fDceDemoC.h 3.0 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef fDceDemoCH
  3. #define fDceDemoCH
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. #include <gl.h>
  8. #include <glext.h>
  9. //---------------------------------------------------------------------------
  10. #include <System.Classes.hpp>
  11. #include <Vcl.Controls.hpp>
  12. #include <Vcl.StdCtrls.hpp>
  13. #include <Vcl.Forms.hpp>
  14. #include <Vcl.ExtCtrls.hpp>
  15. #include <Vcl.Imaging.Jpeg.hpp>
  16. #include "GLS.Scene.hpp"
  17. #include "GLS.Objects.hpp"
  18. #include "GLS.Cadencer.hpp"
  19. #include "GLS.SceneViewer.hpp"
  20. #include "GLS.DCE.hpp"
  21. #include "GLS.Material.hpp"
  22. #include "GLS.Texture.hpp"
  23. #include "GLS.HeightData.hpp"
  24. #include "GLS.TerrainRenderer.hpp"
  25. #include "GLS.VectorFileObjects.hpp"
  26. #include "GLS.BitmapFont.hpp"
  27. #include "GLS.WindowsFont.hpp"
  28. #include "GLS.HUDObjects.hpp"
  29. #include "GLS.Coordinates.hpp"
  30. #include "GLS.FileMD2.hpp"
  31. #include "GLS.BaseClasses.hpp"
  32. #include "GLS.RenderContextInfo.hpp"
  33. #include "GLS.Keyboard.hpp"
  34. #include "GLS.State.hpp"
  35. #include "GLScene.VectorGeometry.hpp"
  36. #include "GLS.Context.hpp"
  37. #include "GLS.EllipseCollision.hpp"
  38. #include "GLScene.Utils.hpp"
  39. #include "GLS.DCE.hpp"
  40. #include "GLS.SimpleNavigation.hpp"
  41. //---------------------------------------------------------------------------
  42. class TForm1 : public TForm
  43. {
  44. __published: // IDE-managed Components
  45. TGLSceneViewer *GLSceneViewer1;
  46. TGLScene *GLScene1;
  47. TGLLightSource *GLLightSource2;
  48. TGLTerrainRenderer *Terrain;
  49. TGLPlane *Ground;
  50. TGLDummyCube *Balls;
  51. TGLFreeForm *moMushroom;
  52. TGLDummyCube *Mushrooms;
  53. TGLCube *GLCube1;
  54. TGLDirectOpenGL *GLDirectOpenGL1;
  55. TGLDummyCube *Player;
  56. TGLCamera *GLCamera1;
  57. TGLLightSource *GLLightSource1;
  58. TGLActor *GLActor1;
  59. TGLSphere *GLSphere1;
  60. TGLHUDText *GLHUDText1;
  61. TGLHUDText *HelpShadow;
  62. TGLHUDText *Help;
  63. TGLCadencer *GLCadencer1;
  64. TGLDCEManager *GLDCEManager1;
  65. TGLBitmapHDS *GLBitmapHDS1;
  66. TGLWindowsBitmapFont *GLWindowsBitmapFont1;
  67. TTimer *Timer1;
  68. TGLMaterialLibrary *GLMatLib;
  69. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  70. int Y);
  71. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  72. void __fastcall FormShow(TObject *Sender);
  73. void __fastcall Timer1Timer(TObject *Sender);
  74. void __fastcall PlayerBehaviours0Collision(TObject *Sender,
  75. TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo);
  76. void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
  77. void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
  78. private: // User declarations
  79. int mx, my;
  80. bool Jumped;
  81. void Load();
  82. void HandleKeys();
  83. void HandleAnimation();
  84. void AddBall();
  85. void AddMushrooms();
  86. public: // User declarations
  87. __fastcall TForm1(TComponent* Owner);
  88. };
  89. //---------------------------------------------------------------------------
  90. extern PACKAGE TForm1 *Form1;
  91. //---------------------------------------------------------------------------
  92. #endif