GLTeapot.pas 7.8 KB

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  1. //
  2. // This unit is part of the GLScene Engine, http://glscene.org
  3. //
  4. unit GLTeapot;
  5. (* Implements the standard Teapot, build from evaluators *)
  6. interface
  7. {$I GLScene.inc}
  8. uses
  9. Winapi.OpenGL,
  10. System.Classes,
  11. OpenGLTokens,
  12. GLScene,
  13. GLPersistentClasses,
  14. GLState,
  15. GLVectorGeometry,
  16. GLPipelineTransformation,
  17. GLContext,
  18. GLRenderContextInfo,
  19. GLVectorTypes,
  20. GLMaterial,
  21. GLTexture;
  22. type
  23. (* The classic teapot.
  24. The only use of this object is as placeholder for testing... *)
  25. TGLTeapot = class(TGLSceneObject)
  26. private
  27. FGrid: Cardinal;
  28. public
  29. constructor Create(AOwner: TComponent); override;
  30. function AxisAlignedDimensionsUnscaled: TVector; override;
  31. procedure BuildList(var rci: TGLRenderContextInfo); override;
  32. procedure DoRender(var ARci: TGLRenderContextInfo;
  33. ARenderSelf, ARenderChildren: Boolean); override;
  34. end;
  35. //-------------------------------------------------------------
  36. implementation
  37. //-------------------------------------------------------------
  38. // ------------------
  39. // ------------------ TGLTeapot ------------------
  40. // ------------------
  41. constructor TGLTeapot.Create(AOwner: TComponent);
  42. begin
  43. inherited Create(AOwner);
  44. FGrid := 5;
  45. end;
  46. function TGLTeapot.AxisAlignedDimensionsUnscaled: TVector;
  47. begin
  48. SetVector(Result, 0.55, 0.25, 0.35);
  49. end;
  50. procedure TGLTeapot.BuildList(var rci: TGLRenderContextInfo);
  51. const
  52. PatchData: array[0..9, 0..15] of Integer =
  53. ((102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15), // rim
  54. (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27), // body
  55. (24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40), // body
  56. (96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3), // lid
  57. (0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117), // lid
  58. (118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37), // bottom
  59. (41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56), // handle
  60. (53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67), // handle
  61. (68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83), // spout
  62. (80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95)); // spout
  63. CPData: array[0..126, 0..2] of Single =
  64. ((0.2, 0, 2.7), (0.2, -0.112, 2.7), (0.112, -0.2, 2.7), (0, -0.2, 2.7), (1.3375, 0, 2.53125),
  65. (1.3375, -0.749, 2.53125), (0.749, -1.3375, 2.53125), (0, -1.3375, 2.53125),
  66. (1.4375, 0, 2.53125), (1.4375, -0.805, 2.53125), (0.805, -1.4375, 2.53125),
  67. (0, -1.4375, 2.53125), (1.5, 0, 2.4), (1.5, -0.84, 2.4), (0.84, -1.5, 2.4), (0, -1.5, 2.4),
  68. (1.75, 0, 1.875), (1.75, -0.98, 1.875), (0.98, -1.75, 1.875), (0, -1.75, 1.875), (2, 0, 1.35),
  69. (2, -1.12, 1.35), (1.12, -2, 1.35), (0, -2, 1.35), (2, 0, 0.9), (2, -1.12, 0.9), (1.12, -2, 0.9),
  70. (0, -2, 0.9), (-2, 0, 0.9), (2, 0, 0.45), (2, -1.12, 0.45), (1.12, -2, 0.45), (0, -2, 0.45),
  71. (1.5, 0, 0.225), (1.5, -0.84, 0.225), (0.84, -1.5, 0.225), (0, -1.5, 0.225), (1.5, 0, 0.15),
  72. (1.5, -0.84, 0.15), (0.84, -1.5, 0.15), (0, -1.5, 0.15), (-1.6, 0, 2.025), (-1.6, -0.3, 2.025),
  73. (-1.5, -0.3, 2.25), (-1.5, 0, 2.25), (-2.3, 0, 2.025), (-2.3, -0.3, 2.025), (-2.5, -0.3, 2.25),
  74. (-2.5, 0, 2.25), (-2.7, 0, 2.025), (-2.7, -0.3, 2.025), (-3, -0.3, 2.25), (-3, 0, 2.25),
  75. (-2.7, 0, 1.8), (-2.7, -0.3, 1.8), (-3, -0.3, 1.8), (-3, 0, 1.8), (-2.7, 0, 1.575),
  76. (-2.7, -0.3, 1.575), (-3, -0.3, 1.35), (-3, 0, 1.35), (-2.5, 0, 1.125), (-2.5, -0.3, 1.125),
  77. (-2.65, -0.3, 0.9375), (-2.65, 0, 0.9375), (-2, -0.3, 0.9), (-1.9, -0.3, 0.6), (-1.9, 0, 0.6),
  78. (1.7, 0, 1.425), (1.7, -0.66, 1.425), (1.7, -0.66, 0.6), (1.7, 0, 0.6), (2.6, 0, 1.425),
  79. (2.6, -0.66, 1.425), (3.1, -0.66, 0.825), (3.1, 0, 0.825), (2.3, 0, 2.1), (2.3, -0.25, 2.1),
  80. (2.4, -0.25, 2.025), (2.4, 0, 2.025), (2.7, 0, 2.4), (2.7, -0.25, 2.4), (3.3, -0.25, 2.4),
  81. (3.3, 0, 2.4), (2.8, 0, 2.475), (2.8, -0.25, 2.475), (3.525, -0.25, 2.49375),
  82. (3.525, 0, 2.49375), (2.9, 0, 2.475), (2.9, -0.15, 2.475), (3.45, -0.15, 2.5125),
  83. (3.45, 0, 2.5125), (2.8, 0, 2.4), (2.8, -0.15, 2.4), (3.2, 0.15, 2.4), (3.2, 0, 2.4),
  84. (0, 0, 3.15), (0.8, 0, 3.15), (0.8, -0.45, 3.15), (0.45, -0.8, 3.15), (0, -0.8, 3.15),
  85. (0, 0, 2.85), (1.4, 0, 2.4), (1.4, -0.784, 2.4), (0.784, -1.4, 2.4), (0, -1.4, 2.4),
  86. (0.4, 0, 2.55), (0.4, -0.224, 2.55), (0.224, -0.4, 2.55), (0, -0.4, 2.55), (1.3, 0, 2.55),
  87. (1.3, -0.728, 2.55), (0.728, -1.3, 2.55), (0, -1.3, 2.55), (1.3, 0, 2.4), (1.3, -0.728, 2.4),
  88. (0.728, -1.3, 2.4), (0, -1.3, 2.4), (0, 0, 0), (1.425, -0.798, 0), (1.5, 0, 0.075), (1.425, 0, 0),
  89. (0.798, -1.425, 0), (0, -1.5, 0.075), (0, -1.425, 0), (1.5, -0.84, 0.075), (0.84, -1.5, 0.075));
  90. Tex: array[0..1, 0..1, 0..1] of Single =
  91. (((0, 0), (1, 0)), ((0, 1), (1, 1)));
  92. var
  93. P, Q, R, S: array[0..3, 0..3, 0..2] of Single;
  94. I, J, K, L, GRD: Integer;
  95. begin
  96. if FGrid < 2 then
  97. FGrid := 2;
  98. GRD := FGrid;
  99. rci.GLStates.InvertGLFrontFace;
  100. gl.Enable(GL_AUTO_NORMAL);
  101. gl.Enable(GL_MAP2_VERTEX_3);
  102. gl.Enable(GL_MAP2_TEXTURE_COORD_2);
  103. for I := 0 to 9 do
  104. begin
  105. for J := 0 to 3 do
  106. begin
  107. for K := 0 to 3 do
  108. begin
  109. for L := 0 to 2 do
  110. begin
  111. P[J, K, L] := CPData[PatchData[I, J * 4 + K], L];
  112. Q[J, K, L] := CPData[PatchData[I, J * 4 + (3 - K)], L];
  113. if L = 1 then
  114. Q[J, K, L] := -Q[J, K, L];
  115. if I < 6 then
  116. begin
  117. R[J, K, L] := CPData[PatchData[I, J * 4 + (3 - K)], L];
  118. if L = 0 then
  119. R[J, K, L] := -R[J, K, L];
  120. S[J, K, L] := CPData[PatchData[I, J * 4 + K], L];
  121. if L < 2 then
  122. S[J, K, L] := -S[J, K, L];
  123. end;
  124. end;
  125. end;
  126. end;
  127. gl.MapGrid2f(GRD, 0, 1, GRD, 0, 1);
  128. gl.Map2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, @Tex[0, 0, 0]);
  129. gl.Map2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, @P[0, 0, 0]);
  130. gl.EvalMesh2(GL_FILL, 0, GRD, 0, GRD);
  131. gl.Map2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, @Q[0, 0, 0]);
  132. gl.EvalMesh2(GL_FILL, 0, GRD, 0, GRD);
  133. if I < 6 then
  134. begin
  135. gl.Map2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, @R[0, 0, 0]);
  136. gl.EvalMesh2(GL_FILL, 0, GRD, 0, GRD);
  137. gl.Map2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, @S[0, 0, 0]);
  138. gl.EvalMesh2(GL_FILL, 0, GRD, 0, GRD);
  139. end;
  140. end;
  141. gl.Disable(GL_AUTO_NORMAL);
  142. gl.Disable(GL_MAP2_VERTEX_3);
  143. gl.Disable(GL_MAP2_TEXTURE_COORD_2);
  144. rci.GLStates.InvertGLFrontFace;
  145. end;
  146. procedure TGLTeapot.DoRender(var ARci: TGLRenderContextInfo;
  147. ARenderSelf, ARenderChildren: Boolean);
  148. const
  149. M: TMatrix = (
  150. X:(X:0.150000005960464; Y:0; Z:0; W:0);
  151. Y:(X:0; Y:-6.55670850946422e-09; Z:-0.150000005960464; W:0);
  152. Z:(X:0; Y:0.150000005960464; Z:-6.55670850946422e-09; W:0);
  153. W:(X:0; Y:1.63917712736605e-09; Z:0.0375000014901161; W:1));
  154. begin
  155. // start rendering self
  156. if ARenderSelf then
  157. begin
  158. with ARci.PipelineTransformation do
  159. SetModelMatrix(MatrixMultiply(M, ModelMatrix^));
  160. if ARci.ignoreMaterials then
  161. if (osDirectDraw in ObjectStyle) or ARci.amalgamating then
  162. BuildList(ARci)
  163. else
  164. ARci.GLStates.CallList(GetHandle(ARci))
  165. else
  166. begin
  167. Material.Apply(ARci);
  168. repeat
  169. if (osDirectDraw in ObjectStyle) or ARci.amalgamating then
  170. BuildList(ARci)
  171. else
  172. ARci.GLStates.CallList(GetHandle(ARci));
  173. until not Material.UnApply(ARci);
  174. end;
  175. end;
  176. // start rendering children (if any)
  177. if ARenderChildren then
  178. Self.RenderChildren(0, Count - 1, ARci);
  179. end;
  180. //-------------------------------------------------------------
  181. initialization
  182. //-------------------------------------------------------------
  183. RegisterClasses([TGLTeapot]);
  184. end.