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- //
- // The graphics rendering engine GLXcene http://glscene.org
- //
- unit CGx.Register;
- (* Registration unit for CGx shader package *)
- interface
- {$I Scene.inc}
- uses
- System.Classes,
- // DesignIntf,
- // DesignEditors,
- // FMXEditors,
- GLX.Material,
- CGx.Import,
- CGx.GL,
- GLX.SceneRegister, // TgxLibMaterialNameProperty
- CGx.Shader,
- CGx.BombShader;
- procedure Register;
- //-----------------------------------------------------
- implementation
- //-----------------------------------------------------
- procedure Register;
- begin
- RegisterComponents('GLXcene Shaders', [TCGxShader, TCGxBombShader]);
- RegisterPropertyEditor(TypeInfo(TgxLibMaterialName), TCGxBombShader, '',
- TgxLibMaterialNameProperty);
- end;
- end.
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