fDceDemoD.dfm 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. object FormDCE: TFormDCE
  2. Left = 192
  3. Top = 114
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'GLScene Dynamic Collision Engine'
  9. ClientHeight = 1104
  10. ClientWidth = 1572
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'MS Sans Serif'
  16. Font.Style = []
  17. KeyPreview = True
  18. Position = poScreenCenter
  19. OnKeyDown = FormKeyDown
  20. OnShow = FormShow
  21. PixelsPerInch = 168
  22. TextHeight = 24
  23. object GLSceneViewer1: TGLSceneViewer
  24. Left = 0
  25. Top = 0
  26. Width = 1572
  27. Height = 1104
  28. Margins.Left = 5
  29. Margins.Top = 5
  30. Margins.Right = 5
  31. Margins.Bottom = 5
  32. Camera = GLCamera1
  33. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  34. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  35. Buffer.BackgroundColor = clBlack
  36. Buffer.FogEnable = True
  37. FieldOfView = 169.648574829101600000
  38. PenAsTouch = False
  39. Align = alClient
  40. OnMouseMove = GLSceneViewer1MouseMove
  41. TabOrder = 0
  42. ExplicitLeft = -10
  43. ExplicitTop = 10
  44. end
  45. object GLScene1: TGLScene
  46. Left = 24
  47. Top = 8
  48. object GLLightSource2: TGLLightSource
  49. ConstAttenuation = 1.000000000000000000
  50. Position.Coordinates = {00000000000048420000C8420000803F}
  51. SpotCutOff = 180.000000000000000000
  52. end
  53. object Terrain: TGLTerrainRenderer
  54. Material.MaterialLibrary = GLMatLib
  55. HeightDataSource = GLBitmapHDS1
  56. TilesPerTexture = 1.000000000000000000
  57. ContourWidth = 0
  58. BehavioursData = {
  59. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  60. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  61. 00020008}
  62. end
  63. object Ground: TGLPlane
  64. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  65. Material.MaterialLibrary = GLMatLib
  66. Direction.Coordinates = {000000000000803F0000000000000000}
  67. Position.Coordinates = {00000000000010C0000000000000803F}
  68. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  69. Up.Coordinates = {00000000000000000000803F00000000}
  70. Visible = False
  71. Height = 1.000000000000000000
  72. Width = 1.000000000000000000
  73. XTiles = 50
  74. YTiles = 50
  75. Style = []
  76. BehavioursData = {
  77. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  78. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  79. 00020008}
  80. end
  81. object Balls: TGLDummyCube
  82. CubeSize = 1.000000000000000000
  83. end
  84. object moMushroom: TGLFreeForm
  85. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  86. Position.Coordinates = {00000000000000000000A0C00000803F}
  87. NormalsOrientation = mnoInvert
  88. BehavioursData = {
  89. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  90. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  91. 00020008}
  92. end
  93. object Mushrooms: TGLDummyCube
  94. CubeSize = 1.000000000000000000
  95. end
  96. object GLCube1: TGLCube
  97. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  98. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  99. PitchAngle = 32.000000000000000000
  100. Position.Coordinates = {0000804000000000000020410000803F}
  101. Scale.Coordinates = {0000A041000080400000204100000000}
  102. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  103. BehavioursData = {
  104. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  105. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  106. 00020008}
  107. end
  108. object GLDirectOpenGL1: TGLDirectOpenGL
  109. Visible = False
  110. UseBuildList = False
  111. OnRender = GLDirectOpenGL1Render
  112. Blend = False
  113. end
  114. object Player: TGLDummyCube
  115. Position.Coordinates = {000000000000803F000000000000803F}
  116. CubeSize = 1.000000000000000000
  117. BehavioursData = {
  118. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  119. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  120. 00020502000200090000803F0000A03F0000803F00000000}
  121. object GLCamera1: TGLCamera
  122. DepthOfView = 300.000000000000000000
  123. FocalLength = 50.000000000000000000
  124. TargetObject = Player
  125. Position.Coordinates = {0000000000000040000040C00000803F}
  126. object GLLightSource1: TGLLightSource
  127. ConstAttenuation = 1.000000000000000000
  128. SpotCutOff = 180.000000000000000000
  129. end
  130. end
  131. object GLActor1: TGLActor
  132. Material.MaterialLibrary = GLMatLib
  133. Interval = 100
  134. end
  135. object GLSphere1: TGLSphere
  136. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  137. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  138. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  139. Material.BlendingMode = bmAdditive
  140. Radius = 1.000000000000000000
  141. end
  142. end
  143. object GLHUDText1: TGLHUDText
  144. Position.Coordinates = {0000204100000000000000000000803F}
  145. BitmapFont = GLWindowsBitmapFont1
  146. Rotation = 0.000000000000000000
  147. end
  148. object HUDTextCoords: TGLHUDText
  149. Position.Coordinates = {000020410000A041000000000000803F}
  150. BitmapFont = GLWindowsBitmapFont1
  151. Rotation = 0.000000000000000000
  152. end
  153. object Help: TGLHUDText
  154. Position.Coordinates = {0000204100002042000000000000803F}
  155. BitmapFont = GLWindowsBitmapFont1
  156. Rotation = 0.000000000000000000
  157. end
  158. object HelpShadow: TGLHUDText
  159. Position.Coordinates = {0000304100002442000000000000803F}
  160. Rotation = 0.000000000000000000
  161. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  162. end
  163. end
  164. object GLCadencer1: TGLCadencer
  165. Scene = GLScene1
  166. Enabled = False
  167. OnProgress = GLCadencer1Progress
  168. Left = 96
  169. Top = 8
  170. end
  171. object GLDCEManager1: TGLDCEManager
  172. Gravity = -30.000000000000000000
  173. WorldScale = 1.000000000000000000
  174. MovimentScale = 1.000000000000000000
  175. StandardiseLayers = ccsDCEStandard
  176. ManualStep = False
  177. Left = 192
  178. Top = 8
  179. end
  180. object GLBitmapHDS1: TGLBitmapHDS
  181. MaxPoolSize = 0
  182. Left = 24
  183. Top = 72
  184. end
  185. object GLMatLib: TGLMaterialLibrary
  186. Left = 96
  187. Top = 72
  188. end
  189. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  190. Font.Charset = ANSI_CHARSET
  191. Font.Color = clWhite
  192. Font.Height = -16
  193. Font.Name = 'Impact'
  194. Font.Style = []
  195. Ranges = <
  196. item
  197. StartASCII = ' '
  198. StopASCII = 'z'
  199. StartGlyphIdx = 0
  200. end>
  201. Left = 192
  202. Top = 72
  203. end
  204. object Timer1: TTimer
  205. Interval = 500
  206. OnTimer = Timer1Timer
  207. Left = 496
  208. Top = 16
  209. end
  210. end