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- (*
- Archipelago GLScene advdemo.
- This advdemo illustrates several GLScene components:
- - TerrainRenderer, used with a material library
- - TerrainRenderer's OnHeightDataPostRender, used to render sea surface
- - HeightTileFileHDS, used as primary elevation datasource
- - CustomHDS, used to attach texturing information to the elevation samples
- - DirectOpenGL, used to render the sailboat's wake
- Note that both custom OpenGL rendering sections are interrelated, the sea
- surface rendering code also setups the stencil buffer, which is used by
- the wake rendering code.
- Eric Grange
-
- Credits:
- - Terrain elevation map and textures : Mattias Fagerlund
- - Sailboat model and textures : Daniel Polli
- *)
- program ArchipelagoD;
- uses
- Forms,
- fArchipelagoD in 'fArchipelagoD.pas' {Form1};
- {$R *.res}
- begin
- Application.Initialize;
- Application.Title := 'Archipelago';
- Application.CreateForm(TForm1, Form1);
- Application.Run;
- end.
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