fCgTextureC.cpp 8.3 KB

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  1. //---------------------------------------------------------------------------
  2. #include <vcl.h>
  3. #include <tchar.h>
  4. #pragma hdrstop
  5. #include "fCgTextureC.h"
  6. //---------------------------------------------------------------------------
  7. #pragma package(smart_init)
  8. #pragma link "GLS.BaseClasses"
  9. #pragma link "GLS.Cadencer"
  10. #pragma link "GLS.Coordinates"
  11. #pragma link "GLS.Graph"
  12. #pragma link "GLS.Material"
  13. #pragma link "GLS.Objects"
  14. #pragma link "GLS.Scene"
  15. #pragma link "GLS.SceneViewer"
  16. #pragma link "GLS.VectorFileObjects"
  17. #pragma resource "*.dfm"
  18. TForm1 *Form1;
  19. //---------------------------------------------------------------------------
  20. __fastcall TForm1::TForm1(TComponent* Owner)
  21. : TForm(Owner)
  22. {
  23. }
  24. //---------------------------------------------------------------------------
  25. void __fastcall TForm1::FormCreate(TObject *Sender)
  26. {
  27. TFileName Path = GetCurrentAssetPath();
  28. // load Cg proggy from project directory
  29. SetCurrentDir(Path + "\\shader");
  30. CgShader1->VertexProgram->LoadFromFile("cg_texture_vp.cg");
  31. MemoVertCode->Lines->Assign(CgShader1->VertexProgram->Code);
  32. CgShader1->FragmentProgram->LoadFromFile("cg_texture_fp.cg");
  33. MemoFragCode->Lines->Assign(CgShader1->FragmentProgram->Code);
  34. // Load images from media dir
  35. SetCurrentDir(Path + "\\texture");
  36. GLMatLib->Materials->Items[0]->Material->Texture->Image->LoadFromFile("moon.bmp");
  37. GLMatLib->Materials->Items[1]->Material->Texture->Image->LoadFromFile("clover.jpg");
  38. GLMatLib->Materials->Items[2]->Material->Texture->Image->LoadFromFile("marbletiles.jpg");
  39. GLMatLib->Materials->Items[3]->Material->Texture->Image->LoadFromFile("earth.jpg");
  40. }
  41. //---------------------------------------------------------------------------
  42. void __fastcall TForm1::CgShader1Initialize(TCustomCgShader *CgShader)
  43. {
  44. // Due to parameter shadowing (ref. Cg Manual), parameters that doesn't change
  45. // once set can be assigned for once in the OnInitialize event.
  46. // with do begin
  47. CgShader1->FragmentProgram->ParamByName("Map0")->SetToTextureOf(GLMatLib->Materials->Items[0]);
  48. CgShader1->FragmentProgram->ParamByName("Map1")->SetToTextureOf(GLMatLib->Materials->Items[1]);
  49. CgShader1->FragmentProgram->ParamByName("Map2")->SetToTextureOf(GLMatLib->Materials->Items[2]);
  50. CgShader1->FragmentProgram->ParamByName("Map3")->SetToTextureOf(GLMatLib->Materials->Items[3]);
  51. // Alternatively, you can set texture parameters using two other methods:
  52. //CgShader1->FragmentProgram->SetTexture("Map0", GLMatLib->Materials->Items[0]->Material->Texture->Handle);
  53. //or
  54. //CgShader1->FragmentProgram->ParamByName("Map0")->SetAsTexture2D(Materials->Items[0]->Material->Texture->Handle);
  55. // Display profiles used
  56. LabelVertProfile->Caption = "Using profile: " +
  57. CgShader1->VertexProgram->GetProfileStringA();
  58. LabelFragProfile->Caption = "Using profile: " +
  59. CgShader1->FragmentProgram->GetProfileStringA();
  60. }
  61. //---------------------------------------------------------------------------
  62. float conv1(TTrackBar *TrackBar)
  63. {
  64. int half;
  65. half = TrackBar->Max/2;
  66. return (TrackBar->Position-half) / half;
  67. }
  68. void __fastcall TForm1::CgShader1ApplyVP(TCgProgram *CgProgram, TObject *Sender)
  69. {
  70. TGLVector v;
  71. CgProgram->ParamByName("ModelViewProj")->SetAsStateMatrix(CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
  72. // Alternatively, you can set it using:
  73. // CgProgram->SetStateMatrix("ModelViewProj", CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
  74. v = VectorMake(conv1(TrackBar1), conv1(TrackBar2), conv1(TrackBar3), conv1(TrackBar4) );
  75. CgProgram->ParamByName("shifts")->SetAsVector(v);
  76. }
  77. //---------------------------------------------------------------------------
  78. float conv2(TTrackBar *TrackBar)
  79. {
  80. int half;
  81. half = TrackBar->Max/2;
  82. return (TrackBar->Position-half) / half;
  83. }
  84. void __fastcall TForm1::CgShader1ApplyFP(TCgProgram *CgProgram, TObject *Sender)
  85. {
  86. TGLVector v;
  87. CgProgram->ParamByName("Map0")->EnableTexture();
  88. CgProgram->ParamByName("Map1")->EnableTexture();
  89. CgProgram->ParamByName("Map2")->EnableTexture();
  90. CgProgram->ParamByName("Map3")->EnableTexture();
  91. v = VectorMake(conv2(TrackBar5), conv2(TrackBar6), conv2(TrackBar7), conv2(TrackBar8));
  92. CgProgram->ParamByName("weights")->SetAsVector(v);
  93. }
  94. //---------------------------------------------------------------------------
  95. void __fastcall TForm1::CgShader1UnApplyFP(TCgProgram *CgProgram)
  96. {
  97. CgProgram->ParamByName("Map0")->DisableTexture();
  98. CgProgram->ParamByName("Map1")->DisableTexture();
  99. CgProgram->ParamByName("Map2")->DisableTexture();
  100. CgProgram->ParamByName("Map3")->DisableTexture();
  101. }
  102. //---------------------------------------------------------------------------
  103. void __fastcall TForm1::CBVertexProgramClick(TObject *Sender)
  104. {
  105. CgShader1->VertexProgram->Enabled = !CBVertexProgram->Checked;
  106. }
  107. //---------------------------------------------------------------------------
  108. void __fastcall TForm1::CBFragmentProgramClick(TObject *Sender)
  109. {
  110. CgShader1->FragmentProgram->Enabled = !CBFragmentProgram->Checked;
  111. }
  112. //---------------------------------------------------------------------------
  113. void __fastcall TForm1::ButtonApplyFPClick(TObject *Sender)
  114. {
  115. CgShader1->FragmentProgram->Code = MemoFragCode->Lines;
  116. ButtonApplyFP->Enabled = false;
  117. }
  118. //---------------------------------------------------------------------------
  119. void __fastcall TForm1::ButtonApplyVPClick(TObject *Sender)
  120. {
  121. CgShader1->VertexProgram->Code = MemoVertCode->Lines;
  122. ButtonApplyVP->Enabled = false;
  123. }
  124. //---------------------------------------------------------------------------
  125. void __fastcall TForm1::MemoFragCodeChange(TObject *Sender)
  126. {
  127. ButtonApplyFP->Enabled = true;
  128. }
  129. //---------------------------------------------------------------------------
  130. void __fastcall TForm1::MemoVertCodeChange(TObject *Sender)
  131. {
  132. ButtonApplyVP->Enabled = true;
  133. }
  134. //---------------------------------------------------------------------------
  135. void __fastcall TForm1::Button1Click(TObject *Sender)
  136. {
  137. CgShader1->VertexProgram->ListParameters(Memo1->Lines);
  138. }
  139. //---------------------------------------------------------------------------
  140. void __fastcall TForm1::Button2Click(TObject *Sender)
  141. {
  142. CgShader1->FragmentProgram->ListParameters(Memo3->Lines);
  143. }
  144. //---------------------------------------------------------------------------
  145. void __fastcall TForm1::Button3Click(TObject *Sender)
  146. {
  147. CgShader1->FragmentProgram->ListCompilation(Memo3->Lines);
  148. }
  149. //---------------------------------------------------------------------------
  150. void __fastcall TForm1::Button4Click(TObject *Sender)
  151. {
  152. CgShader1->VertexProgram->ListCompilation(Memo1->Lines);
  153. }
  154. //---------------------------------------------------------------------------
  155. void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button,
  156. TShiftState Shift, int X, int Y)
  157. {
  158. mx = X;
  159. my = Y;
  160. }
  161. //---------------------------------------------------------------------------
  162. void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
  163. int X, int Y)
  164. {
  165. if (Shift.Contains(ssLeft) || Shift.Contains(ssRight))
  166. {
  167. GLCamera1->MoveAroundTarget(my-Y, mx-X);
  168. mx = X;
  169. my = Y;
  170. }
  171. }
  172. //---------------------------------------------------------------------------
  173. void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
  174. const double newTime)
  175. {
  176. GLSceneViewer1->Invalidate();
  177. }
  178. //---------------------------------------------------------------------------
  179. void __fastcall TForm1::FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta,
  180. TPoint &MousePos, bool &Handled)
  181. {
  182. if (PtInRect(ClientRect, ScreenToClient(MousePos)))
  183. {
  184. GLCamera1->SceneScale = GLCamera1->SceneScale * (1000 - WheelDelta) / 1000;
  185. Handled = true;
  186. }
  187. }
  188. //---------------------------------------------------------------------------
  189. void __fastcall TForm1::Timer1Timer(TObject *Sender)
  190. {
  191. PanelFPS->Caption = Format("%.1f fps",
  192. ARRAYOFCONST ((GLSceneViewer1->FramesPerSecond())));
  193. GLSceneViewer1->ResetPerformanceMonitor();
  194. }
  195. //---------------------------------------------------------------------------
  196. void __fastcall TForm1::FormKeyPress(TObject *Sender, System::WideChar &Key)
  197. {
  198. if (Key == 0x27) Close();
  199. }
  200. //---------------------------------------------------------------------------
  201. void __fastcall TForm1::CheckBox2Click(TObject *Sender)
  202. {
  203. CgShader1->Enabled = CheckBox2->Checked;
  204. }
  205. //---------------------------------------------------------------------------