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- //
- // This unit is part of the GLScene Engine, http://glscene.org
- //
- unit GLFileMD2;
- (* Quake2 MD2 vector file format implementation. *)
- interface
- {$I GLScene.inc}
- uses
- System.Classes,
- System.SysUtils,
- GLVectorFileObjects,
- GLApplicationFileIO,
- FileMD2;
- type
- (* The MD2 vector file (Quake2 actor file).
- Stores a set of "frames" describing the different postures of the actor,
- it may be animated by TGLActor. The "Skin" must be loaded indepentendly
- (the whole mesh uses a single texture bitmap).
- Based on code by Roger Cao. *)
- TGLMD2VectorFile = class(TGLVectorFile)
- public
- class function Capabilities : TGLDataFileCapabilities; override;
- procedure LoadFromStream(aStream : TStream); override;
- end;
- // ------------------------------------------------------------------
- implementation
- // ------------------------------------------------------------------
- // ------------------
- // ------------------ TGLMD2VectorFile ------------------
- // ------------------
- class function TGLMD2VectorFile.Capabilities : TGLDataFileCapabilities;
- begin
- Result:=[dfcRead];
- end;
- procedure TGLMD2VectorFile.LoadFromStream(aStream : TStream);
- var
- i, j : Integer;
- MD2File : TFileMD2;
- mesh : TGLMorphableMeshObject;
- faceGroup : TFGIndexTexCoordList;
- morphTarget : TGLMeshMorphTarget;
- begin
- MD2File:=TFileMD2.Create;
- MD2File.LoadFromStream(aStream);
- try
- // retrieve mesh data
- mesh:=TGLMorphableMeshObject.CreateOwned(Owner.MeshObjects);
- with mesh, MD2File do begin
- Mode:=momFaceGroups;
- faceGroup:=TFGIndexTexCoordList.CreateOwned(FaceGroups);
- with faceGroup do begin
- MaterialName:='';
- VertexIndices.Capacity:=iTriangles*3;
- TexCoords.Capacity:=iTriangles*3;
- // copy the face list
- for i:=0 to iTriangles-1 do with IndexList[i] do begin
- Add(a, a_s, -a_t);
- Add(b, b_s, -b_t);
- Add(c, c_s, -c_t);
- end;
- end;
- // retrieve frames data (morph targets)
- for i:=0 to iFrames-1 do begin
- morphTarget:=TGLMeshMorphTarget.CreateOwned(MorphTargets);
- with morphTarget do begin
- Name:='Frame'+IntToStr(i);
- Vertices.Capacity:=iVertices;
- for j:=0 to iVertices-1 do
- Vertices.Add(VertexList[i][j]);
- BuildNormals(faceGroup.VertexIndices, momTriangles);
- end;
- end;
- end;
- if GetOwner is TGLActor then with TGLActor(GetOwner).Animations do begin
- Clear;
- with MD2File do for i:=0 to frameNames.Count-1 do with Add do begin
- Name:=frameNames[i];
- Reference:=aarMorph;
- StartFrame:=Integer(frameNames.Objects[i]);
- if i<frameNames.Count-1 then
- EndFrame:=Integer(frameNames.Objects[i+1])-1
- else EndFrame:=iFrames-1;
- end;
- end;
- if mesh.MorphTargets.Count>0 then
- mesh.MorphTo(0);
- finally
- MD2File.Free;
- end;
- end;
- // ------------------------------------------------------------------
- initialization
- // ------------------------------------------------------------------
- RegisterVectorFileFormat('md2', 'Quake II model files', TGLMD2VectorFile);
- end.
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