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- {: Demo/sample/testbed for RayCastIntersect.
- The RayCastIntersect aims at determining an as precise as possible collision
- detection between a ray and and object. With the intersection point is also
- returned the normal (which can be used for things like bouncing).
- In this sample, this mechanism is used to implement a two-cents-worth
- raytracer, simply by throwing rays for each point in a raster image.
- That is what raytracers do, but they go beyond throwing simple rays ;)
- The intersection's normal and intersected object's material are then used
- to calculate a basic lighting.
- To calculate the raytraced/raycasted image, just hit the "cast" button.
- Note: the quadric solver used for calculating torus intersection lacks
- precision and may demonstrate small holes...
- }
- program RayCastD;
- uses
- Forms,
- fRayCastD in 'fRayCastD.pas' {FormRayCast};
- {$R *.RES}
- begin
- Application.Initialize;
- Application.CreateForm(TFormRayCast, FormRayCast);
- Application.Run;
- end.
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