fRayBoxD.dfm 3.5 KB

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  1. object FormRayBox: TFormRayBox
  2. Left = 281
  3. Top = 118
  4. Caption = 'Ray Box'
  5. ClientHeight = 489
  6. ClientWidth = 640
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Arial'
  12. Font.Style = []
  13. KeyPreview = True
  14. Position = poScreenCenter
  15. OnCreate = FormCreate
  16. OnKeyPress = FormKeyPress
  17. OnMouseWheel = FormMouseWheel
  18. OnResize = FormResize
  19. TextHeight = 14
  20. object Viewer: TGLSceneViewer
  21. Left = 0
  22. Top = 41
  23. Width = 640
  24. Height = 448
  25. Camera = GLCamera1
  26. Buffer.BackgroundColor = clBlack
  27. FieldOfView = 154.834075927734400000
  28. PenAsTouch = False
  29. Align = alClient
  30. OnMouseDown = ViewerMouseDown
  31. OnMouseMove = ViewerMouseMove
  32. TabOrder = 0
  33. end
  34. object Panel1: TPanel
  35. Left = 0
  36. Top = 0
  37. Width = 640
  38. Height = 41
  39. Align = alTop
  40. TabOrder = 1
  41. object Label1: TLabel
  42. Left = 296
  43. Top = 12
  44. Width = 33
  45. Height = 14
  46. Caption = 'Result:'
  47. end
  48. object LabelFPS: TLabel
  49. Left = 488
  50. Top = 12
  51. Width = 19
  52. Height = 14
  53. Caption = 'FPS'
  54. end
  55. object Button1: TButton
  56. Left = 8
  57. Top = 8
  58. Width = 75
  59. Height = 25
  60. Caption = 'Test!'
  61. Default = True
  62. TabOrder = 0
  63. OnClick = Button1Click
  64. end
  65. object CheckBox1: TCheckBox
  66. Left = 99
  67. Top = 12
  68. Width = 70
  69. Height = 17
  70. Caption = 'View box'
  71. Checked = True
  72. State = cbChecked
  73. TabOrder = 1
  74. OnClick = CheckBox1Click
  75. end
  76. object CheckBox2: TCheckBox
  77. Left = 178
  78. Top = 12
  79. Width = 112
  80. Height = 17
  81. Caption = 'Change pos scale'
  82. Checked = True
  83. State = cbChecked
  84. TabOrder = 2
  85. end
  86. end
  87. object GLScene: TGLScene
  88. Left = 24
  89. Top = 56
  90. object GLCamera1: TGLCamera
  91. DepthOfView = 500.000000000000000000
  92. FocalLength = 50.000000000000000000
  93. NearPlaneBias = 0.100000001490116100
  94. TargetObject = DCCamTarg
  95. Position.Coordinates = {0000A04000000040000040400000803F}
  96. Direction.Coordinates = {000000000000803F0000008000000000}
  97. Up.Coordinates = {00000000000000000000803F00000000}
  98. Left = 256
  99. Top = 144
  100. end
  101. object GLLightSource1: TGLLightSource
  102. ConstAttenuation = 1.000000000000000000
  103. Position.Coordinates = {00007A4400004844000016440000803F}
  104. SpotCutOff = 180.000000000000000000
  105. end
  106. object GLLightSource2: TGLLightSource
  107. ConstAttenuation = 1.000000000000000000
  108. Position.Coordinates = {0000FAC30000C8C3000096C30000803F}
  109. SpotCutOff = 180.000000000000000000
  110. end
  111. object GLDummyCube1: TGLDummyCube
  112. CubeSize = 0.100000001490116100
  113. VisibleAtRunTime = True
  114. end
  115. object DCCamTarg: TGLDummyCube
  116. CubeSize = 1.000000000000000000
  117. object DCCube1: TGLDummyCube
  118. CubeSize = 1.000000000000000000
  119. object GLCube1: TGLCube
  120. end
  121. end
  122. end
  123. object GLLines1: TGLLines
  124. Nodes = <>
  125. NodesAspect = lnaInvisible
  126. Division = 1
  127. SplineMode = lsmSegments
  128. Options = []
  129. end
  130. object GLPoints1: TGLPoints
  131. NoZWrite = False
  132. Static = False
  133. Size = 7.000000000000000000
  134. end
  135. end
  136. object GLCadencer: TGLCadencer
  137. Scene = GLScene
  138. OnProgress = GLCadencerProgress
  139. Left = 80
  140. Top = 56
  141. end
  142. object Timer1: TTimer
  143. OnTimer = Timer1Timer
  144. Left = 24
  145. Top = 112
  146. end
  147. object GLMaterialLibrary: TGLMaterialLibrary
  148. Left = 88
  149. Top = 112
  150. end
  151. end