fOcclusionQueryD.dfm 3.6 KB

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  1. object FormOcclusionQuery: TFormOcclusionQuery
  2. Left = 194
  3. Top = 119
  4. Caption = 'Occlusion Query'
  5. ClientHeight = 441
  6. ClientWidth = 561
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. Position = poScreenCenter
  14. OnDestroy = FormDestroy
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 41
  19. Width = 561
  20. Height = 400
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = clBackground
  23. FieldOfView = 151.927505493164100000
  24. PenAsTouch = False
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object Panel1: TPanel
  29. Left = 0
  30. Top = 0
  31. Width = 561
  32. Height = 41
  33. Align = alTop
  34. TabOrder = 1
  35. object Label1: TLabel
  36. Left = 112
  37. Top = 3
  38. Width = 31
  39. Height = 13
  40. Caption = 'Label1'
  41. end
  42. object Label2: TLabel
  43. Left = 112
  44. Top = 22
  45. Width = 31
  46. Height = 13
  47. Caption = 'Label2'
  48. end
  49. object Label3: TLabel
  50. Left = 200
  51. Top = 6
  52. Width = 259
  53. Height = 29
  54. Caption = 'Test objects are hidden!'
  55. Font.Charset = DEFAULT_CHARSET
  56. Font.Color = clWindowText
  57. Font.Height = -24
  58. Font.Name = 'Tahoma'
  59. Font.Style = []
  60. ParentFont = False
  61. end
  62. object LabelFPS: TLabel
  63. Left = 9
  64. Top = 22
  65. Width = 18
  66. Height = 13
  67. Caption = 'FPS'
  68. end
  69. object CheckBox1: TCheckBox
  70. Left = 9
  71. Top = 2
  72. Width = 97
  73. Height = 17
  74. Caption = 'Boolean test'
  75. Enabled = False
  76. TabOrder = 0
  77. end
  78. end
  79. object GLScene1: TGLScene
  80. Left = 24
  81. Top = 48
  82. object GLDummyCube1: TGLDummyCube
  83. CubeSize = 1.000000000000000000
  84. object GLCube1: TGLCube
  85. end
  86. object GLCylinder1: TGLCylinder
  87. Position.Coordinates = {0000803F00000000000000000000803F}
  88. BottomRadius = 0.500000000000000000
  89. Height = 1.000000000000000000
  90. TopRadius = 0.500000000000000000
  91. end
  92. end
  93. object GLDummyCube2: TGLDummyCube
  94. Position.Coordinates = {000000000000803F000000000000803F}
  95. CubeSize = 1.000000000000000000
  96. object GLCube2: TGLCube
  97. end
  98. end
  99. object OGLBeginQueries: TGLDirectOpenGL
  100. UseBuildList = False
  101. OnRender = OGLBeginQueriesRender
  102. Blend = False
  103. end
  104. object dcTestObjects: TGLDummyCube
  105. Position.Coordinates = {0000003F3333333F0000803F0000803F}
  106. CubeSize = 1.000000000000000000
  107. object GLTorus1: TGLTorus
  108. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  109. MajorRadius = 0.400000005960464500
  110. MinorRadius = 0.100000001490116100
  111. StopAngle = 360.000000000000000000
  112. Parts = [toSides, toStartDisk, toStopDisk]
  113. end
  114. object GLCone1: TGLCone
  115. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  116. BottomRadius = 0.500000000000000000
  117. Height = 1.000000000000000000
  118. end
  119. end
  120. object OGLEndQueries: TGLDirectOpenGL
  121. UseBuildList = False
  122. OnRender = OGLEndQueriesRender
  123. Blend = False
  124. end
  125. object GLCamera1: TGLCamera
  126. DepthOfView = 100.000000000000000000
  127. FocalLength = 50.000000000000000000
  128. Position.Coordinates = {00000000000000000000A0400000803F}
  129. object GLLightSource1: TGLLightSource
  130. ConstAttenuation = 1.000000000000000000
  131. SpotCutOff = 180.000000000000000000
  132. end
  133. end
  134. end
  135. object GLCadencer1: TGLCadencer
  136. Scene = GLScene1
  137. OnProgress = GLCadencer1Progress
  138. Left = 88
  139. Top = 48
  140. end
  141. object Timer1: TTimer
  142. OnTimer = Timer1Timer
  143. Left = 152
  144. Top = 48
  145. end
  146. end