName : String;
- FCompiled,
- FStarted : Boolean;
- protected
- procedure SetEngine(const Value : TGLPythonEngine);
- procedure ReadFromFiler(reader : TReader); override;
- procedure WriteToFiler(writer : TWriter); override;
- procedure Loaded; override;
- procedure Notification(AComponent: TComponent; Operation: TOperation); override;
- function GetState : TGLScriptState; override;
- public
- destructor Destroy; override;
- procedure Assign(Source: TPersistent); override;
- procedure Compile; override;
- procedure Start; override;
- procedure Stop; override;
- procedure Execute; override;
- procedure Invalidate; override;
- function Call(aName : String; aParams : array of Variant) : Variant; override;
- class function FriendlyName : String; override;
- class function FriendlyDescription : String; override;
- class function ItemCategory : String; override;
- published
- property Engine : TGLPythonEngine read FEngine write SetEngine;
- end;
- procedure Register;
- // --------------------------------------------------
- implementation
- // --------------------------------------------------
- // ----------
- // ---------- TGLPythonEngine ----------
- // ----------
- constructor TGLPythonEngine.Create(AOnwer : TComponent);
- begin
- inherited;
- RegisterManager(Self);
- end;
- destructor TGLPythonEngine.Destroy;
- begin
- DeregisterManager(Self);
- inherited;
- end;
- // ---------------
- // --------------- TGLScriptPython ---------------
- // ---------------
- destructor TGLScriptPython.Destroy;
- begin
- Invalidate;
- inherited;
- end;
- procedure TGLScriptPython.Assign(Source: TPersistent);
- begin
- inherited;
- if Source is TGLScriptPython then begin
- Engine:=TGLScriptPython(Source).Engine;
- end;
- end;
- procedure TGLScriptPython.ReadFromFiler(reader : TReader);
- var
- archiveVersion : Integer;
- begin
- inherited;
- archiveVersion:=reader.ReadInteger;
- Assert(archiveVersion = 0);
- with reader do begin
- FEngineName:=ReadString;
- end;
- end;
- procedure TGLScriptPython.WriteToFiler(writer : TWriter);
- begin
- inherited;
- writer.WriteInteger(0); // archiveVersion
- with writer do begin
- if Assigned(FEngine) then
- WriteString(FEngine.GetNamePath)
- else
- WriteString('');
- end;
- end;
- procedure TGLScriptPython.Loaded;
- var
- temp : TComponent;
- begin
- inherited;
- if FEngineName<>'' then begin
- temp:=FindManager(TGLPythonEngine, FEngineName);
- if Assigned(temp) then
- Engine:=TGLPythonEngine(temp);
- FEngineName:='';
- end;
- end;
- procedure TGLScriptPython.Notification(AComponent: TComponent; Operation: TOperation);
- begin
- if (AComponent = Engine) and (Operation = opRemove) then
- Engine:=nil;
- end;
- class function TGLScriptPython.FriendlyName : String;
- begin
- Result:='TGLScriptPython';
- end;
- class function TGLScriptPython.FriendlyDescription : String;
- begin
- Result:='Python script';
- end;
- class function TGLScriptPython.ItemCategory : String;
- begin
- Result:='';
- end;
- procedure TGLScriptPython.Compile;
- begin
- Invalidate;
- if Assigned(Engine) then begin
- Engine.ExecStrings(Text);
- FCompiled:=True;
- FStarted:=False;
- end else
- raise Exception.Create('No engine assigned!');
- end;
- procedure TGLScriptPython.Execute;
- begin
- Compile;
- end;
- procedure TGLScriptPython.Invalidate;
- begin
- FStarted:=False;
- FCompiled:=False;
- end;
- procedure TGLScriptPython.Start;
- begin
- Compile;
- FStarted:=True;
- end;
- procedure TGLScriptPython.Stop;
- begin
- FStarted:=False;
- end;
- function TGLScriptPython.Call(aName: String;
- aParams: array of Variant) : Variant;
- var
- func : PPyObject;
- args : array of TVarRec;
- i : Integer;
- begin
- if State = ssUncompiled then
- Start;
- if State = ssRunning then begin
- func:=Engine.FindFunction('__main__', aName);
- if Assigned(func) then
- if Length(aParams)>0 then begin
- SetLength(args, Length(aParams));
- for i:=0 to Length(aParams)-1 do begin
- args[i].VType:=vtVariant;
- args[i].VVariant:=@aParams[i];
- end;
- Result:=Engine.EvalFunction(func, args);
- end else
- Result:=Engine.EvalFunctionNoArgs(func);
- end;
- end;
- procedure TGLScriptPython.SetEngine(const Value : TGLPythonEngine);
- begin
- if Value<>FEngine then begin
- FEngine:=Value;
- Invalidate;
- end;
- end;
- function TGLScriptPython.GetState : TGLScriptState;
- begin
- Result:=ssUncompiled;
- if Assigned(Engine) and FCompiled and FStarted then
- Result:=ssRunning;
- end;
- procedure Register;
- begin
- RegisterClasses([TGLPythonEngine, TGLScriptPython]);
- RegisterComponents('GLScene Python', [TGLPythonEngine]);
- end;
- // --------------------------------------------------
- initialization
- // --------------------------------------------------
- RegisterXCollectionItemClass(TGLScriptPython);
- // --------------------------------------------------
- finalization
- // --------------------------------------------------
- UnregisterXCollectionItemClass(TGLScriptPython);
- end.
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