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- {: Face vs Face collision detection.
- This sample illustrates:<ul>
- <li>collisions between FreeForm Objects (Triangle-based)
- <li>collisions between Cubes
- <li>basic user-driven camera movements.
- <li>picking Objects
- <li>moving Objects
- </ul></li>
- Usage:<ul>
- <li>left Mouse will move Camera
- <li>right Mouse will move an object
- <li>left Mouse + shift will roll and pitch the object
- <li>Wheel scroll will zoom in/out
- </ul>
- Bernd Klaiber.
- (modified by DanB 08/07/2003)
- }
- program FacevsFaceD;
- uses
- Forms,
- fFacevsFaceD in 'fFacevsFaceD.pas' {FormFacevsFace};
- {$R *.RES}
- begin
- Application.Initialize;
- Application.CreateForm(TFormFacevsFace, FormFacevsFace);
- Application.Run;
- end.
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